What's new

ACT Patreon Active [HentaiWriter] Future Fragments


Status
Not open for further replies.
OP
HentaiWriter

HentaiWriter

Tentacle God
Joined
Oct 28, 2014
Messages
751
Reputation score
366
Wow sorry to hear that. It's really crazy they would turn back like that. I tried searching reddit threads and barely came up with anything, so I was assuming they weren't a big market.
Yeah, GameJolt has been around since 2008 and has around 1.6 million games on it, while Itch has been around since only 2013 comparitively and has only 400,000 games on it, so it's pretty huge.
 
OP
HentaiWriter

HentaiWriter

Tentacle God
Joined
Oct 28, 2014
Messages
751
Reputation score
366
#29 January 8th progress report.png

---------------------------

Weekly Progress Report #29 for Future Fragments: all links are for 18+ of age and older only.

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -
 
OP
HentaiWriter

HentaiWriter

Tentacle God
Joined
Oct 28, 2014
Messages
751
Reputation score
366
#30 January 16th progress report.png

---------------------------

Weekly Progress Report #30 for Future Fragments: all links are for 18+ of age and older only.

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -
 

chucknoris35

Demon Girl Pro
Joined
Jul 17, 2013
Messages
336
Reputation score
514
View attachment 42630

---------------------------

Weekly Progress Report #30 for Future Fragments: all links are for 18+ of age and older only.

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -

Damn, I'm happy you're alright. I know a few people that had very bad reactions to the shots - in one case the reaction was almost fatal. Glad to hear the worst is behind you now.
 

Exacto

Member
Joined
May 12, 2019
Messages
45
Reputation score
68
I caught Omicron, and everybody says that shit is mild but it knocked me out for a week. Fully vaccinated, I would definitely be dead if it weren't for the shots.
 
OP
HentaiWriter

HentaiWriter

Tentacle God
Joined
Oct 28, 2014
Messages
751
Reputation score
366
Damn, I'm happy you're alright. I know a few people that had very bad reactions to the shots - in one case the reaction was almost fatal. Glad to hear the worst is behind you now.
Yeah, it was a bad few days but I've been good ever since!

I caught Omicron, and everybody says that shit is mild but it knocked me out for a week. Fully vaccinated, I would definitely be dead if it weren't for the shots.
Same here if I ever caught it, more than likely, so I definitely gotta stay up on my shots. Glad you made it through it though!

#31 January 23rd progress report.png

---------------------------

Weekly Progress Report #31 for Future Fragments: all links are for 18+ of age and older only.

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -
 
OP
HentaiWriter

HentaiWriter

Tentacle God
Joined
Oct 28, 2014
Messages
751
Reputation score
366
#32 January 31st progress report.png

---------------------------

Weekly Progress Report #32 for Future Fragments: all links are for 18+ of age and older only.

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -
 
OP
HentaiWriter

HentaiWriter

Tentacle God
Joined
Oct 28, 2014
Messages
751
Reputation score
366
#33 February 8th progress report.png

---------------------------

Weekly Progress Report #33 for Future Fragments: all links are for 18+ of age and older only.

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -
 
OP
HentaiWriter

HentaiWriter

Tentacle God
Joined
Oct 28, 2014
Messages
751
Reputation score
366


There's a new demo exclusive to Steam (but it'll be on many other places on Monday)!

Here's some of the changes it's got compared to the last Public Demo;
  • All 50 powerups are in with the new effects.
  • The powerup "RNG system" is in: there's 10 powerup boxes around the level, on each new game, the powerups assigned to those boxes will be semi random.
  • Powerups are now easier to select/move through, as the layout for them was changed entirely on the menu / they're organized by type now.
  • Color auras added to powerups to designate if they're offense, defense, utility, or negative.
  • A small set of voicelines were added or changed to allow for new conversations in the demo.
  • Vie now asks, upon getting to a Security Bot for the second time, if you want to re-hear the security bot tutorial.
  • Talia no longer gets returned to the Hub Map after the end of any NSFW cutscenes.
  • The opening tutorial has been removed, and replaced with two images you can access at any time by pressing F1 to learn about game mechanics.
  • The opening cinematic now advances per the player's choice, instead of automatically. It also has revised text, is fully voice acted, and has new music loops.
  • The opening cinematic also starts at the start of a game now, not before it, and you can press the Spacebar to skip it at any time.
  • Enemy damage amounts have been adjusted.
  • The new "stun system" is in place; now, when you take damage, you get between 1 to 5 "stun ticks"; hit 5 and you're stunned, regardless of damage.
  • The controller system has been massively overhauled from the ground up both functionally and visually; all gamepads should work without issue now.
  • 13 new databanks were added.
  • All existing databanks were re-organized to fit the new databank windows, with re-cut audio.
  • The credits screen was fixed to credit all the new voice actors / actresses involved in this demo.
  • Music was lowered substantially during cutscenes/databanks so voicework can be heard better.
  • At least 50+ bugs were fixed.
  • The X button is now the default "action / yes" button for all things in the game, and Z is the default "decline / back" button.
  • Most of the maps were reworked / redesigned to fix things or make things flow smoother.
  • Particles now appear around Talia while she charges her shot.
  • The new Ice Charge Shot is now fully implemented.
  • Databanks are now collected in the Collections Menu, and can be re-read / listened to at any time.
  • Zoom should now work properly for all electric level sex scenes/cutscenes.
  • The "Memorial Room" for the Electric Level was added.
 
