Re: Logs of the fortress manager
XD
Naturally, right after (well maybe not RIGHT after) we get rid of the Cave Spider silk, my second character comes along
It was goblin sized cloth, so nobody could wear it anyway.
As for the next hunter, I can set him to use 2 weapons, but not 2 diferent weapons, so either 2 crossbows, or 2 hammers.
Leaders log, page 15, 3 felsite, year 236
That bowyer from last migration wave is acting wierd. He's not talking to anyone, and all he's doing is hauling wood to a workshop. Well, guess he is working, and for all I know it could be an artifact. So I've had the vault expanded to hold weapons as well. Besides that, a crafter gave birth to a son, and as dwarven as it gets, the first thing the baby does is crawl to the alcohol, and it drank down a whole barrel. This one has potential. There was also a sparring injury, nothing big, one of the recruits tried to grope Sin during the training(And was not even trying to hide it), and she smacked him around the barracks Another recruit didn't like this, and tried to stop her, she hit him as well. A third gaurd tried to stop her as well, and got moved to a bed. they're in bed now, and I estimate they will all stay for at least the rest of the season, maybe more.
7 felsite
Small update for the bowyer's result, I was right, an artifact crossbow is now being moved to the vault.
"Sashasmasos Konad Mothdast", Rushedtalk the Band of Onslaught. worth 2400, a simple, yet masturfully made crossbow with rings of wood, it looks kinda nice. To celebrate this, I've ordered some more coins to be minted, can't have too much of those. And Beardy apparently decided the best way to celebrate was to adopt a new kitten.
17 hematite
Been a while, but finally something happened. A goblin ambush, consisting of about 5 goblins. I'm willing to bet Sin alone can beat them up, but I'll just send in the entire squad to make it quick, and just as they walked out, they noticed a human caravan incoming. Maybe the humans will beat up the goblins, that should be helpful.
18 hematite
It was interesting to see a goblin ambush jump in front of a human caravan wagon, yell something I didn't understand(Probably something in goblin), and then just get run over by the wagons, and finished off by the caravan gaurds. End result of the attack:
8 dead goblins( a second group of 5 thought it was a good idea to say hi to the humans)
3 goblins ran away
1 cat lost(Iteb, one of Beardy's cats), I have ordered a small alcove to be dug out to bury Iteb, Beardy is digging it out himself to make sure it's perfect, and I've got Beardy a tomb of his own close by.
A lot of new iron things to melt down(Former goblin equipment)
A few iron shields we can use(Went straight to Sin and her squad)
And a few giant cave spider clothing for goblins. Well, we can sell the stuff.
25 hematite
Traded with the traders, and Beardy buried his cat. As he did this one of the kittens of Iteb came by and pushed it's head against poor Beardy. Beardy adopted the one kitten Iteb got before her untimely death and seems to never let the thing go, it's called "Olon". As for a bit brighter report, trading with the humans, I've got us a load of wood, alcohol, meat, plants to make alcohol from, and other assorted things, including a pair of mules which I hope will help us keep the butchers busy in a few years. We have also found 2 live goblins in our traps, I'll let Beardy decide how to take revenge after I tell him, for now he's busy with his hobby of making mechanisms, so I've ordered the goblins to be stored next to the war dogs to prevent
escape.(And, as with everything, 1000 memorial coins)
17 malachite
So, first test of the trench with pumps that should give us indoor farming. If this works, alcohol for everyone, if it doesn't..Well, lets hope I get to the "Oh shit" lever before everything is flooded. It works in 5 stages, first the floodgates open to let the water in. Then the flowing water powers a waterwheel, which will power a pump to pump the water up. This happens 3 times. Then the water goes into a reservoir to store it a bit after another floodgate opens. I've ordered wells to be made over it to get us water easier. Then, the last floodgate is opened to flood the new farming area. And finally, the first floodgate closes, which should stop the entire process.
18 malachite
Oops. Luckily, nothing happened because the entire thing jammed at the first pump. A small mistake, but I've send the siege engineer to deal with it, and then we're going to have to pump the first pump manually for a while.
I'm taking the time to meet with the merchant leader, which has been following me around everywhere, just as the last one did. This time I locked my door every night though, so I only noticed him waiting in front of my door, exactly the same position as he was the night before, with a big grin as he greeted me. These humans scare me sometimes. I've ordered some extra carp meat for Kharak, and extra wood. After that, I just had to go get a drink, and he followed me around all the time.
10 galena
The water levels dropped enough to let us try the trench system again, so I've ordered someone to pull the lever.
16 galena
It's a slow process, but it's at the floodgate before the reservoir, so lets open it, and see what happens.
As I was overseeing the waterflow, that human suddenly jumped in front of me, nearly giving me a hearth attack. But I asked him what he wanted. I had already found the list of goods he wanted from me in my office(More instruments), so I was curious as to why he was still around. His response, was that he stayed, for about one and a half month, just to say "Goodbye" to me. I don't understand these humans.
25 galena
Succes! we can now make farms here..Well, after the thin layer of water evaporates. Clothiw got a new baby boy, which started drinking right from the still she was working at. After a bit of congratulating her, I've decided to use the leather and cloth to make new clothing, to replace the old rags we're wearing now. The old goblin equipment is being melted down as well, which should provide us with the iron to finally give Sin and her squad a nice armour.
9 limestone
So now we're farming, and I just heard the miners struck not just one cluster of gems, but 2 located next to eachother. I've never seen that before, and probably will never again once we mine out the gems. Our new entrance is, for wagons, done. But the fortifications are still not done. I've had our old entrance dug out a bit, and made a drawbridge over it so we can completely block it off if we need to, and to top off this great day, the dwarven caravan arrived to take all our junk..Err precious crafts.