MetroidSuperFan
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- May 20, 2017
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Thief using Hide is seriously broken. I've had situations where a Thief was able to take out entire teams where each individual could one-shot them, simply by hiding.
Thief using Hide is seriously broken. I've had situations where a Thief was able to take out entire teams where each individual could one-shot them, simply by hiding.
v3.05 DEMO REPACK in OP
ver3.05
・Fixed a bug where the play time would go wrong when returning to the title screen with "Return to Title" and restarting the game
Does Power Release destroy the item in the process?There was a time when i could've probably cheesedicked out the red dragon if i kept it up, but i didn't want to grind out that fight like that, lol.
Found a secret magic shop out in the polaris temple side of sapphire city. It sells Warp for 360k. unfortunately, i don't have that in this save, will update later unless someone else does it first.
"ワープの魔法を唱えた!
しかし、ワープ駆動装置が停止中でワープできない!"
-=-
"You cast a warp spell!
However, the warp drive is down and you can't warp!"
I guess it just isn't available in the demo, or i have to do something else to get it to work.
Also buying the warp spellbook she yammers on for awhile and gives you a treasure chest key (I assume to open the box out front of her place), where we can find 4 image rune squares we've seen in previous demos, and a text scroll depicting them in a certain way.
for some extra releases/uses that might not have been mentioned iirc:
(Thin plain looking) Gold Ring can be "power released" for a party-full heal? 9999 hp, i assume it will fix status problems and revive, but don't know yet.
(thicker band, greenish-blue gem) Gold magician's ring [+10 int when equipped] can be "power released" for restoring spell slots (9 on the party in the text says mp).
(Spiral-topped plain looking) Healing Staff can be "used" for a row-aoe heal.
-=[ The following two are cursed, so you can't unequip them without decursing or busting them via power release.
(Blackish-blue scale) Demon's Shield can be "power released" for +10hp, +1 vit, change alignment to very evil [ 極悪 ], AND petrify.
(Small skull) Ring of Death can be "power released" to die. literally does the instant-kill animation on the character portrait. looks like no bonuses, just death.
Just in case it needs to be said, "use" means double-click then if need be, choose target/s, or possibly the top option in the item menu, i think
While "power release" can only be done from the inventory screen in the item's right-click menu, must be equipped. See gold ring image for the 'power release' option spot.
Images added so there's no confusion or if the translation made has a different name than i got from just handwriting kanji into google translate
Does Power Release destroy the item in the process?
Also, does anyone remember what storefront did Leanne games come out through?
Once the game is complete will dev need to go through something like DLsite approval process that might add extra delay until release?
ver3.06
Fixed a bug that could cause the time switch to multiply after repeated save/load cycles.
(All of the above will be deleted and replaced with the first character in the party. Please understand)
Doesn't Hunter get to carry over all Summoner pets?I was up to 9 time switches, lol.
Also, Hunters are unreliable trap disarmers, apparently. Stick with thief or assassins. Kindof sucks since thief doesn't get any spell slots or carryover from class-changing except some hp gains, since apparently you have a minimum of +1 max hp per level.
And since i've mentioned it here, i started a freemode run where i used all basic classes, to class-change later on purpose. This might be the best long-term plan, though a warrior isn't really getting much out of it.
Gnome Warrior/Fairy Cleric/Elf Thief/Dwarf Summoner/Human Wizard/Elf Alchemist
changed into
Gnome Lord/Fairy Dervish/Elf Dervish/Dwarf Hunter/Human Druid/Elf Sorcerer
slightly hampered by alignments, and realizing later that the human/dwarf only bow is actually weaker than other options that have gotten bigger buffs, but it was too late to not go on with it. I thought hunter would work well enough as a thief replacement, than to try to drag around a lv20 thief who can't gain levels anymore until that damn little thief dagger dropped so she could be an assassin, unfortunately, hunter keeps goofing the traps, or guessing incorrect, while a thief seemed to be 100% correct/100% disarm chance. I intended the cleric to change to bishop, but alignment got in the way since i made her Good and not Sacred... though she upgraded to sacred after enough "let the enemy go" options about 12 levels into dervish.
If alignment fuckery/items and such are collectible in time, it would've been best for my alchemist to go bishop instead of sorcerer, because two characters with all three spell types and slots for all of them would've been super useful, but alas.
Also needs more testing, but it seems like stat gain is entirely random, or it can't decide if class or race means more, watched lvs 1-18-ish my summoner(dwarf) outpace my warrior(gnome) in STR by a large margin, but now the Elf Dervish is blowing everyone out of the water STR wise, but she's also losing the vit race really badly to the FAIRY Dervish.
And lastly, for this part of my findings, i'd suggest leaving every max hp and stat barrel other than mp for much later, because changing class removes the main 6 stat gains, and max hp will bite you later because the game has some kind of rubberband effect for hp, where if you have too much you gain very little on level up, but if you're very behind, you get big chunks (IE: see Milady or Sandra gain a level and watch them get like 100-200hp, but if you suck every max hp barrel between levels you're gonna get +1 hp on level for a while). MP barrels though, just make sure you have unlocked the spell types you want, because i think it doesn't give you the extra slot for spell lists you don't have yet.
Doesn't Hunter get to carry over all Summoner pets?
Also what were your Speed and Luck stats on the hunter? Can't remember how, but one of those is supposed to affect traps.
I immediately created a bard (gnome) instead of a thief in free mode. And yes, this is also quite problematic. Opening doors, it opens, but with traps it's just a disaster at first, and the enemy squad is not so dangerous as getting loot. However, it opens simple traps almost flawlessly now, but sometimes misses traps from enemies of its level (currently 13).Speed - 16, luck - 20.Also, Hunters are unreliable trap disarmers, apparently.
I imagine that the bugs fixed in the demo will also apply to the full game too.I fear the game's gonna get delayed again because the dev's been spending so much time fixing the demo.
The alternative is an early release that is unplayable for the first couple of weeks until the bugs get sorted out.I fear the game's gonna get delayed again because the dev's been spending so much time fixing the demo.
I mean doesn't the game warn you that save won't carry over once you enter free mode?It makes sense to fix the demo if it's the same as on the dlsite - if not, well xD -
at least no, patreon etc. No money milking shit at least when it comes to that.
If they work more on their communication it would be great.
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Is it worth starting with the demo now to grind a bit, etc.? Save will be transferred, as far as I've heard.