XSI
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A new fort has started, the goal:
Make a dwarven underwater city of glass and steel.
Readers can:
1. Pose as the (Crazy) dwarven king and make demands of the project.(As long as it's not too weird, but remember, weird is good for a crazy king)
2. Adopt a dwarf, currently available:
Miner
Carpenter
Mason
Farmer
Mechanic
Glassmaker
Starts here
http://www.ulmf.org/bbs/showthread.php?p=85944#post85944
The first fort can be downloaded, watch the lagg, even though I cleaned up a big enough section of it.
Old info below here.
Some of you might know that I've been playing a game called Dwarf fortress lately, and here's the thing.
I'm thinking of writing the stories of one of my forts in dwarf fortress as a leader's logs kind of thing, it will chronicle the fortress and all the important things happening in it, and for involvement of people, everybody may pick a dwarf, and choose his name and profession, and I'll see to it that it gets transferred to the game.
Eventually there will be more then just a fortress, and there might be huge projects starting, a massive mountain hall, a temple, large tombs, castles, defensive structures, arenas, it may even be possible to hollow out entire mountains. Anything is possible, just suggest it.
I've already asked in the chatroom, and people seemed to like the idea, so here it is, any posts about it, discussion, suggestions, claiming dwarves, whatever else, goes in this thread.
Dwarves still accepted, and will arrive next migration.
Professions to pick from(Any combination allowed)
Miner
Woodcutter
Carpenter
Mason
Stone detailing(engraver)
Animal handler
Fishery worker
Butcher
Leatherworker
Tanner
Planter/grower
Clothes dyer
Soap maker(Useless here)
Furnace operator(Smelting ores into bars)
Wood burner(Making charcoal)
Weaponsmith
Armoursmith
Blacksmith(Assorted metal items)
Metalcrafting(Valuable metal item creation)
Jeweler
Craftsman
Glass maker(Completely useless for this fortress)
Seige engineer
Weaver
Clothesmaker
Miller
Brewer
Plant gatherer
Cheese maker(Near useless)
Cook
Trapper
Architect
Mechanic
Hunter(Higher then average mortality rate)
Soldiers:
Marksman
Swordsman
Axeman
Hammerman
Maceman
Spearman
Wrestler
Special
Captain of the guard
Guardsman
Royal Guard
Dungeon master
Philosopher
Hammerer(Executioner)
Tax collector
Duke
Duchess
Note, the last 3 are prone to unfortunate accidents at times, but a good one can last forever.
List of nobles so far:
Inod Sigunstool, count, and Ducim Besmarnecik, countess, death by dehydration and starvation.
Urvad Zarut, hammerer, lost in goblin attack.
Olon Keshandastot, tax collector, lost in goblin attack.
Kadol Tetothstinthäd, duke, lost in goblin attack.
Zuntir Koladil, duchess consort, alive.
Tosid Siguntost, dungeon master, alive.
Momuz Onulasteb, philosopher, alive.
Goden Lecadfikod, duchess, splattered all over the moat.
Vabok Thimshurmörul, duke consort, alive.
Stukos Mafolthoth, hammerer, alive.
Oddom Lumasherith, tax collector, death by dwarven engineering.
Make a dwarven underwater city of glass and steel.
Readers can:
1. Pose as the (Crazy) dwarven king and make demands of the project.(As long as it's not too weird, but remember, weird is good for a crazy king)
2. Adopt a dwarf, currently available:
Miner
Carpenter
Mason
Farmer
Mechanic
Glassmaker
Starts here
http://www.ulmf.org/bbs/showthread.php?p=85944#post85944
The first fort can be downloaded, watch the lagg, even though I cleaned up a big enough section of it.
You must be registered to see the links
Old info below here.
Some of you might know that I've been playing a game called Dwarf fortress lately, and here's the thing.
I'm thinking of writing the stories of one of my forts in dwarf fortress as a leader's logs kind of thing, it will chronicle the fortress and all the important things happening in it, and for involvement of people, everybody may pick a dwarf, and choose his name and profession, and I'll see to it that it gets transferred to the game.
Eventually there will be more then just a fortress, and there might be huge projects starting, a massive mountain hall, a temple, large tombs, castles, defensive structures, arenas, it may even be possible to hollow out entire mountains. Anything is possible, just suggest it.
I've already asked in the chatroom, and people seemed to like the idea, so here it is, any posts about it, discussion, suggestions, claiming dwarves, whatever else, goes in this thread.
Dwarves still accepted, and will arrive next migration.
Professions to pick from(Any combination allowed)
Miner
Woodcutter
Carpenter
Mason
Stone detailing(engraver)
Animal handler
Fishery worker
Butcher
Leatherworker
Tanner
Planter/grower
Clothes dyer
Soap maker(Useless here)
Furnace operator(Smelting ores into bars)
Wood burner(Making charcoal)
Weaponsmith
Armoursmith
Blacksmith(Assorted metal items)
Metalcrafting(Valuable metal item creation)
Jeweler
Craftsman
Glass maker(Completely useless for this fortress)
Seige engineer
Weaver
Clothesmaker
Miller
Brewer
Plant gatherer
Cheese maker(Near useless)
Cook
Trapper
Architect
Mechanic
Hunter(Higher then average mortality rate)
Soldiers:
Marksman
Swordsman
Axeman
Hammerman
Maceman
Spearman
Wrestler
Special
Captain of the guard
Guardsman
Royal Guard
Dungeon master
Philosopher
Hammerer(Executioner)
Tax collector
Duke
Duchess
Note, the last 3 are prone to unfortunate accidents at times, but a good one can last forever.
List of nobles so far:
Inod Sigunstool, count, and Ducim Besmarnecik, countess, death by dehydration and starvation.
Urvad Zarut, hammerer, lost in goblin attack.
Olon Keshandastot, tax collector, lost in goblin attack.
Kadol Tetothstinthäd, duke, lost in goblin attack.
Zuntir Koladil, duchess consort, alive.
Tosid Siguntost, dungeon master, alive.
Momuz Onulasteb, philosopher, alive.
Goden Lecadfikod, duchess, splattered all over the moat.
Vabok Thimshurmörul, duke consort, alive.
Stukos Mafolthoth, hammerer, alive.
Oddom Lumasherith, tax collector, death by dwarven engineering.
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