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VN/TEXT RPG Active NTR [Makura cover soft] Dungeon and Bride


Ericridge

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you never needed the scroll to make them, just enough points to hit the requirements.

Valk just needs Strength 12, wisdom 11, and vitality 11. i dunno what the stats are in english versions, this is just what i've called them. STR/INT/WIS/VIT/SPD/LUK in order. in fact, i'll upload the class list thing i made before, but slightly updated from the previous demo, most isn't checked, but is probably still correct as far as i can tell.
Ahh sweet thanks man. :) Not sure why I thought scroll was needed. I must have misremembered something then.
 

Hamster7777

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Where can I get the key to the mine?
I can't find it.

Edit - Found.
You can find it by simply moving the elevators.
Both stop at the third floor, then go up once to the first floor and jump down to the elevator directly above the one on the right!
 
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GSherston

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So I downloaded the patch and tried a bit again, seems to be working well so far, but I've notice that it duplicates your companions(chubby feller and blond elf lady) when you go rest at the inn, which makes arranging rooms quite troublesome.

I wonder if it's because I loaded a save before the patch? Gonna start another save just to see if it persists.

Edit: Started a new save so the duplication is gone, however the investigate temple quest is also gone for some reason, perhaps it can be unlocked after finishing some other quests?
Edit2: Figured out that skipping the tutorial breaks the game as you can't progoress with the investige temple quest.
 
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Mikufanboy

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It's great this dev decided to increase the HCG count, but even then I don't think this H game is going to do very well H wise. It's going to take a long time to get to the majority of the H content besides the quickie ones like the wild bull fight. The grinding of the gameplay loop is almost entirely standard RPG with sporadic H themed enemies. The NTR is supposed to be relative to the feelings you'd build raising your female companions, but without any actual story aside from the Inn fetch quests relative to their race it fails completely in that aspect, especially since they're replacable at any point with the create a character option. Should have just done a Princess Maker style H game for that kind of vibe, this H game while fun, is only going to feel that way for gamers. This is a full save kind of H game if you want to enjoy the lewds sadly. I hope this dev makes a new H game after this.
 
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KillerDxD

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So I downloaded the patch and tried a bit again, seems to be working well so far, but I've notice that it duplicates your companions(chubby feller and blond elf lady) when you go rest at the inn, which makes arranging rooms quite troublesome.

I wonder if it's because I loaded a save before the patch? Gonna start another save just to see if it persists.

Edit: Started a new save so the duplication is gone, however the investigate temple quest is also gone for some reason, perhaps it can be unlocked after finishing some other quests?
Edit2: Figured out that skipping the tutorial breaks the game as you can't progoress with the investige temple quest.
Is it regular for the chubby and blond elf to be your companion after the investigate temple quest?
 

Hamster7777

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I killed the orc boss before I got the quest and now I can't clear it!
What was the reward for the orc quest?
 

GSherston

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Is it regular for the chubby and blond elf to be your companion after the investigate temple quest?
This is new for me. The companions are always there as soon as you finish the tutorial(or skip it), so they're present as soon as you start a new save before doing anything. However this time around after I finish the tutorial quest(elf buddy and dwarf lady departs for some other stuff), they haven't show up and the human girl(the non user created one) somehow stays in the party.

Which in previous demo after finishing/skipping the tutorial the party should be: MC, elf buddy and companions.

Very interesting stuff and I'm not sure if this intended or not, gonna play a bit more and see what's going on.

Edit: Okay they do show up after the temple quest and the human girl leaves. So I think its' the skip tutorial function and a bit of the temple quest are broken at the moment.
 
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Manamana

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As expected it’s crash galore, lots of stuff you click into would just crash the game, but the most troubling are two things: when you revive a dead party member at the chapel the game crashes, the other is at the end of the first quest(where the MC is tasked to find the stone thingy) the game crashes so better not try to do that one for the moment and save very often.
This dev clearly makes the best crashing ntr games!