OP
HentaiWriter

HentaiWriter

Tentacle God
Joined
Oct 28, 2014
Messages
751
Reputation score
366


The demo's out on itch.io!
 
OP
HentaiWriter

HentaiWriter

Tentacle God
Joined
Oct 28, 2014
Messages
751
Reputation score
366
I really hate to do this, but...

During the making the NextFest demo, we found a LOT of bugs, on top of what bugs we already have.
(If you want to see that list of bugs, it's at )

Along with what content we've got left to do (remaining script and voicework, true final boss, achievements, soundtrack mastering), we realized that if we released in March, Future Fragments would not only be missing core content, it'd be a buggy mess.

So, we've sadly moved the release date to "Spring 2022". That means sometime between now and the end of May.

Even if it's going to skyrocket our debt even more, even if it's going to mean I have to eat ramen daily, we don't want to release the game incomplete or in a poor state with tons of bugs in it; that's just how it is.

To be clear, we're not talking about "continuing development forever to make a perfect game"; there's a lot of content we've already decided not to do and even more we've got planned for post-release. This is entirely about the core game content not being done yet and needing time to bug-test it to get rid of the worst bugs.

You can read more about specific issues we need to complete and time-sinks here;
 

ThatWeirdGuyWithaWeirdHat

The Gentleman Thief
Joined
Jul 19, 2016
Messages
1,005
Reputation score
632
Along with what content we've got left to do (remaining script and voicework, true final boss, achievements, soundtrack mastering), we realized that if we released in March, Future Fragments would not only be missing core content, it'd be a buggy mess.
Wait what do you mean missing core content? Are you saying that even if the bugs didn't exist, you somehow still weren't able to hold yourself up to your own release schedule? I don't know whether to laugh at you or pity all of your patrons.

It's not even the fact that you maybe overestimated the work involved because you've done this three times now. And please for the love of god do not bring up Cyberpunk again, because that studio at least had a really good track record with the Witcher series. This is your studio's first release, and you can't seem to manage your time nor your money at all.
 
Last edited:
OP
HentaiWriter

HentaiWriter

Tentacle God
Joined
Oct 28, 2014
Messages
751
Reputation score
366
Wait what do you mean missing core content? Are you saying that even if the bugs didn't exist, you somehow still weren't able to hold yourself up to your own release schedule? I don't know whether to laugh at you or pity all of your patrons.
I'm saying that we would be able to get everything out by the end of March if we really wanted on our end, but it would be full of bugs and things wouldn't work right to say the least, and the voice actors wouldn't have enough time to record lines, nor would there be enough time to master the music. We consider voicework and music as "core content". So yeah, we could hold ourselves up to our own release schedule, at the cost of delivering a sub-par game.

That happens unfortunately when, again, on a team of 3 people, unforseen issues come up.

For the NextFest demo for example, Frouge had to rebuild the controller and gamepad code from the ground up due to a bug that was missed all the way up until now, which completely prevented Playstation controllers from working properly; that took him a week to re-integrate said code with everything else in the game already there. When stuff like that happens, it changes "oh, we can get this done in a month" to "ok, we just spent 2 weeks of that month fixing major, game-breaking issues". That was one of many similar major issues during it.

It sucks, and no one wants the game out more than us so we can finally move onto other games, but it's why we offer full refunds at any time.

The last thing we want to do though is to release a game that isn't up to our standards; we'd rather go even further into debt than do that.
 
OP
HentaiWriter

HentaiWriter

Tentacle God
Joined
Oct 28, 2014
Messages
751
Reputation score
366
It's not even the fact that you maybe overestimated the work involved because you've done this three times now. And please for the love of god do not bring up Cyberpunk again, because that studio at least had a really good track record with the Witcher series. This is your studio's first release, and you can't seem to manage your time nor your money at all.
Just saw this edit, so I should note, that we actually have been managing the money the best we're able. We paid the voice actress monthly per the voice actor tier on Patreon, even when they weren't doing money, so that when it came time for them to record a good $40,000+ worth of voicework, they would have already been paid up (and they have been). Doing it that way made it feasible for us to do month by month, instead of getting hit with all $40,000 at once.

