Side note; why are people so curious of my avatar choices, if I use my own art, questions begin to fly, if I use something else, same follows; are my chosen avatars really that interesting?
Can't say for everyone, but if I can't find something on image boards, the only thing I can do is ask the question. So, I dunno, maybe you have good tastes?
BTW, thanks for the link guys!
I finally got around to play Senami a little and... boy, I kind of miss good old times when you only needed to know, was to what to aim for. Now even when I know what to talk about to get a heart, I still can't find the last one until someone tells me to stare at the table, which I assumed would only lead to H-content.
And then conversations, that lead to other conversations that lead to question from her, that answering doesn't do anything half of the time (except for the boost on that blue and white bars) which then leads me to think that I either took the wrong answer or that effect of my choices is dependant on bar progress or other choices and then it just becomes too many variables, I need to make a spreadsheet to just get somewhere...
Now, to be fair - I don't think the system is bad, likely I'm just bad at interrogation games, since it's not obscure as in Princess Irene (remember that mark that shows on her butt, but only when you try to save her? Yeah sure, play the good guy, then randomly start spanking), so I guess having vague effects of your actions just doesn't vibe with me (but then again, it wouldn't be much of an interrogation if everything was obvious...).
As a side note, having this newer conversation system in battle game is what game me problems with Yua - I mean her whole thing was that you couldn't tell what she want (aside from your money and making your life a living hell... I guess she was training to be a housewife?).
Anyway, I'll try a little more later, maybe I won't have to lookup guide for every single ending
Also - I've accidentally unlocked Story Mode 3, by spamming "Play" on the Flash Player