Is there any release notes compared to the earlier versions?
Or is it just a few things added?

Okay, Futon Pasta, with all due respect, how do this many bugs and crashes make it into something you release to the public? Did none of these come up in testing?
He probably doesn't test the game much. That or the testing is very light ("start game, game menu shows, hurray tested!")
 

Hamster7777

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If you lose to Wild Bull with 3 heroines taken from you and a debt, he will take your debt off your shoulders lol.
 

GSherston

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This dev clearly makes the best crashing ntr games!

Is there any release notes compared to the earlier versions?
Or is it just a few things added?
Most notably the addition of the two playable female races, but here's the list of changes:

<プレ体験版からの変更点>
・クエストノートを追加しました
・アイテム「5連泊券」「10連泊券」を追加しました。持った状態で宿泊すると連続でレベルアップできます。
・ターン経過に伴い、敵の仲間を呼ぶ頻度が低下していくようにしました(グレーターデーモンを除く)
・アイテム鑑定を誰でも出来るようにしました(ただし司教などの専門職以外は失敗しやすいです)
・宝箱画面でも鑑定・修理を出来るようにしました。その場合、鑑定を誰が行うかはランダムになります
・鍵が必要なドアの解錠はアイテム使用によってのみ行うようにしました(少し不便になります)
・宿代に限りツケ払い(借金)ができるようになりました。なお、所持金がマイナスの間は新たに買い物はできません
・睡眠不足時に町に入ると、一泊するまで町から出られないようになりました
・キャラクターパラメータの「力」は「武芸」という名称に変わりました
・次の魔法の名称を変更しました。 魔術師魔法 → 精霊魔法 僧侶魔法 → 神聖魔法
・ヒロイン画面のキャラ表示は、現在の状況ではなく「対象の男が彼女にどこまでしたか」の表示に変更しました
(例) 何もしてない → 通常の服装 すべて脱がした → 裸 妊娠させた → ボテ腹
・ヒロイン画面に処女・非処女表示が追加されました
・その他、細かいバグの修正


<製品版で引き継がれるセーブ内容>

<引き継がれるもの>
・キャラのステータス・魔法・スキル等(フラグに影響するものを除く)
・倉庫も含めた全所持アイテム(イベントアイテム除く)

<引き継がれないもの>
・ヒロインの好感度・攻略度・性的ステータス
・マップの踏破状態
・各種フラグやイベントの達成状況


<「武芸」について>
「武芸(某ゲームでの Strength に該当)」は武器や拳を扱う技術全般を表し、
有効な攻撃を繰り出す確率、すなわち攻撃の命中率に影響します。(これは某ゲームの仕様に準拠します)
ドラクエ等の「力」に該当するパラメータはこのゲームにはありません。
つまり、物理攻撃が当たった際のダメージ値を決定するのは武器の持つダメージ値のみとなり、
キャラクターが持つ「力」等の能力が加算されることはありません。
ただし、上位の武器には攻撃回数が設定されているため、命中率が上がることによって
命中回数が増加し、結果的に総ダメージが増えることはあります。

And the latest patch note:

<修正>
※プレ体験版のバージョンが1.xだったため、こちらのバージョンは2.xとすることにしました

ver2.01
・ゲームをスキップしてポラリス神殿をクリアするとエラーになっていたのを修正
・教会で蘇生させようとするとエラーになっていたのを修正
・エンジン設定64.bat を追加(パッチフォルダに入っているものをコピーしてください)
・スライムに挑まれた決闘を受けるとエラーになっていたのを修正
・仲間になっていないゲスト・傭兵のヒロインステータスが表示されていたのを修正
・ドワーフがトロールに捕まることがあったのを修正(本来はない仕様)
・demo64.exe で起動し、ドワーフとシルフの宿屋イベントを見ようとするとエラーになっていたのを修正
・その他、軽微な不具合をいくつか修正


But all in all its still quite crashy after the 1st patch. Its playable now but what I find out is that many Inn events(even some of the previously available ones) will crash the game.
 

