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Jumpers Rebirth


Re: Jumpers Rebirth

Hahaha that was funny, well return to the work.

some races have # of offprings, this will increase the corruption points of a character?

Looks like my pc will be ready in a week. After that im going to create another character
 
Re: Jumpers Rebirth

Just curious, should the cat furre's bonus to speed be +15 as opposed to +5? As it is, the stat bonus are equal to a cat anthro's while the disadvantages are greater.
 
Re: Jumpers Rebirth

Heat phoenix heat. 6 Turns till anthro cat goes into heat? No way man! 10 Turns sounds much better.
 
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Just saying, the other furre-anthro pairs had a larger stat bump on the furre side. (Higher pregnancy chance and offspring number in compensation as well)
 
Re: Jumpers Rebirth

I has a pregnant fetish so I am good.
 
Re: Jumpers Rebirth

Posted up a second charrie sheet
 
Re: Jumpers Rebirth

maybe he need more players, we have a tie between evil and good side in the character sheet
 
Re: Jumpers Rebirth

Erp... And I was about to change mine to evil o-o;;
 
Re: Jumpers Rebirth

Right... All that's left is for me to update the technical rules, post them, and then get the Dimension specs out to all the GMs and we should be ready.

Oh, and get more Characters.

RECRUIT PEOPLE! RECRUIT!
 
Re: Jumpers Rebirth

Starting Armor:
Light Armor: Baggy Clothing: +2 AC, 15 A(rmour)HP. Ninjas, Alchemists, Martial Artists.
Is it bad that I read that as a rumor hp?

Edit: Also, I noticed a change to buying advantages/disadvantages. Do we still get one of each to start with?

Edit: When equpping armor should we modify our character's AC score directly or...?
 
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Re: Jumpers Rebirth

Actually, you should have read... Armour HP. >.> I didn't want to throw in AHP incase someone forgot what it stood for.

And yes, you still get 1 Advantage when you make a character. The few I put in for certain classes (Mages, Archers and Ninjas) are available ONLY to those classes and may be taken every 3 levels.
 
Re: Jumpers Rebirth

And for adding armor ac value to base ac value? Should it be added directly, put in parenthesis or...?

(I had editted that in right before you posted i think.)

Edit: And which advantages are limited to certain classes? (Also, do we still need to start with 1 disadvantage?)
 
Re: Jumpers Rebirth

Put the AC in Parenthesis. You're armor may not stay on for long, after all!

As for classes with Advantages, only Ninjas, Archers and Mages have them. They're all listed in the group description now.

Yes, you still need 1 Disadvantage to start with.
 
Re: Jumpers Rebirth

Hey hey Silth, this still running? If possible can you email me the character creation stuff and what I've done for my character so far please? Hopefully I'll be able to join soon, though there is a possibility I'll not be able to start until after the new year....
 
Re: Jumpers Rebirth

Poking the thread tassadar? Eh. I hope this will start after silth posts the new and revised mage class.
 
Re: Jumpers Rebirth

Double posting is bad, But I am bumping the thread to highlight and hope it catches the eyes of other people who will in turn look at and research what jumpers is.
 
Re: Jumpers Rebirth

I shall poke this as well.

I'd like to see another GM's talents, so I'll be poking any possible activity of a PbP game. :D
 
Re: Jumpers Rebirth

Hmmmm, any updates incoming? *Waiting on mage update.*
 
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