MajinLuffy
Evard's Tentacles of Forced Intrusion
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Re: RJ119355
I haven't fought her yet, but I guess she would be one of the strongest
And I did know about the birth and abort skills, what I meant was, what happened if you gave birth to a monster you already had? Answer: She aborts. Likewise if your party is full.
Also, I noticed that monsters kind of get their unique and ultimate skill at Lv 20, which is kind of cool, but so far I think is better to stick with the later monster because they get much better stats. Still, the Large Rat gets nice skills and the ultimate deals a lot of damage, for example, so maybe some people will prefer those monsters and fill them with stats increase items.
Here I will post every monster skill list until Lv20, not sure if they get more skills after that, but it doesn't look like it. (names of the skills aren't accurate, I'll just write what I think it is based on google translation and what the skill does =P) (I won't describe obvious skills like "Heal" or "Hi-Heal", "Fire", etc, just the target like one enemy, or all enemies)
Monster Skills
Well, I finished the game, beat the dragon. I just need to level the Cockatrice, Chimera and Ogre, will update later the Dragon and Lesser Devil. I really thought there was one more monster because there is one free spot in the table with the Lesser Devil, which I thought would be the Devil's but it was just a Game Over. Maybe there's something to do with the clear data with the devil's crystal you get at the end, unless you get it just for show, but seeing there's no more room for new CG, you can't use the crystal and there's nothing where the final boss was...I'm guessing that spot is not supposed to fill, is for the heroine or maybe a future update.
Anyways, very fun game, kind of simple but I liked the monster birthing system, loved the art, lots of big boobs, squeezing of said boobs, tentacles, futanari, monsters, big dicks, etc. If I had to complain, I would say that maybe it needed to be a little more..."rough"? You know, lots of ahegao, cum by the buckets, etc. The dragon scene was a bit of a letdown, it's supposed to be HUGE. Still, like I said, I loved the art (did I mention the big boobs?
), those are just minors gripes. Could someone recommend another game with similar style? Art, etc. 
I haven't fought her yet, but I guess she would be one of the strongest
And I did know about the birth and abort skills, what I meant was, what happened if you gave birth to a monster you already had? Answer: She aborts. Likewise if your party is full.
Also, I noticed that monsters kind of get their unique and ultimate skill at Lv 20, which is kind of cool, but so far I think is better to stick with the later monster because they get much better stats. Still, the Large Rat gets nice skills and the ultimate deals a lot of damage, for example, so maybe some people will prefer those monsters and fill them with stats increase items.
Here I will post every monster skill list until Lv20, not sure if they get more skills after that, but it doesn't look like it. (names of the skills aren't accurate, I'll just write what I think it is based on google translation and what the skill does =P) (I won't describe obvious skills like "Heal" or "Hi-Heal", "Fire", etc, just the target like one enemy, or all enemies)
Monster Skills
SLIME:
Tech:
[Lv20]Spray of Healing Water: Fully recovers Party HP and for 4 Turns regens TP
Magic:
Heal, Hi-Heal, Ex?Heal (I think it fully heals, not sure): One party member.
Heal All: Party
Cure: Poison and Paralysis. (One party member)
Hi-Cure: Everything except Downed. (One party member)
Good until you get Jellyfish
LARGE RAT:
Tech:
[Lv20]Dragon Claw Round Dance?: Attacks twice an enemy ignoring Defense (this one does very good damage
)
Tackle: One enemy loses balance (stun I guess). Damage depends of Attack and Defense of user
Guard: Protects party member with lowest HP for 1 Turn
Iron Clad Defense: Almost inmune to physical damage for 3 turns (haven't tested how good it is yet)
Flash Ball: Blind all enemies (don't know if 100% success rate)
This dude looks to be really good even though is one of the first ones. Have to wait and see the others, but so far it has the single enemy most damaging skill :O
CANNIBAL PLANT (MANEATER?):
Tech:
[Lv20]Breath of Deadly Poison: Deals damage and causes Poison to all enemies (don't know if something else)
Poison Mist?: Poison all enemies
Pollen Mist?: Puts all enemies to sleep
Numbing Breath: Paralyzes all enemies
Song of Temptation: Confuses all enemies
Like most RPGs, states are mostly useless, bottomline: I didn't like this monster at all =/
GIANT HORNET:
Tech:
[Lv20]Deadly Poison Needle: Attacks one enemy for so-so damage, lowers its defense, and probably has a chance to poison and/or kill it.
Goddess Blessing: For 7 Turns gives big physical and magical defense boost to entire party.
Weapon Break, Armor Break: it says little effect, one enemy.
Armor Pierce?: Attacks one enemy ignores defense.