FederalDry

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I don't think there is, at least in the demo.

Hell, I took a peek at the game files out of curiosity, and Wildbull seems to be the only one who can enslave your teammates.


As for me, I've made good progress, but encountered a couple of blocks: one, I don't have a "Time Switch", so can't access the block puzzle in the snowy warehouse. The dungeon where the time switch was acquired in the previous demo is impassable due to an immovable block (the block is right up against a wall and there's nowhere to push it).

Two, the "Volcano" area currently crashes the game upon entering.

Three, the Roper Nest below the Barbarians' camp is glitched the hell out with its graphics; upon getting into a fight, just get blank white screen (not technically crashing, though: sound effects and music still go on, suggesting the game is running).

Currently trying to puzzle out the Imp quest in the snowy mine as well as one section of the sewers I can't figure out how to get into. Also, there's a dragon on the mountaintop, but he's really strong.
What parts of the sewers have you done? There's a door I can't reach right by the main entrance and the hidden option at the item storage isn't there anymore so I'm not sure how much I'm missing.
 

Mikufanboy

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How to find Wild bull in his hideout, I bombed the side wall but the upstairs is closed? Also how do you access the Kobold's fort?

Edit: Never his fort was actually past the other secret path where you needed to buy that wooden plank over by the beach to cross.
 
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CrownLustre

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Haven't gotten to play yet, wanted to devote a full day to play the game.
Hopefully, the bugs infestation that many people claims to have only mostly available in the trial version, due to perhaps some of the full content were chopped and 'optimized' for trial purposes. If it just this, then maybe there is more hope for the full version to come out earlier.
But if it persist both in final demo and their current full project, then damn, there goes May... Of course, unless they still release the full game with all the bugs, post a notice to get the players to be their 'beta-testers', and then having updates after updates every few days.
 

doomdaydevice

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I found the entrance to the kobold fortress, but there is only one door inside, which is closed on the other side. What's the second entrance to this base? base1.PNG

base2.PNG

base3.PNG
 

Manamana

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Most notably the addition of the two playable female races, but here's the list of changes:

<プレ体験版からの変更点>
・クエストノートを追加しました
・アイテム「5連泊券」「10連泊券」を追加しました。持った状態で宿泊すると連続でレベルアップできます。
・ターン経過に伴い、敵の仲間を呼ぶ頻度が低下していくようにしました(グレーターデーモンを除く)
・アイテム鑑定を誰でも出来るようにしました(ただし司教などの専門職以外は失敗しやすいです)
・宝箱画面でも鑑定・修理を出来るようにしました。その場合、鑑定を誰が行うかはランダムになります
・鍵が必要なドアの解錠はアイテム使用によってのみ行うようにしました(少し不便になります)
・宿代に限りツケ払い(借金)ができるようになりました。なお、所持金がマイナスの間は新たに買い物はできません
・睡眠不足時に町に入ると、一泊するまで町から出られないようになりました
・キャラクターパラメータの「力」は「武芸」という名称に変わりました
・次の魔法の名称を変更しました。 魔術師魔法 → 精霊魔法 僧侶魔法 → 神聖魔法
・ヒロイン画面のキャラ表示は、現在の状況ではなく「対象の男が彼女にどこまでしたか」の表示に変更しました
(例) 何もしてない → 通常の服装 すべて脱がした → 裸 妊娠させた → ボテ腹
・ヒロイン画面に処女・非処女表示が追加されました
・その他、細かいバグの修正


<製品版で引き継がれるセーブ内容>

<引き継がれるもの>
・キャラのステータス・魔法・スキル等(フラグに影響するものを除く)
・倉庫も含めた全所持アイテム(イベントアイテム除く)

