If we're comparing things to real life, it's not as if you can change your mind at literally any goddamn time or anything. Oh but hey, surely you've been a part of conversations where if you said option C you died, right?
Sarcasm aside, these VN style choices are trash because they lock you in with contrived bullshit like somebody sneaking in and drugging you based on a single choice, who the fuck goes to an alien world and crashes at a local gang's safe-house then doesn't bother to make sure the room's secure or that said gang can't gain access as they like? It's not a goddamned motel 8, change the fucking locks. Better yet given that you're part of an organization, don't operate on a hostile planet solo. Those are actual important decisions in which the player gets no say, so forcing the results of them upon us and then going 'oh too bad, you made the wrong choice' when we pick the wrong option for the only choice we're allowed to have a say in is lazy writing and bad design. Just because it's a porn game and we're willing to put up with it for that, doesn't make that an less deserving of criticism.
I do however support systems that track sex stats in an H-game and will give outcomes based upon that as they require, or those that cumulatively take into account conversation options chosen.
And let's not forget that the meat and bones of the game is supposed to be side-scrolling combat, getting a game over from what should be considered a supplementary system is a bit of a shit sandwich too.
Eh, I definitely feel this conversation has run its course at this point, and probably derailed things in here slightly, but still feel the urge to drop my 2 cents on the situation anyways regardless.
Now, probably should best be said that I haven't actually played the update with this bad end yet, so I'm not sure how well painted it is as an over the top "HEY LOOK, THIS IS A BAD END, CLICK THIS IF YOU WANT TO SEE SEXY STUFF", but generally speaking as long as a game makes it super obvious what situation you're getting yourself into, or at least even vaguely so if you're persuing a certain outcome, in this case a particularly lewd one, its not particularly bad really. Though, on some level I do wish it tied more into the actual base, main gameplay, even if I don't mind them adding increasingly more VN related shenanigans, as I do kind of enjoy the blend of the two especially if the story itself, or the scenes it leads to, are of a decent quality. Of course, its reasons like this that VN's, at least in terms of hentai related ones tend to have a manual save feature you can use at pretty much anytime, as I can think of few things MORE frustrating than losing progress, no matter how long, due to a poorly conveyed/pained "GAME OVER" option that hasn't been built up in anyway or simply feels cheap. If in this case, at least from the sound of things, it was more a series of you allowing her to make poor decisions, one after another leading into the game over, I think it'd be completely fine honestly, as its something you are making VERY clear that you want it to happen, kind of like a progressive game over in RPGMaker games, or in the one action game I know of that has a feature like this, Sinisistar. Of course, looping around the tracker thing, this can also make it feel at least some level of organic, I mean hell, if you're characters been defeated/struggle snuggled near 100 times, who knows, maybe she'll be more receptive to sexual advances or seedy situations, leading into more organic and 'earned' bad endings.
In the end, I do definitely think H-games get away with some pretty poor designs as a whole because, well, people mostly want to get the H-content real easily and quick, and don't generally mind losing as the loss itself is a form of fucked up reward, almost like seeing some grizzly scene in Corpse Party or a death animation in something like Resident Evil, where the loss itself is a spectacle all its own. While the latter two never particularly interest me, hell they just make me push myself to win/not lose in such a horrible way so much harder than normal, I can say personally that as bad as it is gameplay wise, something about losing relating to sexual outcomes is pretty enjoyable all its own, and at best I see this just being a way to quickly get into some of said action, though of course at worst its a relatively arbitrary decision that just leads to a quick sex scene and game over that could probably have been just as easily served up as a defeat in actual gameplay, or tied to a more player driven, or even just generally more involved decision then choosing just one single option.
Honestly though, all this being said... why can't we get more games that have Game Over style content just effect the game play and bring some level of consequences/continuity to them, exactly like Sinisistar...even Unbreaker, or even just the way Paperheads does it. I'd honestly kill for more games to have your defeats lead to unique imprisonment/consequences that lead to their own section themselves, or even just have a progressively "worse" outcome the more you lose. But, now things are really getting derailed here xD
At least the new update is something I'll look forward to, directly tying into actual consequence/repeated loss in the gameplay stages themselves. Kinda curious just how far they'll go with these blackmail sort of rescues, and how much they might cause it to effect her reputation/the story down the line...though here's hoping this game gets developed far enough for most of that to even matter.