Kajio
Demon Girl Master
- Joined
- Jun 6, 2013
- Messages
- 173
- Reputation score
- 14
Re: Nagai Yamiji
The other one is actually not in the game 0.o Silly bug, it'll be in the next version 
You can hold up and aim your shots upward, right? I plan to tweak the final boss so that melee attacks can hit him, and the target is larger.
Yeah, I'll focus much more on the combat in my next game
Like I said, the final boss is going to be a touch easier to hit in the next release. Attacks turning you around is meant to be both a hindrance for evasion and a help in that it faces you in the direction to shoot the foe right away.
One of them might be rather hard to get because you have to be raped by a Venus, which doesn't really happen unless you're trying to have that happenI dunno, the game randomly switches from easy mode, and the NYconfig file stays the same. Fortunately, the game becomes much simpler and I'll probably play through it again on nintendo easy mode when I get the time. Using version 1.04, by the by.
Also, I can't for the life of me figure out how to get some of the CGs, like the second one, the first one on the second row, and the one between the tentacles and dog. I can get the other two easy boss ones when I get the time and I'll pass around a complete CG file for those who want it.
Strange, I'll take a look into that.Response to Magic glitch Response- No No No, this is what I mean.
I think it has something to do with back strafing.
Response to The Jump Shoot Thing Response- It's your game so of course it's your call but I think it's awful. It's arbitrary and adds nothing to the game. It's especially aggravating against the last boss whose window of vulnerability, which is already very small, is made even smaller when I jump to dodge something and find myself inexplicably shooting downwards. I can aim my shots on the ground but not in the air, why?
Response to Melee Sucks Response: I don't play many fighting games either. I'm more comparing your melee attacks to the basic attack in games like Ninja Gaiden(NES) or Shatterhand or Castlevania. To be honest I don't really care, obviously the game isn't built around melee combat anyways. But if you put short range attacks in any future games I hope you'll do better than this.
Attacks from Behind Turn You Around - If something hits the player's back she automatically turns around, this is mainly a problem against the last boss when I'm trying to aim and I keep getting shot in the back.
You can hold up and aim your shots upward, right? I plan to tweak the final boss so that melee attacks can hit him, and the target is larger.
Yeah, I'll focus much more on the combat in my next game
Like I said, the final boss is going to be a touch easier to hit in the next release. Attacks turning you around is meant to be both a hindrance for evasion and a help in that it faces you in the direction to shoot the foe right away.