Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)
Peace can go negative. Not sure if intended.
Peace is removed even after a victory. This leaves the sensation that something is not working properly when Peace counter goes to, lets say 20, and it is a lower value immediately after. I suggest peace points rewarded for victory to be lowered and peace points not be detracted after victory to counter this.
That's not intended, thanks for pointing that out X3 !!
I get what you mean about the peace lol, I also thought that it's not working properly at first XD ! something like this "I'm sure it was raised to 65 but how come it's now 49??". Right now i'm working on a new screen to represent the peace decrease properly
- Nurse: Fought her 2 times but haven`t been able to trigger new H. Can you give us a hint what move or how to trigger it.
- Mistrene update - this gotten better as she can actually give Spica a spanking now! However, Spica`s panting noise sounds weird... and since it is monotonous, it`s like someone beating on a can in the background. Could do without.
- Bug: Doki doki date`s description does not match the points awarded.
- Esc key, pressing ESC shows the move list/main menu, but it is not intuitive that you cannot press ESC to get out (you need to manually go to Resume).
- Save function: much needed and thank you. It does feels clunky, maybe you can close the save file lists and automatically resume game.
- Skill shop: I do not see how making skills and stats more expensive would balance the game in its current setup.
It`s quite clear you like Escalayer. I`ve no problem with it. But at some point, the game needs to be fun and meaningful based on your current content and progress. That may cause it to deviate from your original vision. My main concerns lies in the doki doki points and how they are acquired:
- Ramping up skill costs does nothing to solve for how players need to farm for the doki doki points: either thru doki doki date (limited) or Battle H
- Directionally, it looks like it is going to be tied in with the calendar & Peace system to gate how much doki doki points you can get from dating... which leaves only in battle H to farm the points...
- What`s in it for players who wants to max their stats? Is there a better way to know when game over is coming?
- What`s in it for players who wants to do virgin runs?
- What`s in it for players who only care about the H? (This pervert only cares about the spanking
)
What I am trying to say is, while this game has its charm... it`s lacking a soul to gel everything together to make it great. It is in need of something unique/special to make it stand out to realize its potential. For example:
- The green-hair robot girl does nothing meaningful, a chair or a generic object can do the same function it does right now.
- The grunts are not meaningful, kill 4 + 2 more at boss... and their dead bodies cover up H action
- Is there a better way to reuse some of the boss resources than simply lumping them in a fight together? e.g. tie each of the early boss to a stat. In order to raise a stat past a certain threshold, you need to do H events with them after you beat them? Maybe Samurai -> Armor, Undine -> Agility, Enema -> QSP, Wrestler -> Strength, and of course Spanking to raise vitality/health

Try checking out the game in my signature. While the contents/graphics may not be for everyone, the presentation, story, and gameplay is certainly something else... especially compared to all the generic rpg maker games out there.
Keep up the good work
You're quoting an obsolete update list ^^;, if you've downloaded v0.116 then it's already has 2 H-moves for the nurse, one for each knockdown position
Dating is still not finished, there will be more of it (not just 3). Thanks for pointing out that the doki doki gained doesn't match with the description!
I kinda like her spanked voice & i think it will be boring if she stay quiet .. so I don't think i will remove the voice ^^;
It's a good idea to use ESC key to get out of the menu, and auto resume after saving. I'll try to implement it ^^.
mmm, I think the skill is a bit cheaper than the previous version? about expensive stat, someone says that you don't need to buy skill at all, just dump everything on stats (most likely hp & str) and you can destroy everything. I want to make people relied on skill more than stats & here is the result. If you think it's bad, a more detailed reason will help ^^.
The player does need to farm doki2 points either from dating or losing battle, it's my intention. Do you think it's a bad? As for now I think that the points gain from dating is too low & while i think it's enough to finish the game, it's impossible for most player to do virgin run so adjustment is definitely needed.
There is no incentive to max your stat except from making your battle easier. Though now that you mention it, I think it will be cool if it did give something to the player ... maybe like maxing one stat give some special skill, etc .. but i think my budget won't allow it lol
behind your lust bar, there is a red bar right? if you get defeated while it's full then you get a game over. Dating reduce it btw (need to add this in each dating description too XD).
For now only 3 endings are planned, I don't have the budget to add virgin runs ending, sorry ^^;
About the android girl, ideally I want to include some story during these dating segment (with choices too!) & make her appear during battle as an operator and battle support but my budget doesn't allow it lol.
Some people already complain about them grunts being dead & covering H, so I will definitely remove them in the future, i just don't have the time to do it in this version yet ^^.
What do you mean by meaningful grunts?
About H-ing bosses to get more stat: doing it with them will increase corruption meter so i think it's not recommended ^^;. And based on the previous feedback, having your stats at 100 already make you so OP (overpowered) that a simple kick will make the most badass boss crawl ^^;.
Just asking, is it normal to get gameover notification at top left of the screen when you lose with negative numbers in the Peace and get sent to the main menu? Also, would like to know the mechanic of Peace.
Just like Welkin said, it serves no effect at the moment, you get gameover by getting defeated with max red bar (red! not the pink one) in lust meter. Simply filling to the max won't give game over either, you need to get defeated.
In the future, 0 peace will give game over ^^