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VN/TEXT RPG Active NTR [Makura cover soft] Dungeon and Bride


First, go to the author's homepage ( ) and click the "ENTER".
Then, click the first picture, the girl with green robe and white whiskers.
And then, click the first link that just below the first game screenshot, the picture that showing a door at the middle;
The second link is the patch file. If you found out that the patch file's version is newer, download it also.
Patch applying isn't the thing you asked so I won't answer this time.
As your request, I have written the how to download guide in English. Hope it helps.
 
This is my favorite kind of shitposting. I love it.


Anyone have a drop list going for themselves?

Also, i'm kindof confused on the class-changing, unless it just doesn't work correctly when you can't get anymore levels due to the cap, but magic availability doesn't seam to change (I changed the starting bishop into a cleric for better armor, she kept her mage spells), and some classes didn't have equipment that made sense (changed a hunter into a dervish(?) and she could still equip bows, but not the swords i had even though the icon is a sword.

And a few piece of equipment have more delineations than they probably should, making things more complicated when juggling equipment around to have backups because none of the shops fucking restock, what the hell, it's been like a week and i've sold you a huge pile of shit, put it on the wall you dickbags.
 
And a few piece of equipment have more delineations than they probably should, making things more complicated when juggling equipment around to have backups because none of the shops fucking restock, what the hell, it's been like a week and i've sold you a huge pile of shit, put it on the wall you dickbags.
Hope he changes this in the full game, the shop should always have the starting gear for each character IMO. Armor and weapons getting completely destroyed with a finite supply of everything in town is just weird.
 
Hope he changes this in the full game, the shop should always have the starting gear for each character IMO. Armor and weapons getting completely destroyed with a finite supply of everything in town is just weird.

Especially when i've looted the dungeon enough to both line the shop walls with decent goods several times over, and retire my entire team, and live happily ever after.

Also having not payed much attention, scrolls sell for a LOT.
 
This is my favorite kind of shitposting. I love it.


Anyone have a drop list going for themselves?

Also, i'm kindof confused on the class-changing, unless it just doesn't work correctly when you can't get anymore levels due to the cap, but magic availability doesn't seam to change (I changed the starting bishop into a cleric for better armor, she kept her mage spells), and some classes didn't have equipment that made sense (changed a hunter into a dervish(?) and she could still equip bows, but not the swords i had even though the icon is a sword.

And a few piece of equipment have more delineations than they probably should, making things more complicated when juggling equipment around to have backups because none of the shops fucking restock, what the hell, it's been like a week and i've sold you a huge pile of shit, put it on the wall you dickbags.

I assume the shops will restock in the full game, though maybe on some kind of timer, since the game keeps track of the amount of days that have passed. I assume dervish can use all of the curved swords, but I'm kind of surprised it can use a bow.

For multi classing, it kind of seems like you keep spell levels of any class you've leveled, but active skills change to whichever your active class is. Like if you level 6 wizard and 4 cleric your available spells will be pretty similar to a level 10 bishop. But if you swap a lord to a monk for example, you'll lose the lords protection ability and get charge instead.
 
I assume the shops will restock in the full game, though maybe on some kind of timer, since the game keeps track of the amount of days that have passed. I assume dervish can use all of the curved swords, but I'm kind of surprised it can use a bow.

Rather specifically, this fancy curved sword i have here

4Ru0ojO.jpg


not usable by dervish (曲刀兵) (third class column, top), and the sword itself even looks like the icon for the class.

Speaking of, google translate says 曲刀兵 is "Song Soldier", i wonder if it's supposed to be a Bard, which would explain the bow usage.
 
not usable by dervish (曲刀兵) (third class column, top), and the sword itself even looks like the icon for the class.

Speaking of, google translate says 曲刀兵 is "Song Soldier", i wonder if it's supposed to be a Bard, which would explain the bow usage.

Bard would be interesting, especially as I feel like the game doesn't need more melee classes, there's already a ton. I personally just assumed Dervish or Curved sword user were correct because that's how other people were translating it. Would need some song related skills though. Last I checked, around 1.08 or 1.09, the class ability crashes the game, so Idk what it does. Could also just be that the itemization and class restrictions for them still need work.
 
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if only it was easy to translate. Can't tell what google is telling me half the time.
 
if only it was easy to translate. Can't tell what google is telling me half the time.

Sometimes it's great, sometimes it's wishywashy or weird, other times it's flat out wrong.

Occasionally it'll just change words or phrases when i put more kanji on the other side of colons, or in quotes... i assume it's tyring to take it all as a sentence, and not being very good at separating things with anything like : - [ / or |, and hoo boy does it just ignore some spaces.

And then there's the problem of it having a different kanji font in the handwriting selection than it does in the actual text box. (I've used Jisho.org's radical picker occasionally if google got really stubborn to not give me what i want out of it) such as 言. in the handwiriting it has the top mark as a stem kind of thing (like a hat and two dashes, over a box), but in the text box (and most games), it's a horizontal line (making it four dashes over a box)

I've never really translated anything, so this is just my annoyances when bumbling through just trying to get the gist of things enough not to die, lol.

Also, i've gotten the sophitia from soul calibur type dress and it's pretty rad, i keep forgetting it makes my cleric immune to spells, so it eats my spellslots when i try to have her heal herself and it gets fucking resisted.
 
Might be a dumb question but how do I run the dungeon demo? I get garbled mess if i try to open it up. OS is windows 10.
 
1.12 download + changelog in OP

  • The number of items stored in the warehouse was too low, so it has been increased to 99.
  • Donna's shop will now be replenished every 5 days
thank fuck. that warehouse storing only 5 items was such a joke.

Might be a dumb question but how do I run the dungeon demo? I get garbled mess if i try to open it up. OS is windows 10.

I literally just plopped it into a folder, ran a virus check as usual 1.08 was clean for me, and ran demo.exe. no problems at all. win10 here.



Edit: Are saves compatible between these demos?
 
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Edit: Are saves compatible between these demos?

"Maybe"

Considering how much changes overall they recommends you just start a new save each time to avoid some weird things in general.
 
Is there any sex with the Bandit guy? It just shows them nude then I'm stuck waiting for new scenes. If you throw a girl at one guy, she won't fuck other guys for some reason.
 
1.12 optimized (cautions method) and unpacked in OP.
 
"Maybe"

Considering how much changes overall they recommends you just start a new save each time to avoid some weird things in general.


Considering how few bugs and crashes i've run into, and what little has been added, i'll just make do as is, when the actual game rolls out, i'll start a new game to play with all the other races.
 
I ended up making to assist my own playthrough.

It primarily changes menu text. There's no scenario text translations, since hooking worked easily enough for those.

Names mostly come from the English used within the game code, i.e. for spells, skills, jobs, items, enemies etc. Other translated phrases are from Google Translate, with some guesswork.

To apply, place in the game directory, and rename any patch.xp3 file in the game directory to patch2.xp3, since otherwise files in that patch take precedence.

This patch shouldn't change the content of save files, so these should remain compatible with future unmodified demo versions, but it would be best to take a backup.
 
already this 1.13.
I was thinking that... I think the game will be complete 3.00 or 4.00 version.
 
I'm just hoping updating the demo isn't taking too much time away from the main game.
 
Okay I must ask, what kind of game engine do this game use? All my tries failed so I think its a game engine I don't have yet.
 
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