Burningscarlet
Demon Girl
- Joined
- Nov 8, 2011
- Messages
- 163
- Reputation score
- 42
Since I don't know Japanese I prefer games with anims but if I knew how to speak it then I wouldn't mind the CG's honestly
Of course animation is objectively better, doesn't mean people have to insist on it, as you yourself already said;I feel like I shouldn't be the only one who feels this way though.
Which is probably why most people don't mind. I still prefer 20 different stills over 8 animations (I think thats a fair estimate)It just so happens that animating content is also the most time-consuming of the bunch, and I get the impression that many "lewd" developers just don't have the resources to devote to making fully (or even partially) animated content.
Animation is the quintessential pillar of any hentai game, imo. You could have the best gosh darned story, the best mechanics in the world, high budget CGs, a reliable content creator you can trust + all the other goodies that everyone else views as important, but if you factor out the animation, all is for naught.
Finally, I just want to point out that of games I've played and enjoyed out there, probably half are just VN's with CG's making up the majority of the content. I understand that there's more to porn than animation. But of those half that aren't animated, I can say with 100% certainty that if they were all fully animated, they would be drastically better (most would probably be in my top 10) than where they currently stand.
From what I have seen after so many years of playing these games, is that it seems to have become sort of a standard to have some form of animation in ACT games. Same can be more-so for RPG games that use RPGMaker, though some still use plain imagery, text and if lucky, sounds.Now I see why ACT games are so darn popular. People will not take an ACT game w/o animation.
Of the top 5 selling games on JP dlsite, none have animation. Hell, number 2 is just sound. total sales = 204117
Looking at the western side, animation is pretty damn important it seems. However even then not a single one reached 10k in sales. If the western audience was my target for a game....I would personally go with animation as the top priority. However, if I was actually trying to make money I would try and cater to the JP side of things. And looking at their top 50....all of them seem to either have great story, fun game play, high budget CG and/or all the other goodies that everyone else views as important.
I figure people that play mostly ACT games will have the complete opposite opinion.