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lol, you could probably put a toggle on the bomb's friendly fire in the menu somewhere and that'd most likely clear up any difficulty issues XD
1) Yes, you can obtain a secret even if you start directly on the specifc level where it's hidden.
2) No, you don't need to beat the boss to be able to obtain the secret. For instance, if you manage to solve the secret of stage 2, you could immediately leave to the main menu and the secret will count as found. The secret is registered as soon as you solve the enigma and fulfill the conditions (you will hear the secret sound play).
I do really like the game. It's got a neat premise. Simple, but with a nice amount of variety and room for depth. I do think it might be a tab bit too difficult for a hentai game though. (Which is an interesting/odd quirk of this genre.) I certainly don't mind a bit of challenge, (and would even prefer SOME challenge) but I guess there's a fine line between challenging/engaging and frustrating. That's really the trick when it comes to design. You want it to be challenging and engaging, but not feel unfair. And when it comes to hentai games in particular, that quirk/oddity I mentioned just now can feel extra worse because of being locked out of the erotic content. (I really want to make progress and get through stage 4, because I want to see the next stages animations, and stage 4s boss.)
P.S has anyone figured out what the secrets are and care to share?
P.P.S how hard are the bosses to kill? seems to take more than 5-6 bomb hits to kill the goblin boss
oh! thank you! what exactly do they unlock? anything special or just CG's or something?
As far as I can tell, getting the secret on each stage lets you hit a button in the CG gallery to play the corresponding animation in the corner of the screen. So unlocking the stage 1 secret will allow that for the CGs that correspond with the stage 1 enemies. At least I'm pretty sure. Stage 1s secret is the only one I've found, and the stage 1 stuff is the only thing that has the option show up for me.
Heyo, managed to acquire a complete 100% save! Not by legitimate means, I just reverse-engineered the gobbledegook in the save file. Unlocking everything (all CG's, sprite animations, codes, levels) was as simple as changing the ± into a ° next to all the lines in the file except for the very first line. I'm not sure if it's meant to be japanese that my software can't translate worth ass or it's some kind of encoding that only made it marginally more annoying to cheat than changing 0's to 1's.
It also includes all the cheat codes. Here's a quick list, just type them into the main menu to activate.
safemode - Toggles ero content.
grantpower - 10 lives, max upgrades, and start with shield.
meganekudasai -Unknown, it didn't even give me the confirmation sound.Toggles censored or not.
megabulgecode - Gave confirmation sound, don't know what it did.
debugmode - Sends you to a debug room.
In terms of game design, my usual go-to questions for frustrating gameplay are
* in the first flower level, I ran over a leveldown pickup which reset my bomb range to 1, there were some flower/hedge combos that REQUIRED at least 2 range to hit, the rest of the level never dropped a range bonus, making the level impossible without dying
* the player being a small circle hitbox feels weird for this game. I might be misremembering, but I think in the original bomberman, the player hitbox is the size of a square, and always in exactly one square at a time - the game may display an animation for moving from one square to another, but mechanically the player teleports. With the circle hitbox, if you're between two squares you're hit by bombs crossing both, which adds "oh, really? That still hit? BS!" moments.
(Generally, rule in advantage of the player - enemies should be hit if grazed by bombs, the player should be allowed more near-misses)
it I FEEL you built each room individually, and built challenge for that room alone without bringing into consideration what the final product would look like when they were all finally put together. It's important to step back and see what is taking shape before you, before it grows into something terrible.