Re: Malise and the Machine (New RPG!)
Hot dog. This is a pretty minor, quality of life type of fix in the grand scheme of things, but big thanks for tackling it nonetheless.
Game development being what it is, I'm going to be sensible here and realize that the windows you've given us are by no means a promise, but here's to hoping everything goes well and that we end up seeing it sooner rather than later. That said, if more time is needed to give the public demo that last little bit of polish in whatever area you think needs it, take the time and do it justice.
As I mentioned before, I initially wavered somewhere between overly excited for and somewhat skeptical of this project. My skepticism didn't necessarily have anything to do with this game specifically - it's just that there are a lot of bad games out there. My only complaint was the flow of combat, and from what you've said, you guys have gone above and beyond in addressing that. I donated for the first patreon release, so I saw both the promise of greatness, and the rough edges of a project still in its somewhat early stages. Speaking personally, what I want from the public demo is for it to shine. Since this will be the next build of the game since that first patreon one that I will be playing, I want to be blown away by the changes and improvements, and have any doubts remaining in my mind, quashed by the brilliance of your work.
Based on everything I've seen here, and on your other sites, I think you all will achieve that very easily. I have a lot of respect for the way the team is going forward with their own vision for the game in terms of style and content, but is also paying a lot of attention to details like users' comments on controls and other bits relating to performance. It takes a fine balance to be able to make a game that is uniquely developed, but also mechanically accessible enough so that everyone can actually play it, and you seem to be managing that very well.
Thanks. We too want the demo to shine and blow peoples minds away

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I dont care what people say but lets be clear a troll is someone that bashes another people with something unrealted to the game like all the users that gives negative reputation to someone that dont agree with them or dont agree with their point of view,now who is the troll me for talking about the game or you that keep bashing me and the only thing that you say is "wonderfull work" but have you played the game.
Your attitude towards the game and us (its creators) was negative from the start, and even though your posts were like this, I replied to them in civilized manner, trying to address all of your concerns, reservations and issues you have with the game - you didn't responded in kind. That leads me to believe that not only you're not a game developer, as you claim, but you're also not Japanese, since the tone of your posts is even more insulting and rude in Japanese culture that it is in the western part of the world.
Now the reason i gave you the rpg maker mv is because it seem you dont understand you said you started this game this year why not use MV instead of vx ace,have you worked on mv have you seen the power of the engine and how limited is vx ace.
Since your second post in this thread, I was talking with dev, who made a game in MV, and even though he was impressed by some of its features, his overall impression wasn't much better than his impression on VX Ace.
As i said the game is choppy specially on battles.
If you said map, I would be willing to believe you, since code related to map is more or less generic - we'll start coding it from scratch after 0.04, but some preparations for it are already in place. Battles on the other hand are optimized to the point, where it's almost impossible to gauge the performance - on my few years old rig with 3GHz CPU battles are capable of running at almost rock solid 120FPS, which is a limit for RM FPS setting.
Now for the people that wants the game i have uploaded the last release on my site along with survivor sarah ex (a fixed version of surviror sarah) and survivor sarah 2.
This is another great example, why I don't believe your claims that you're game dev. If you would, you would not be doing something against the wishes of another dev, like sharing his work before it is ready for public release, mainly because: it's unethical; game dev would know how other dev would feel, when his work is treated in such a manner.
You said i was someone who would decrypt a game and steal script but why i would do that if i have hundreds of scripts and lots of tricks that nobody use and nobody had (working with rpg maker since 2000),what i do is share because i care if a game is bad then it shouldnt be payed and they shouldnt ask for donations and say "My game push rpg maker to the limits" because what you did i already did it on rpg maker XP around 10 years ago
If you are a game dev, why are you trying so hard to make our lives miserable? You should be working on your own games and promote them, so you can make a living - what you're doing here won't help you with that. And your attitude won't help you to promote your works on ULMF, and there are hundreds or even thousands of potential customers here.
But in case you are a dev, is it so hard to believe that anybody other than you knows your way around RM/Ruby/RGSS/other? I'm working with RM engines for like 5 years - I still have a lot to learn, but I already know a lot of tricks and have a lot of aces in my sleeve.
I asked you nicely before, but if you keep insisting in posting in disrespectful manner, the only reaction you will get from me will be reporting your posts to moderators. If you have some game related questions, problems, or issues (broken controller support is a good example), feel free to post them, but don't expect an answer to posts resembling your previous posts in this thread.
I'll give you details instead...
Game works great on a crappy amd with 2 cores at 3.4GHz. No lag or slow gameplay at all, i tested it. If that guy plays on 6 core pc then his pc is broken or full of viruses.
Now about the game...
It's a good looking game. One thing i don't like in that demo is how empty it is :/ I mean, it's not the number of scenes, it's just doesn't give the right feeling of playing such game. It lack in conversation, you get few scenes to repeat without anything new and nothing to read, you basically just look at pictures which is not enough, for me at least. Maybe that's just for demo, altho demo will get you more sales if it's good. Full game will probably have some story and more reading stuff. Example for battle, attacker would actually say something when he grabs one of the girls and her reply will depend on her lust (i forgot how you call that, i think it's lust), that way same scene won't be boring after you already saw it. I wish you all the best, will wait to see what you got for us in future releases.
This is only my opinion, don't see it as negative comment, we all like different stuff and you can't make it perfect for every person, i get that.
-Sorry for bad english, it's late here, i am tired to check what i wrote
Thanks for the feedback. Doubt there will be any kind of dialog during battles as they can get pretty hectic sometimes even without them, but there will be more dialog and story in the following versions - not sure about 0.04, though.