TwilitFeather
Mystic Girl
- Joined
- May 5, 2011
- Messages
- 214
- Reputation score
- 21
how to revive bosses?Went back to the game and let curiosity take me as I messed with the save file. I love this method of saving as a txt. So easy to change your stats if you want. Heck I even figured out how to revive bosses. ^_~
thanks a lot!Well, this is the save pattern.
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You can't keep the weapons because they use the same variable as the boss.
winedbg Kurovadis_V6.exe
WineDbg starting on pid 0023
0x7b85ea6f: movl %edi,0x4(%esp)
Wine-dbg>cont
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_RESET_URLCACHE_SESSION: STUB
ALSA lib ../../../src/pcm/pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream
ALSA lib ../../../src/pcm/pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream
fixme:win:WINNLSEnableIME hwnd 0x100d2 enable 0: stub!
Wine's directmusic implementation (dmusic, dmime, dmloader, etc) is very incomplete. If your application uses directmusic, it will probably not play audio. This includes most games made with GameMaker. However, installing both "directmusic" and "dsound" using winetricks should give you working audio.
(removed URL because it wouldn't let me post otherwise)Closest thing to an answer I could find.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawArrays @ drawprim.c / 58
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x1a2f58) WINED3DFMT_B8G8R8X8_UNORM 1024x1024 0 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x160b78) WINED3DFMT_D24_UNORM_S8_UINT 1024x1024 0 samples.
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0x1fd528, -5, 24576, 0, {00000000-0000-0000-0000-000000000000}, 0, {6825a449-7524-4d82-920f-50e36ab3ab1e}, 0x32fb2c): stub
fixme:dwmapi:DwmEnableMMCSS (1) stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f65c,0x00000000), stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for context 0x2c92040, last error 0x591
fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0x16a990, 0x1bd30c, (nil), (nil), 128, 0x0, 0x32f97c, (nil), 0x1bc68c): stub
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x203a90) WINED3DFMT_B8G8R8X8_UNORM 800x600 0 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x203c00) WINED3DFMT_D24_UNORM_S8_UINT 800x600 0 samples.
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 780
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x203a90) WINED3DFMT_B8G8R8X8_UNORM 800x600 0 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x203c00) WINED3DFMT_D24_UNORM_S8_UINT 800x600 0 samples.
Dracula's Castle? Are you sure you're still talking about the same game and not some other Castlevania game instead?I am somewhat disappointed that none of the chandeliers in Dracula's castle drop hearts.
Unable to tell if being sarcastic? I have problems with detecting sarcasm in general, the internet doesn't help one bit >.>'Dracula's Castle? Are you sure you're still talking about the same game and not some other Castlevania game instead?
You can get up there by allowing the metroid like jellyfish to suck you up there. There's nothing there however and I take no credit for this solution as I questioned the same thing you did a few pages agoIn the room right before the final save point, it looks like there's an upper area that I couldn't reach. Is there anything up there or am I reading too much into the level geometry?
if you mean mean the place in the first screenie I attached - see second screenie Nothing there. You can get up there if you stop right underneath it and let the metroid-looking flying thing catch you and drag you up, then simply break free.In the room right before the final save point, it looks like there's an upper area that I couldn't reach. Is there anything up there or am I reading too much into the level geometry?
It was mentioned somewhere in the topic that it's a glitch, so no super-ultra-mega hidden 5th weapon (the laser qualifies for that description already, anyway).For some reason, I can highlight a fifth spot just below the four weapons.
You can get up there by allowing the metroid like jellyfish to suck you up there.
I can believe I didn't think of that!You can get up there if you stop right underneath it and let the metroid-looking flying thing catch you and drag you up, then simply break free.
I read everything.Also dev-Kyrieru guy, if you read this,