Parabolic Hyperbole
Lurker
- Joined
- Jun 15, 2009
- Messages
- 161
- Reputation score
- 7
Newest version:
Creator's thread:
I've been playing the latest build of this game, and I found it somewhat entertaining. The premise basically is (after you complete the first platforming level as a dude) you're a girl trying to escape some evil sorceress's tower and everything wants to rape you. The directional keys move your character, the space bar is the primary jumping button, the Enter key is used for activating switches, and F4 toggles between windowed mode and full screen. The visual design roughly resembles an early NES game, and it's One Hit KO no matter what kills you. Since it's a transformation-based hentai game, several deaths involve your character being petrified into stone or gold after the money shot.
The biggest downside is that the game's programming is abysmal at this point, and your character regularly sticks to walls and uneven surfaces mid-jump. You'll probably experience many unjustified deaths just due to your character suddenly losing all momentum by stopping dead on the side of a ledge and being captured by a medusa or golem before you can mash the 1 and 2 keys (emergency escape buttons programmed into the game) to no-clip out of whatever you're stuck in. It's pretty terrible to start with, but I had the patience to play through all six available levels.
There's also a small cheat I've discovered that I didn't see mentioned when I skimmed the Eka thread. Normally, the Q button is used to instantly transport your character back to the last checkpoint you activated. However, if you press Q at the very beginning of the game, before leaving the first room or clearing any checkpoints, you can access two debug levels. The second debug room isn't much to brag about, as it's filled with the same monsters you'll run into through the main game, and you just fall off the screen if you reach the goal door. The first debug room, however, has a unique slime trap that hasn't been implemented anywhere in the main game yet, and it has two unique death animations that transform the heroine into a goo girl: One if you step in the puddle the trap leaves, and a second if it drips directly on your head.
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Creator's thread:
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I've been playing the latest build of this game, and I found it somewhat entertaining. The premise basically is (after you complete the first platforming level as a dude) you're a girl trying to escape some evil sorceress's tower and everything wants to rape you. The directional keys move your character, the space bar is the primary jumping button, the Enter key is used for activating switches, and F4 toggles between windowed mode and full screen. The visual design roughly resembles an early NES game, and it's One Hit KO no matter what kills you. Since it's a transformation-based hentai game, several deaths involve your character being petrified into stone or gold after the money shot.
The biggest downside is that the game's programming is abysmal at this point, and your character regularly sticks to walls and uneven surfaces mid-jump. You'll probably experience many unjustified deaths just due to your character suddenly losing all momentum by stopping dead on the side of a ledge and being captured by a medusa or golem before you can mash the 1 and 2 keys (emergency escape buttons programmed into the game) to no-clip out of whatever you're stuck in. It's pretty terrible to start with, but I had the patience to play through all six available levels.
There's also a small cheat I've discovered that I didn't see mentioned when I skimmed the Eka thread. Normally, the Q button is used to instantly transport your character back to the last checkpoint you activated. However, if you press Q at the very beginning of the game, before leaving the first room or clearing any checkpoints, you can access two debug levels. The second debug room isn't much to brag about, as it's filled with the same monsters you'll run into through the main game, and you just fall off the screen if you reach the goal door. The first debug room, however, has a unique slime trap that hasn't been implemented anywhere in the main game yet, and it has two unique death animations that transform the heroine into a goo girl: One if you step in the puddle the trap leaves, and a second if it drips directly on your head.
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