<引き継がれないもの>
・ヒロインの好感度・攻略度・性的ステータス
・マップの踏破状態
・各種フラグやイベントの達成状況


<「武芸」について>
「武芸(某ゲームでの Strength に該当)」は武器や拳を扱う技術全般を表し、
有効な攻撃を繰り出す確率、すなわち攻撃の命中率に影響します。(これは某ゲームの仕様に準拠します)
ドラクエ等の「力」に該当するパラメータはこのゲームにはありません。
つまり、物理攻撃が当たった際のダメージ値を決定するのは武器の持つダメージ値のみとなり、
キャラクターが持つ「力」等の能力が加算されることはありません。
ただし、上位の武器には攻撃回数が設定されているため、命中率が上がることによって
命中回数が増加し、結果的に総ダメージが増えることはあります。

And the latest patch note:

<修正>
※プレ体験版のバージョンが1.xだったため、こちらのバージョンは2.xとすることにしました

ver2.01
・ゲームをスキップしてポラリス神殿をクリアするとエラーになっていたのを修正
・教会で蘇生させようとするとエラーになっていたのを修正
・エンジン設定64.bat を追加(パッチフォルダに入っているものをコピーしてください)
・スライムに挑まれた決闘を受けるとエラーになっていたのを修正
・仲間になっていないゲスト・傭兵のヒロインステータスが表示されていたのを修正
・ドワーフがトロールに捕まることがあったのを修正(本来はない仕様)
・demo64.exe で起動し、ドワーフとシルフの宿屋イベントを見ようとするとエラーになっていたのを修正
・その他、軽微な不具合をいくつか修正


But all in all its still quite crashy after the 1st patch. Its playable now but what I find out is that many Inn events(even some of the previously available ones) will crash the game.
Thanks!
Here an MTL :

Changes from the Pre-Experience Version♦
  • Added a Quest Note.
  • Added items "5 Consecutive Nights Ticket" and "10 Consecutive Nights Ticket". Holding these items allows you to level up consecutively when staying overnight.
  • Reduced the frequency of enemies calling allies as turns pass (except for Greater Demons).
  • Made item appraisal possible for anyone (however, non-specialists like bishops are more likely to fail).
  • Enabled appraisal and repair from the treasure chest screen. In this case, who performs the appraisal will be random.
  • Unlocking doors that require keys can now only be done by using items (this will be a bit inconvenient).
  • Limited to lodging fees, it is now possible to pay on credit (debt). However, no new purchases can be made while your balance is negative.
  • Entering the town when sleep-deprived will now prevent you from leaving the town until you have stayed overnight.
  • The character parameter "Strength" has been changed to "Martial Arts".
  • Changed the names of the following magics: Magician Magic → Spirit Magic, Cleric Magic → Holy Magic.
  • The character display on the heroine screen has been changed from the current situation to "how far the target man has gone with her."
    (Example) Nothing done → Normal attire, Stripped everything → Naked, Made pregnant → Pregnant belly.
  • Added virgin/non-virgin display to the heroine screen.
  • Other minor bug fixes.
    ♦Save Contents Carried Over to the Product Version♦
    ♦What Will Be Carried Over♦
  • Character status, magic, skills, etc. (excluding those affecting flags)
  • All items in possession including those in storage (excluding event items)
    ♦What Will Not Be Carried Over♦
  • Heroine's likability, conquest degree, sexual status
  • Map exploration status
  • Various flags and event completion statuses
    ♦About "Martial Arts"♦
    "Martial Arts" (corresponding to Strength in certain games) represents the general skill of handling weapons and fists,
    affecting the probability of delivering effective attacks, i.e., the hit rate of attacks. (This complies with the specifications of certain games)
    There is no parameter corresponding to "Strength" in Dragon Quest, etc., in this game.
    This means that when a physical attack hits, the damage value is determined only by the damage value of the weapon held,
    and no abilities such as "Strength" possessed by the character are added.
    However, since higher-tier weapons have a set number of attacks, an increase in hit rate
    increases the number of hits, and consequently, the total damage may increase.
Not a giant change compared to prior versions. Now at least whenever he'll stop daily patching the crashing demo, he'll finally focus on the release game.

