Re: [Unreal Engine 4] Meridiana’s Magical Investigations - Stealth 3D Game
Ok so i played it and i have to say it much more better than the first one i tried.
Love Meridiana and love the animations. Also love the mgs alert sound haha.
Have a question tho, what are the probability percentage for getting one sex animation or the other? cuz of all the test with all the enemies i did only got the sucking one all the time and the fuck only once.
Well now as a dev i'll mention what i saw even if they're obvious a wip and is ment to be changed.
- Now it got sounds yay! But there's always the same footstep when you're clearly walking on different terrain types, that made it sound a bit weird.
- The radius to be able to use a spell is too small (maybe is it just a single line trace?) so it makes it really hard to make the fight dynamically attractive. Also the light spell is pretty useless when the enemies are chasing you because it always goes away without hitting anyone. Maybe just like the teleport targeting system you should implement an enemy targeting system for the spells?
- The enemy ai acts weird. They can find you pretty easy sometimes even when Meridiana is at his back (even on stealthy mode). Other weird thing i found is that they usually get stuck with almost everything. I saw them walking against walls and boxes.
- Found a bug when Meridiana seduces an enemy that is near a wall. He will clip inside after finishing the animation. What can cause another bug because if you active the sex animations, Meridiana will clip inside the mesh too.
- Another suggestion on the skill usage would be to use the fordward vector of the camera instead of the character. This way it makes it faster to fight (just like the aim to the camera function mgs 3/4/v have)
-Found the transition between the sucking animation to the idle one a bit weird... Meridiana seems to alter its rotation in other than the yaw when she's transitioning back to idle.
-About the animations; they look pretty good and that's why i'd like to make this suggestion to you and is that you should use matinee to make them a bit more cinematic. This way you can add camera planes to focus it in a more detailed way. The camera planes would change during the animations just to give a more cinematic feel as i said.
-Two suggestion about the stealthy part of the game: The sound is VERY important so you should lower the music volume and increase the ingame sounds like footsteps (and the enemies movements to so ppl can find them more easily). In the stealth mode you should get the camera closer to Meridiana to make it easier to find enemies too. Just because when Meridian's crouching she can't run, this mode should act in some way like an aiming mode (talking about the camera). TLoU has this system when crouching if i recall.
-Are you planning to add any way to alert the player when the enemy is about to see you? just to make it possible to hide in the right moment. Some screen indication or maybe a radar?
-I'm wondering what's the use for enemy looting. Right now i just found it prints a text in screen with a number haha I really want to know what that will be used for. Money perhaps? to buy more skills hmmm
-Now the skills use the stamina param... So what's the use for the magic power param now?
-Btw love the ui on the enemy bodies to loot
But i think the hud bars needs more customization (custom bars instead of umg ones) as i mentioned in my other post.
I think that's it. I end up mixing question on it too but i hope you find it useful. And just remember i mentioned things like the hud bars that i know it may not be your current priority but just wanted to point everything i found ^^.
This game has potential and i really want to see where it gets once it has real environments (instead of the placeholders) with its gameplay and story.