Kajio
Demon Girl Master
- Joined
- Jun 6, 2013
- Messages
- 173
- Reputation score
- 14
- Thread Starter
- #221
Re: [WIP] Nagai Yamiji (Demo available)
It does play again if it's not the last shrine you've activated, but I get what you're saying. I can probably add some sort of effect for reactivating (like just a little extra glow effect or something).
The uppercut (or shoryuken, heheh) can hit enemies, but only if you're hitting the melee button somewhat slower than mashing it. It also does more damage, thus the locking animation. You can, however, subsist off solely jabs. Best way to do that would be jab once or twice then jump or dodge out of the way, then repeat.
The shrines don't restore mp because I think that you'd be able to spam magic too much at that point. This way you have to conserve mp to some degree unless you want to wait it out for your mana to regen.For those having trouble with the darkglyph loops; the bottom one is nearly effortless if you make damn sure not to fall down that first hole. Go down the second hole and then once you get the glyph go back up the second hole and exit the loop. The top loop is difficult no matter how you approach it but I find it's easier to exit the loop through the hole closest to the loops entrance.
Now that that's out of the way I have a few nitpicks with the game. I don't expect you to change any of these, I just want to nitpick.
Why don't the checkpoints restore your MP? Seems like they should although I have to admit it was never a problem, just seems odd.
Also on the checkpoints, I feel like the shrine activating animation should happen everytime you enter one and not only the first time. It's just more satisfying that way.
One more nitpick, your melee attack has no range. I know short range is the point but it's too damn short. Your character has a three hit combo ending with a shoryuken but your first two strikes inevitable knock the enemy out of its range, so that's a problem. The shoryuken also has a long animation that locks your movement so I never bother with melee.
It does play again if it's not the last shrine you've activated, but I get what you're saying. I can probably add some sort of effect for reactivating (like just a little extra glow effect or something).
The uppercut (or shoryuken, heheh) can hit enemies, but only if you're hitting the melee button somewhat slower than mashing it. It also does more damage, thus the locking animation. You can, however, subsist off solely jabs. Best way to do that would be jab once or twice then jump or dodge out of the way, then repeat.
You are running the most current version correct? It should be V0.4.3I'm having a similar problem. I've spent 30 mins trying to jump out of this area. When on the highest beam in the subterranean level, jumping up takes me up to the next level, but it brings me down at a wider trajectory so I can never jump a second time on the highest subterranean beam to be able to make it to the next beam. Q_Q