Re: Hounds Of The Blade
True, and for that I'll engage myself in the discussion at hand.
I've been following this thread and his blog for a while now and really seems like he is losing sight of his original plan for the game.
True that there is some progression but the bigger picture just really isn't there, like he had an idea in mind for some over arching antagonist but then turned Aya into some glorified pest exterminator.
Not to say that I mind him coming out every few months and throwing something new on the table that we can watch fuck Aya senseless; the fly animations rank pretty high in my list of all time favorite H game features and made me realize how much I love insect stuff. Here's hoping Eromancer's insects are the next big contender.
However, I haven't been as interested in the game in a long time. He just seems to be losing interest and I hope that's not the case and I realize that my thinking that might be disheartening to him if he were to ever read this comment. I deleted my game file with full translation and save a while back for some reason and I wish I hadn't, which is where I agree that the game can be a hassle to get back into without Wessex's translations or someone else's save file.
It still feels like it needs a setup and more of a robust beginning with a better direction, not to mention the upgrades and level progression instead of having Aya start out at level 25 or whatever it is. For me, starting out at a higher level makes me feel like I'm thrown into the middle of something already in progress and always makes me feel like I'm missing out on something.
That seems to imply that she's leveled enough to get the experience to know what she's up against or what to expect instead of going out to fight a bunch of horny flies with a thin piece of cloth guarding her asshole from fly cock. But hey, god bless her for her naïveté. (No, I'm not trying to over analyze an H game, I'm here to watch dick/tentacle/appendage ravage a scantily clad woman)
And I'm in full agreement that a lot of animations can go missed or are a complete pain in the ass to see altogether or even replicate because of how it's set up. I still haven't seen some animations because a lot of animations that kick in only during downed states sometimes just never happen and animations continue on eternally.
All in all, I feel for him because he clearly has ideas and is obviously putting forth the effort, but each update makes the game less and less accessible to new players, English only players anyway. (Thank the many cocked tentacle god for Wessex) But any sense of direction seems to be fading fast and I know a lot of players would like a bit more context or story and need more than just a scenario and a scene because even with the translations I still feel like a bystander in the game with a faint idea of what's happening while I watch Aya go from place to place instead of actually seeing the events unfold from her point of view, if that makes any sense.