Unfortunately, for the other 80+ voice actors, we couldn't really setup a similar system with them, hence why we had to take out the $30,000 loan. We could also pay below industry standard for voicework, sound effects, and music, but we really would rather pay people fairly.

Time-wise, I pretty much wake up, work, and go to sleep. I can't really "manage my time" any better than that unless I just stop sleeping. At the end of the day, there's always going to be stuff that we didn't forsee happening like the controller issue or writing issues where something needs to be reworked to not break continuity, or where a cutscene isn't working the way we intended, or any other number of issues that take longer than expected because we're only one artist, one programmer, one writer / level designer (and two people on audio).

That's also why we just gave a "general" date this time around, and why for future games, we're not going to announce the release date at all until we're 95% done with the game, and then we'll still only say just the general year it'll come out in; we'll only announce concrete release dates when the game's already done, and even then we'll still have a 3 month buffer period for things like testing and such.

Besides all that, all I can say is that we're not perfect, we've been learning this entire time, and that future games shouldn't have as many of these issues, and that all we can really do is just keep grinding out work on the game until all core content is complete and mostly bug-free.
 

J300mer

Jungle Girl
Joined
Nov 19, 2013
Messages
859
Reputation score
448
Honest critique here.
The visuals are nice, the gameplay is alright, and the SFX are great.
I get the need to dump as much effort into the story as possible, but if you're going to double down on that, the last thing you want is monthly premiums to access demos that may or may not link to one another. If the story isn't short, coherent, and out of the way for people trying to get into the lewds-- the story will bring everything you worked on to a screeching halt because we have to listen to something that we don't really want much to do with.
At this rate, I'd have said last year's builds should have been bundled together and sold as it's own product-- so at least people can get the flow of the game, a nice title, some great anims, and maybe get yourself a podium to show off the talents-- but I do feel like there aren't many who are as passionate about the characters as the developers are, which seems to have slowed down production a ton when it could have been just some brain-dead good animations with pretty lights released years back.
Again, I'm not bashing any of the people who worked on the game itself, I just believe the game should have dialed down on the actresses/story and just given people the game earlier. Animators should be given a break sooner or later.
Aim small, focus on short goals, then decide on areas that are best fit to give yourself and your staff breaks. If you go with that route, you can recover pretty well over time.
And don't rely on patrons for income for future games. Patreon has a nasty reputation among this community-- it's sometimes unspoken, but some of us paid hundreds of dollars for games we never even got a full release for-- so you can imagine how that platform will harm how people will see your game. Patreon is more of a tombstone to any title these days than a boosted platform. We all have our stories about that place.
I'm not trying to preach you how to run your business, it's just advice from someone who worked with others under Patreon's boot. I recommend backing that place from now on.
 
Last edited:
OP
HentaiWriter

HentaiWriter

Tentacle God
Joined
Oct 28, 2014
Messages
751
Reputation score
366
Honest critique here.
The visuals are nice, the gameplay is alright, and the SFX are great.
I get the need to dump as much effort into the story as possible, but if you're going to double down on that, the last thing you want is monthly premiums to access demos that may or may not link to one another. If the story isn't short, coherent, and out of the way for people trying to get into the lewds-- the story will bring everything you worked on to a screeching halt because we have to listen to something that we don't really want much to do with.
The whole thing with the builds being separate and patrons not really being able to get the full gist of the story from a single demo is an unfortunate side effect of, well, everything you just mentioned; it's not something we'll be doing for future games.

At this rate, I'd have said last year's builds should have been bundled together and sold as it's own product-- so at least people can get the flow of the game, a nice title, some great anims, and maybe get yourself a podium to show off the talents-- but I do feel like there aren't many who are as passionate about the characters as the developers are, which seems to have slowed down production a ton when it could have been just some brain-dead good animations with pretty lights released years back.
Production hasn't really "slowed down" at any point, it's just unforseen errors/issues, really.

That said, regarding the story, if you check the Discord and other places, you'll see that people are probably more passionate about the story in this game than anything else; regular discussions of the lore/story happen on the Discord involving a lot of people for hours on end, and by far on most places (and with polls we've ran), the story and voicework are the key factors that got people to actually pledge instead of pirating it or just passing it off as something to fap to and forget.

Probably 80+% of the discussion of the game at any point is about story stuff; the porn in the game is usually rarely discussed by comparision. People basically came for the porn, stayed for the gameplay/story.

Again, I'm not bashing any of the people who worked on the game itself, I just believe the game should have dialed down on the actresses/story and just given people the game earlier. Animators should be given a break sooner or later.
The artwork is actually the thing that needs the least remaining work left; the majority of the work is on the programming/writing/audio part of things right now.
Our only artist, TriangulatePixels, pretty much decides when he works, for how long he works, and on what; we never push him or ask him to do anything more than what he's ok with.

