LanceRPG
Demon Girl
- Joined
- Jun 10, 2014
- Messages
- 74
- Reputation score
- 14
Re: My game is released "Defence Agent Gaya"(Full)
Thank you , Dear Mr Starkke , yeah both from the result and the theory, my price is a very bad choice I have made, I gradually noticed that when it comes out as 1728 JP Yin (or 17$ as you mentioned) , However , I am not allowed to give it a discount until after a certain amount of days from the releasing data, That's a very awful limitation for a first time oversea developer as me.
Even though I have did some research and put some time on the thinking of the price , but all that is not as useful as your advice . I am sorry I don't know too much English words to fully tell my thinkings , I can just try my best to make my words more clearly and readable. Here , I am very grateful to your advice , and this is a good lesson for me . However , my idea for HRPG game is very very many. I think I will make more games in the future, and solve all these price problems and , yeah I like people to like me as you mentioned , I like to communicate with everyone very much.
By the way (I didn't notice 49 and 17 are related to me, because I prefer to see the JP price 1728 ....which is 17$ ....)
Yes, I am Starke, the lead developer of Fleeting Iris.
I'm saying that considering how small your game is, the price is kind of steep.
The numbers are as follows:
14$ = Current price of your game
49 = Current sold units of your game (when I checked it)
7$ = Price your game could actually be priced at (suggestion for a simple comparison)
490 = Totally made up number, I just added a 10x evaluation to how many people COULD purchase your game if it was 10$ cheaper, but it would yield a bigger fanbase and more profit.
For a better explanation see the post I quoted below but, considering your replies I think you understood, I'm just saying this because I own a forum dedicated to Hentai RPG Maker games and I've been on ULMF for like, 6 years now, I know DLSite very well, prices, circles, and this study allows me to make a better estimation of how much a game SHOULD cost to attract purchases.
I don't think your goal was to rip off people, but to many buyers that's what it'll look like and they'll stay away from your game when making a correlation Size in MB's <-> Price.
^ Word for word. Right on the money. And yes, I've seen games inflate their size by 1.5 GB's with dupe files, uncompressed Audio, etc.
Thank you , Dear Mr Starkke , yeah both from the result and the theory, my price is a very bad choice I have made, I gradually noticed that when it comes out as 1728 JP Yin (or 17$ as you mentioned) , However , I am not allowed to give it a discount until after a certain amount of days from the releasing data, That's a very awful limitation for a first time oversea developer as me.
Even though I have did some research and put some time on the thinking of the price , but all that is not as useful as your advice . I am sorry I don't know too much English words to fully tell my thinkings , I can just try my best to make my words more clearly and readable. Here , I am very grateful to your advice , and this is a good lesson for me . However , my idea for HRPG game is very very many. I think I will make more games in the future, and solve all these price problems and , yeah I like people to like me as you mentioned , I like to communicate with everyone very much.
By the way (I didn't notice 49 and 17 are related to me, because I prefer to see the JP price 1728 ....which is 17$ ....)