IND3X
Jungle Girl
- Joined
- Jan 31, 2017
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From old link: https://ulmf.org/threads/h-scenes-game-test-edit-rpgmaker-ace.13137/
Basically I extracted some scenes from different H-games and edit it using RPGMAKER to find out what people like regarding the pace/edit of that scene.
The edit I did are split into 3 group which is "Simple Edit, Moderate Edit, and Heavy Edit". The goal of this discussion is to at least understand the problem with H-games' H-scenes. I've played games that contain bad to mediocre H-scenes, and while I'm being critical of it, some people try to defend it with various understandable reason. While it's true sometimes bad to mediocre H-scenes are there just because the gameplay of a game is the main attraction... I can't help to wonder that there should be something that could've been done to make the H-scenes somewhat enjoyable.
Are perverts fine with simpler scenario where only CG with minimal sounds are used? Do they like something a bit complex with effects appearing on screen as the scene plays? Or maybe they prefer something of the middle ground in their H-scenes?
Gameplay: No battle, no collecting, no exploring, no unlocking. You just run around like headless chicken and checking example of H-scene I edited. This is meant to be educational after all?
Story: No story, no headache, no confusing plot twist, no need deep lore. Well, aside from our Hero getting rapped or submitting to be raped in the H-scenes that is...
Features: Mostly Paizuri and MGQP monster girls, no guro, no vore, no virus, no miner, none of that bullshit. Oh, also it includes 21 edited H-scenes.
Runtime: You can finish/read everything in under an hour or two. If you play with y'self during mid game, probably around 4 hours.
This is what I think of Bad H-scenes in general:
1. No variant CGs, that scene only use 1 CG from start to finish of that H-scenes.
Reason: Lack of visual cue and it makes me like reading a book, considering more can be done in electronic media than just reading. Or just a simple edit of expression on that CG to make it something's changing.
2. Minimal sound on H-scenes.
Reason: Lack of auditory cue also kills my mood to read further of that H-scenes and makes me just want to skip ahead. For me the sound is needed to built the atmosphere, at least just BGM/BGS and SE will do.
3. Short Payoff.
Reason: Self explanatory. it turns me off when there's a H-scenes that gives you a lot of exposition before leading up to that H-scenes "main course", but sadly the "main course" only happen for a short duration. Like what 5 text boxes?
With that all said. if you wanna try and see some example edits I made before you can share your opinion, or if you just wanna criticize the edits for being trash.
I also included some footnote of edit that I did ingame where you can read it yourself to help better understand what tech I used.
Disclaimer: I do not take credit for any work, english translation, etc in this "example", they belong to their respective owner/translator.
Basically I extracted some scenes from different H-games and edit it using RPGMAKER to find out what people like regarding the pace/edit of that scene.
The edit I did are split into 3 group which is "Simple Edit, Moderate Edit, and Heavy Edit". The goal of this discussion is to at least understand the problem with H-games' H-scenes. I've played games that contain bad to mediocre H-scenes, and while I'm being critical of it, some people try to defend it with various understandable reason. While it's true sometimes bad to mediocre H-scenes are there just because the gameplay of a game is the main attraction... I can't help to wonder that there should be something that could've been done to make the H-scenes somewhat enjoyable.
Are perverts fine with simpler scenario where only CG with minimal sounds are used? Do they like something a bit complex with effects appearing on screen as the scene plays? Or maybe they prefer something of the middle ground in their H-scenes?
Gameplay: No battle, no collecting, no exploring, no unlocking. You just run around like headless chicken and checking example of H-scene I edited. This is meant to be educational after all?
Story: No story, no headache, no confusing plot twist, no need deep lore. Well, aside from our Hero getting rapped or submitting to be raped in the H-scenes that is...
Features: Mostly Paizuri and MGQP monster girls, no guro, no vore, no virus, no miner, none of that bullshit. Oh, also it includes 21 edited H-scenes.
Runtime: You can finish/read everything in under an hour or two. If you play with y'self during mid game, probably around 4 hours.
You must be registered to see the links
This is what I think of Bad H-scenes in general:
1. No variant CGs, that scene only use 1 CG from start to finish of that H-scenes.
Reason: Lack of visual cue and it makes me like reading a book, considering more can be done in electronic media than just reading. Or just a simple edit of expression on that CG to make it something's changing.
2. Minimal sound on H-scenes.
Reason: Lack of auditory cue also kills my mood to read further of that H-scenes and makes me just want to skip ahead. For me the sound is needed to built the atmosphere, at least just BGM/BGS and SE will do.
3. Short Payoff.
Reason: Self explanatory. it turns me off when there's a H-scenes that gives you a lot of exposition before leading up to that H-scenes "main course", but sadly the "main course" only happen for a short duration. Like what 5 text boxes?
With that all said. if you wanna try and see some example edits I made before you can share your opinion, or if you just wanna criticize the edits for being trash.
You must be registered to see the links
I also included some footnote of edit that I did ingame where you can read it yourself to help better understand what tech I used.
Disclaimer: I do not take credit for any work, english translation, etc in this "example", they belong to their respective owner/translator.