It's almost that time of the year again. Thought we'd be seeing another release in the Ikusa Megami series given Eushully's usual release pattern, but unfortunately for fans of that series (and I guess fortunately for everyone else...maybe?), they're taking another crack at making a real time strategy game!
Dunno about you guys or how many of you played through Madou Koukaku(魔導巧殻), but after going through that experience, I am beside myself with quivering excitement (or is it fear?).
But you know what they say, if at first you don't succeed, try, try again.
So here's Sankai Ou no Yubiwa (Ring of the King of the Coral Sea):
Link to the game's page itself:
To keep this from being a very bland topic-starting post, talk some (roughly translated) story and mechanics.
Story: There's a legend of a pirate who gathered many treasures and killed many demons and established a powerful kingdom and was probably an all-around great guy to hang out with. Hundreds of year later, he appeared again on a ghost ship, and proclaimed that whomever gathers 6 shiny rings as proof that they are worthy will be granted an audience with him, and he will listen and fulfill any wish they have (or something like that).
What everyone thought was a silly legend turned out to maybe not be so silly when sightings have been reported of a ghost ship out at sea. So people start getting serious about collecting rings before the ship disappears again.
tl;dr Collect 6 rings and win big.
System: In an interesting twist, you get to choose who you start out with! Each character has a different (initial) playstyle (because let's face it, they're all going to be the same at endgame once we figure out how to throw the game's balance out the window), storyline probably, and flavor of H-scenes.
So a quick rundown because I'm too lazy to translate and write everything up, you have your typical male pirate MC, a loli caster, an angel who got cursed, a half-succubus, a vampire who requires sacrifices, and the mandatory fat rich guy. So, basically everyone you would find in a Eushully game.
You sail around on a boat, and you make landfall to gather resources. While you can gather them from the land itself, you can also steal from your opponents, and they can steal from you as well. And nothing's safe until you get it back to your ship. And there's apparently 400+ land areas and sea routes, so probably a pretty big map.
Battle is largely automated, in that you can set a general tactic for everyone to follow and they'll fight it out on their own, and you can go out of your way to set specific orders to each unit if needed.
One last interesting is that unit sizes seem to be set, such that you will have 9-person unit consisting of weaker people, 3-person unit of stronger people, and 1-person commanding unit, but a single person can at most engage with 3 people. So the 1-person commander will only fight 3 of the 9-person mob at once, while the 6 other heads will sit around and do nothing. Basically, establishing a strength/weakness triangle of sorts.
...Somehow, I'm starting to miss the card battle system in Soukoku no Arterial...
Game's due for release on April 28.
Dunno about you guys or how many of you played through Madou Koukaku(魔導巧殻), but after going through that experience, I am beside myself with quivering excitement (or is it fear?).
But you know what they say, if at first you don't succeed, try, try again.
So here's Sankai Ou no Yubiwa (Ring of the King of the Coral Sea):
You must be registered to see the links
Link to the game's page itself:
You must be registered to see the links
To keep this from being a very bland topic-starting post, talk some (roughly translated) story and mechanics.
Story: There's a legend of a pirate who gathered many treasures and killed many demons and established a powerful kingdom and was probably an all-around great guy to hang out with. Hundreds of year later, he appeared again on a ghost ship, and proclaimed that whomever gathers 6 shiny rings as proof that they are worthy will be granted an audience with him, and he will listen and fulfill any wish they have (or something like that).
What everyone thought was a silly legend turned out to maybe not be so silly when sightings have been reported of a ghost ship out at sea. So people start getting serious about collecting rings before the ship disappears again.
tl;dr Collect 6 rings and win big.
System: In an interesting twist, you get to choose who you start out with! Each character has a different (initial) playstyle (because let's face it, they're all going to be the same at endgame once we figure out how to throw the game's balance out the window), storyline probably, and flavor of H-scenes.
So a quick rundown because I'm too lazy to translate and write everything up, you have your typical male pirate MC, a loli caster, an angel who got cursed, a half-succubus, a vampire who requires sacrifices, and the mandatory fat rich guy. So, basically everyone you would find in a Eushully game.
You sail around on a boat, and you make landfall to gather resources. While you can gather them from the land itself, you can also steal from your opponents, and they can steal from you as well. And nothing's safe until you get it back to your ship. And there's apparently 400+ land areas and sea routes, so probably a pretty big map.
Battle is largely automated, in that you can set a general tactic for everyone to follow and they'll fight it out on their own, and you can go out of your way to set specific orders to each unit if needed.
One last interesting is that unit sizes seem to be set, such that you will have 9-person unit consisting of weaker people, 3-person unit of stronger people, and 1-person commanding unit, but a single person can at most engage with 3 people. So the 1-person commander will only fight 3 of the 9-person mob at once, while the 6 other heads will sit around and do nothing. Basically, establishing a strength/weakness triangle of sorts.
...Somehow, I'm starting to miss the card battle system in Soukoku no Arterial...
Game's due for release on April 28.
Last edited by a moderator: