ok i think i just finnished the new demo. . .
the new stage is with testers and yes like in the nanocrisis they are pritty tough. .
you dont get an second chance if you lost to them although not much happens besides then getting rapped again by the succubus??
meaby i missed out by not finnishing
nope theres nothing new even if you beat the testers that about it for an 3 months waiting, those animations are pritty epic, i want how he dose all this. .. .
it is pretty good though, although I guess it would be a bit big for what it has??
although I would not know, couldnt get past the grey guys... :S
I got beaten, raped, and I got a scene with a girl, then I selected top option, game lets me continue, but cant go anywhere from there...
anyone got a tip what to do, or how to beat the grey guys, is there another level after that??
Pretty much impossible to beat the testers without the heal skill for me. Too hard to close down on them without taking a crazy amount of damage.
Overall not too impressed with this update. Both the sex animations were already in there so the only thing added was the "street menu" where you can save your game, the in-between level texts and the G/O for the testers. So not quite sure what he's worked on for the last few months other than those G/O animations.
I found the testers to be a bit easier than they where in nanocrisis.
In numbers that ranged attack would of course be an issue but just one at a time you can either jump, duck, charge or block with your sword. Jumping is of course the far superior choice as it is easy to land on top of them with the help of the radar and mince them with your sword.
As for the amount of work he's done it's not really that bad, I mean it's not like this game is his work or anything so making those animations and models could well take months for a hobby project.
As usual it's just to wait around and see when and if we get anything more.
While the last demo worked fine, the new one is giving me a blank screen. However, it is proceeding as though there are no issues. All the sound effects are processing, and the selelction screen will still start a new game... I just can't see anything but black.
Using Japanese Regional settings. Updated Adobe Flash to 11.2. Tried both D/Ls (know date is the same on both, but wasn't sure if one was considered the "bugged" copy mentioned earlier).
Yeah...maybe I judged it a bit too harshly. There were two G/O animations after all. Still it doesn't seem like it would take that long to make them since you can just loop it all. Only difficulty would probably be making the transition between loops seamless. I hope he steps up the work rate a little more and gets this game finished. I can pretty much guarantee that it would make a good amount of money on dlsite if he sold it.
Yeah shield stops bullets too but it drains energy so fast that it is near useless and keeping you locked on the spot. At least ducking will make the next hail of bullets come at a different angle.
No clue why it would go black screen on you but can tell for sure it don't have to do with region settings or applocale. I extracted the game without it so any kanji in the filenames got turned into gibberish and I still play it just fine, just text info that are in kanji I think so np with that.
And well it's hard to say how much work there is behind animation.. some people do a few clicks and then wait some minutes for the render to complete while others spend hours for each frame.
Remember back in the day when I did a simple 5 second animation in 3d studio and I had a render time on 107 hours to animate it.
Have my doubts about ever seeing this game getting completed but it should still offer some enjoyment on each update.
the way i beated the testers was that making it on easy mode (it starts off normal mode - go config on the title screen or press uhh. . ."F" during the place picking screen) if you have the sound on you can use eather shot as they have that "click" sound just before they shoot at you.
You can also stop bullets from hitting you by attacking the bullets (spam that melee after the click)
It is far more easy to just jump/double jump and land right abouve them then hit them, cause they can only shoot in a 45° ankle.
The Radar makes it pretty easy to find them this way.