Re: Eroico -Develouped by kyrieru-
Well, I just finished playing the demo... Better late than never! Comments time! Do keep in mind that Kurovadis is my 2nd favorite H-game so it's an harsh thing to compare with.
- I like the colorful graphical style quite a bit, definitively more than the ultra-creepy Kurovadis atmosphere.
- I definitively prefer a female protagonist more: I personally play H games to try NOT to get caught (it makes the game overs that much more a thing to try hard to avoid), and a male protagonist just don't have the same effect... It's just personal preferences though, obviously.
- With that said, the Adult Content Off option was very welcome: Thanks for providing that!
- I enjoyed the light "puzzle" aspects of the game, the dash pads and rewarding exploration (although if upgrades carry over from stage to stage, that you can't ever backtrack and that you can't "catch up", I can that a player can massively shoot herself/himself in the foot badly if they miss a few of those upgrades).
- Difficulty's fine so far. I got a gameover about 8 times on Normal before completing the game... That's fine by my reconning. Very challenging, but not to the point that it starts to frustrate. It got much better once I started remembering that enemies don't get stunned at all on hit, and that I have to block after 2 swings on the kitties... So yeah, mostly player error fault. I did struggle in Kurovadis a bit more than this (on Normal) even in the early parts of the game.
- If I were to compare the fighting mechanics between Eroico and Kurovadis, I'd actually give the edge to Kurovadis for two main reasons:
1) Your main defense mechanism here is the shield block instead of the dodge roll. The shield block is a welcome addition and it's functional, but it doesn't carry the same thrill and "action" as the roll. Also, it's less instinctive: There's multiple attacks that look blockable and aren't, and the same in reverse while the roll followed a constant pattern: Melee you can, projective you can't.
2) You can jump on enemies' head in Kurovadis and you have a downward attack. There's plenty of situations where you have a small platform and there's a kitty waiting on the edge. You don't have space to jump there, the kitty's frozen in place and refuse to move a step away for you to at least be able to land on the ground... Especially annoying if you are out of magic. I know that it's a common design choice (One that fits the majority of platformers with weapons like the Castlevania games), but I found that a very pleasant change in Kurovadis.
- Overall, I'm definitively buying when it comes out. I consider Kurovadis to have been an outstanding purchase. While I doubt I'll enjoy Eroico as much as Kurovadis, it's still a very fun and pleasant game based from the demo. Looking foward to play the full version!