And don't rely on patrons for income for future games. Patreon has a nasty reputation among this community-- it's sometimes unspoken, but some of us paid hundreds of dollars for games we never even got a full release for-- so you can imagine how that platform will harm how people will see your game. Patreon is more of a tombstone to any title these days than a boosted platform. We all have our stories about that place.
Unless the Steam sales go insanely well, we'll need to continue relying on Patreon.
Kickstarter won't bring nearly enough money for anything close to a decent game, and while Steam sales will help, they're not going to be enough to fund a full, new game.
At the end of the day, we want to make very high quality, very content-dense games; not because they make money, not because we want to be special, or anything else like that, it's just because we want to do it.

There's a lot of people making quick cash grab adult games and games that are small in scope and content; that's totally fine and great in both cases, but that's not stuff we want to do.

Future games though should come out much faster now that we have;
- a reliable team (both in terms of a core team and external people like testers)
- our own engine effectively
- a lot of experience we didn't have when starting out with all of this
 

Captainstarfish

Demon Girl Pro
Joined
Nov 6, 2014
Messages
492
Reputation score
566
Unfortunately, for the other 80+ voice actors, we couldn't really setup a similar system with them, hence why we had to take out the $30,000 loan. We could also pay below industry standard for voicework, sound effects, and music, but we really would rather pay people fairly.
I'll do it for 20k.

That aside, if you're really spending that much money on voice acting alone to the point of needing to take out a loan ("Yes, you see we need this thirty-grand business loan Mr Bank Man, otherwise the players won't fully grasp just how deep those tentacles can go") and 10k a month on Patreon won't cover it, maybe you should consider not voicing every bit of text in the game.

Same with the powerup bloat, especially considering how many of the bugs seem to stem from them. The dev team of course has access to the full cost breakdown of every addition, but I wonder if some of the features included are going to cost the project far more in time and lost revenue compared to what they add to the game. Going off of your previous posts regarding rising debt, it would make more sense to make concessions and trim some of the fat in order to get a release done and the product put to market. If you don't trust Steam sales to finance future game production alone, how many copies will this game need to sell in order to break even given that many backers will have secured finished copies already?

Patreon is also a very risky option these days for H-game funding, considering the arbitrary rule enforcement and the many examples of funded yet abandoned games.
 

J300mer

Jungle Girl
Joined
Nov 19, 2013
Messages
859
Reputation score
448
Production hasn't really "slowed down" at any point, it's just unforseen errors/issues, really.
I meant that the game takes more time to make when more funds/allocations are put towards something that doesn't have as much weight as raw quality lewds. If the game was released years ago, as individual titles, you'd get steay revenue rather than having to shill for Patreon.

That said, regarding the story, if you check the Discord and other places, you'll see that people are probably more passionate about the story in this game than anything else; regular discussions of the lore/story happen on the Discord involving a lot of people for hours on end, and by far on most places (and with polls we've ran), the story and voicework are the key factors that got people to actually pledge instead of pirating it or just passing it off as something to fap to and forget.
Yes, but you can tell the polar opposite is felt by people who are neutral to the game. Isolate the hardened fans from this forum and it's total night and day. True, some users here have shown they're pretty abusive towards devs without a moment of hesitation, but even moderately interested people will ask why something that was funded on Patreon for years should have a price tag after how much people supported it. Life happens, so it's best to keep things short so you don't scare off people who see that marketing strategy and get uncomfortable.

There's a lot of people making quick cash grab adult games and games that are small in scope and content; that's totally fine and great in both cases, but that's not stuff we want to do.
I'm not saying drop quality of your game at all, I'm saying that you're putting a price tag on something people have probably already paid you for for a tenth of the content. If you rely on patrons for the build, then sell the entire product separately, you've effectively taken more than twice the product's price from people who were trying to give you a shot. For your own image, it's best to just make smaller games with big content. The income you make now won't bide forever, and if you can't reel in new people without doing the same routine, you'll wind up in a financial hell that other developers complain about on here constantly.

Look at Cloud Meadows, Crisis Point Extinction-- Malice and the Machine (Or whatever that thing was called) and you'll see the dead end that Patreon leads to. Years upon years of development halted because fans asked "Why bother" and just stop paying them. It's been like 4 years and to this day the devs still bitch about it because they thought releasing a platformer that took longer to make than 2 Marvel Avengers movies suddenly doesn't get them by. You have to release finished products to lure new people in, otherwise the community won't trust you even when you've put half a decade into something.

(And yeah, you shouldn't be putting that much money into voice acting-- Jesus Christ nobody wants to pay a lewd dev $50k of their pools into VA's)

I don't want you to get hit with the inevitable since there's still talent in the animators-- so I do recommend you look at what your options are for getting people interested before history repeats itself.
 
Last edited:
Status
Not open for further replies.
Top