Strong hit: One enemy
Seems like a good fighter but...naaah... =P
GIANT SPIDER:
Tech:
[Lv20]Magic Reflect: 1 turn, self?
Dispel: Cancel one enemy boosts
Trip: one enemy loses balance (stun I guess)
Numbing Breath: Paralyze all enemies
Poison Mist: poison all enemies
Don't know why it has MP and the magic skill...never learned one. Besides Dispel, doesn't look good to me. Magic Reflect would be nice if affected entire party.
GIANT PYTHON?
Tech:
[Lv20]Magic Barrier: big boost to magic defense for 3 Turns, entire party.
Snowstorm: All enemies. Crappy damage. Never found it useful.
Magic:
Ice, Hi-Ice: One enemy.
Icewind, Hi-Icewind: all enemies.
You could say it's the Ice mage of the game. Thing is, I don't remember any enemy weak to ice worth noting. Also, I guess Magic Barrier could be helpful, but I prefer the Giant Scorpion skills.
GIANT SCORPION:
Tech:
[Lv20]Luminosity of Mana?: Prevents abnormal status to entire party for 5 turns
Breath of Fire: All enemies. Crappy damage. Don't bother, I just found it a little more useful than just attacking with the zombies.
Magic:
Fire, Hi-Fire: One enemy
Flame Wind, Hi-Flame Wind: All enemies.
The fire mage of the game. Haven't yet finished the game, but I'm thinking his "elite" skill will be useful for later bosses. Also, looks like more monsters are weak to fire
GIANT JELLYFISH:
Tech:
[Lv20]Whisper of the Water: Fully heals party HP and for 4 Turns regens party MP
Magic:
Heal, Heal All, Hi-Heal All
Raise, Hi-Raise: Revives one party member. (Very little HP, and 50%HP I think)
I always like to have a healer besides the heroine in the party, and so far I like this one a lot more than the other choice, the Slime.
ORC:
Tech:
[Lv20]Gigas Rampage: Axe attack, all enemies. Based on the TP cost, I assume it should do a lot of damage. Sadly, I can't use it. My guess is you need to equip the orc with an axe, but I can't do that either.
Trip: look spider
Strong Hit: look Hornet
Cleave: physical attack all enemies once.
Berserker Shout: Entire party gets a little boost to attack for 5 turns.
This guy is the standard fighter. Sadly, the heroine does that better. If you could equip the orc with weapons, he probably would rock a lot more.
GAZER:
Tech:
[Lv20]Nightmare: Puts all enemies to sleep, drastically lowers their magic defense.
Magic:
Silence: All enemies
Confuse: All enemies
Life Drain: One enemy
Hi-Thunder Wind: All enemies
I like this one a lot. I don't like status change attacks, but it has very good stats, Nightmare looks useful for bosses and their magic defense, and Hi-Thunder Wind hits hard. In fact, I just use that to kill Mountain Bandits to level all the monsters
And yep, he's the only one with a Thunder element attack.
TOXIC:
Tech:
[Lv20]Speed Breath: Lower all enemies defense, increases speed of entire party.
Weapon Breath: Increases 1 party member attack
Armor Breath: same, but defense
Slow: all enemies
Armor Down: all enemies
Kind of the buffer. So far, I don't think they are needed. The "elite" skill sounds cool, and the Toxic has nice stats (above average magic def)...but no damaging skills keeps him under the awesome level into the "just good".
SAHAGIN:
Tech:
Strong Hit.
Magic:
[Lv20] Holy: 1 enemy
Ice, Water: 1 enemy
Wave, Tornado: All enemies
The sahagin looks interesting. Has different magic elements, some I haven't see in another monster so far. And Holy...come on...those final bosses reek of darkness.
COCKATRICE:
Tech:
Fire Breath
Poison Mist
Roar
Spell Enhance: Greatly increases a single ally magic power
Magic:
[Lv20]Burst: Magic attack that ignores defense, one enemy.
I knew this one wasn't going to be good. It's elite sucks, so does it's other skills. Except Spell Enhance. I can see how useful it could be paired with the Sahagin and his Holy spell. But why bother?
CHIMERA:
Tech:
[Lv.20]Litter Silt?: Greatly increases party defense for 5 turns
Fire Breath
Paralysis Glare: one enemy
Roar
Berserker Shout
As with the Cockatrice, I knew it wasn't going to be good, but I hoped one of them would be the "thunder mage". The elite is nice, but there are better, and berserker shout helps getting that load of the heroine buuut...it doesn't have damaging skills nor good stats.
MIMIC:
Tech:
[Lv20] Instant Death: Chance, all enemies.
