Re: Eroico -Develouped by kyrieru-
Seeing as how everyone who knows me knows that I'm all for this game and screaming about how much I love it, I'll just go over some of the things I didn't like.
Problem 1: What does my upgrade do?
There's no indication of what an upgrade does once I collect it. Everything looked cool, animation and all, and I knew I was getting something neat, but once it was all over, I sat for a moment and almost expected a demonstration of the upgrade I received, such as in Mega Man X, for those of you who remember that game.
When you got the boots, it was scripted so that megaman would immediately dash out of the capsule, clearly putting your new power into demonstration and letting you know what that upgrade did, even if you skipped through Light's long explanation. I feel like the same could have happened in Eroico when I got an upgrade, or even something as simple as a bubble appearing over the hero's head that showed an icon of the sword glorified in some manner in an attempt to hint at the fact that something cool happened to your sword.
Problem 2: Where did the Level 2 Boss go?
Bugs are to be expected, but they're still an issue. When I was fighting against the Egyptian styled boss, during one of her random teleportations, she suddenly was gone from the entire stage. I was standing on ground level when this happened, and the camera perspective didn't encompass the entire boss stage. As well, there were quite a number of flames darting about, if that helps to determine what might have caused the bug.
Either way, she teleported, and vanished from the boss room, thus forcing me to exit and restart the fight where I took measures to block her fire and then promptly defeated her.
Problem 3: No penalty for rape?
I recall having rape affect the game in some manner being a feature tossed up for suggestion somewhere back during development. Nevermind all promises, it is slightly disappointing that letting oneself be raped by a harpy and made to cum twelve times had no effect on our brave adventurer.
Problem 4: A couple Platforming Puzzles last a little too long
Someone already complained about a section of the desert level, and that's really the worst of the three levels in terms of platforming. I don't mind the fact that it's hard, but for the average player, it takes a while to go along some challenging areas and it hurts ones morale a great deal when you almost make it, but get hit and fall all the way down.
Anyone who has experienced the Water Temple and failed at it would know how punishing it feels to fall from all the way up there, and have to climb your way back up. Skilled Zelda players wouldn't know of this experience though, more power to them.
Those are the only gripes I have with the game. Other than that, it's a fun little game and worth the five bucks, and has enough replayability to go through it maybe a second time.