imercenary
Grim Reaper
- Joined
- Jul 29, 2010
- Messages
- 390
- Reputation score
- 40
Re: Harem, RPG game. v2c4m1.4 released 6/28/16 (English, Free)
1. Yeah, I've noticed. Combat in sidequests is actually so heavy I simply stopped doing them.
2. *shrug*. Developers with no money can't always go for art style.
3. I just got to the town/mines with the tentacles. And I've only played a pure "evil" path so I'm not even sure where/how the writing can be improved.
Theres dialogue that is obviously written to be "neutral/both paths" but without the script its hard to even think about. ie. Maybe I'm mis-remembering but when talking to the girls in the fortress, I thought there were conversations where the MC makes himself out to be anti-slavery, despite the fact that he is blatantly enslaving/psuedo-mind/soul controlling/sex/love desperate controlling them all (all evil path).
1. Heavy combat will be sidequest only. Main plot will be light on it.
2. I actually prefer 3dcg to more modern modelers. Most of them are so far into the uncanny valley I can't play 'em.
3. Where could the writing be improved? How far in are you?
1. Yeah, I've noticed. Combat in sidequests is actually so heavy I simply stopped doing them.
2. *shrug*. Developers with no money can't always go for art style.
3. I just got to the town/mines with the tentacles. And I've only played a pure "evil" path so I'm not even sure where/how the writing can be improved.
Theres dialogue that is obviously written to be "neutral/both paths" but without the script its hard to even think about. ie. Maybe I'm mis-remembering but when talking to the girls in the fortress, I thought there were conversations where the MC makes himself out to be anti-slavery, despite the fact that he is blatantly enslaving/psuedo-mind/soul controlling/sex/love desperate controlling them all (all evil path).