Hopefully, the bugs infestation that many people claims to have only mostly available in the trial version, due to perhaps some of the full content were chopped and 'optimized' for trial purposes.
That's maybe the case, probably the case even, but I bet the final game will be bug ridden too, there is no way he playtested anything in the demo if literally every core game stuff makes the game crash.

If it just this, then maybe there is more hope for the full version to come out earlier.
Earlier as in before December lol?
I actually expect full game release somewhere in January 2025.

Of course, unless they still release the full game with all the bugs, post a notice to get the players to be their 'beta-testers', and then having updates after updates every few days.
I'd suggest not touching the final release with a tadpole for a month at least, he'll gonna rapid fire patches, and the base "1.0" will be unplayable for sure.
 
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GSherston

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Thanks!
Here an MTL :


Not a giant change compared to prior versions. Now at least whenever he'll stop daily patching the crashing demo, he'll finally focus on the release game.


That's maybe the case, probably the case even, but I bet the final game will be bug ridden too, there is no way he playtested anything in the demo if literally every core game stuff makes the game crash.


Earlier as in before December lol?
I actually expect full game release somewhere in January 2025.


I'd suggest not touching the final release with a tadpole for a month at least, he'll gonna rapid fire patches, and the base "1.0" will be unplayable for sure.
Unfortunately that’s the more prudent course of action, as I really doubt any of the saves as of this moment are going to be usable when the release version comes.

We just gotta be real patient with this one.

Haven't gotten to play yet, wanted to devote a full day to play the game.
Hopefully, the bugs infestation that many people claims to have only mostly available in the trial version, due to perhaps some of the full content were chopped and 'optimized' for trial purposes. If it just this, then maybe there is more hope for the full version to come out earlier.
But if it persist both in final demo and their current full project, then damn, there goes May... Of course, unless they still release the full game with all the bugs, post a notice to get the players to be their 'beta-testers', and then having updates after updates every few days.
That’s kinda my hunch too about this trial version comes from a chopped up ”finished” version hence a lot of bugs that were fixed/not present in the previous demo showed up here. I don‘t know anything about game dev so just making some hopeful assumptions here that the release is…..ah….. close, I hope.
 
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A Lost Cat

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I found the entrance to the kobold fortress, but there is only one door inside, which is closed on the other side. What's the second entrance to this base?
look closely at the walls in the first room, one of them has a crack. blow it up.

If you lose to Wild Bull with 3 heroines taken from you and a debt, he will take your debt off your shoulders lol.
"Damn, kid, i don't feel right taking even more form you, this is pitiful, lemme handle that debt and you get your shit together and come back and try harder." ~ Wild Bull, maybe.

Where the hell has Radmila tower gone?

Ice dragon is stonk as fuck, they actually made him hard, unlike the previous demo dragons, lol.

The first modelling quest in seagull village remains a crash, i think it's the magic resist robe one, if they're in the same order as before.
 
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What parts of the sewers have you done? There's a door I can't reach right by the main entrance and the hidden option at the item storage isn't there anymore so I'm not sure how much I'm missing.
Well, I can't get to that door either.

But if you drop down into the pit right by the entrance (the water graphics are borked, but the pit right by the entrance has no water in it), you can go a bit further and find a ladder up to a ledge with multiple iron gates. There seems to be a switch for them... on the other side.

If there's a third entrance to the sewers, I haven't found it.
 

Nepko-

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Wait, Wild Bull has H content? I don't think I ever saw one I've just been... beating them
I assume I lose, get a heroine taken, and then?
 

A Lost Cat

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Wait, Wild Bull has H content? I don't think I ever saw one I've just been... beating them
I assume I lose, get a heroine taken, and then?
That's how NTR works, yo.

Anyone figured out where the timeswitch is, yet?
 
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