Strong hit
Dispel
Ultrasonic: Confuses all enemies
Magic:
Silence.
When I got it I thought it would be awesome, but in the end, not so much. It can act twice...some turns...at random. It's skills...are so-so...mostly chance stuff I don't like. It has better than average Attack and Defense, but I prefer a more dependable monster to use.
WEREWOLF:
Tech:
[Lv20]Absolute Magic Defense: Can't be damaged by magic attacks for 3 Turns
Dragon Claw Round Dance? (yep, it's not even his elite skill
)
Shadow Legs?: Attacks all enemies ignoring defense. Acts quicker in that turn.
Guard
Strong hit
This monster is awesome. Not only it has excellent fighter skills, it has better stats than any monster I've seen so far (except Magic, duh).
OGRE:
Tech:
[Lv.20] Hide (really): raises user evasion for 5 turns.
Strong hit
Cleave
Gigas Rampage (can't use it either, can't equip an axe either)
Armor Break: a hit that lowers one enemy defense. Not sure if it does damage, never tried it.
I had high hopes for this one, and they crumbled. It sucks. Really? Hide as his elite skill? REALLY? An OGRE?...Stats are so-so compared with the Dragon, Lesser Demon and even the Werewolf, and no useful skills...
DRAGON:
Tech:
Breath of Recovery: Regen party HP for 4 turns
Arcane Demon: Greatly reduces user MP consumption
Old Dragon Blessing: Greatly increases defense and magic defense for 7 Turns. Entire party.
Magic:
Hi-Heal All, Hi-Raise
Hi-Fire, Hi-Flamewind
[Lv.20] Nuclear: All enemies, ignores defense. No element I suppose. I think this is the elite skill, I used him to fight the last boss with low level and when I won he gained lots of skills at the same time =P. It's not that great, Hi element all attacks do more damage. Would be useful against hi defense, element resistant enemies...and I don't remember any.
Even though his elite skill sucks, the Dragon "Puppy" is one of the best. Very high stats, lots of helpful techs. The only downside is, you can get it kind of late.
LESSER DEVIL:
Tech:
[Lv.20]夢想剣:閃刀: hits one enemy very hard, maybe ignores defense.
袈裟懸け: Slighlty stronger hit than normal attack
烏落とし : normal attack all enemies
瞑想: Heals herself
後の先: Counter stance for 1 turn. No idea how powerful. I rather attack than count on chance =P
Magic:
Breeze, Tornado.
In terms of stats, I think this one is the best. The skills, are good but not great. I don't know, just a bunch of low cost techs that don't do too much damage, except the elite, but still the dragon nail attack other monsters have is better, just less spammable?. Anyway, a must in your party.
Tech:
[Lv20]Spray of Healing Water: Fully recovers Party HP and for 4 Turns regens TP
Magic:
Heal, Hi-Heal, Ex?Heal (I think it fully heals, not sure): One party member.
Heal All: Party
Cure: Poison and Paralysis. (One party member)
Hi-Cure: Everything except Downed. (One party member)
Good until you get Jellyfish
LARGE RAT:
Tech:
[Lv20]Dragon Claw Round Dance?: Attacks twice an enemy ignoring Defense (this one does very good damage
Tackle: One enemy loses balance (stun I guess). Damage depends of Attack and Defense of user
Guard: Protects party member with lowest HP for 1 Turn
Iron Clad Defense: Almost inmune to physical damage for 3 turns (haven't tested how good it is yet)
Flash Ball: Blind all enemies (don't know if 100% success rate)
This dude looks to be really good even though is one of the first ones. Have to wait and see the others, but so far it has the single enemy most damaging skill :O
CANNIBAL PLANT (MANEATER?):
Tech:
[Lv20]Breath of Deadly Poison: Deals damage and causes Poison to all enemies (don't know if something else)
Poison Mist?: Poison all enemies
Pollen Mist?: Puts all enemies to sleep
Numbing Breath: Paralyzes all enemies
Song of Temptation: Confuses all enemies
Like most RPGs, states are mostly useless, bottomline: I didn't like this monster at all =/
GIANT HORNET:
Tech:
[Lv20]Deadly Poison Needle: Attacks one enemy for so-so damage, lowers its defense, and probably has a chance to poison and/or kill it.
Goddess Blessing: For 7 Turns gives big physical and magical defense boost to entire party.
Weapon Break, Armor Break: it says little effect, one enemy.
Armor Pierce?: Attacks one enemy ignores defense.
Strong hit: One enemy
Seems like a good fighter but...naaah... =P
GIANT SPIDER:
Tech:
[Lv20]Magic Reflect: 1 turn, self?
Dispel: Cancel one enemy boosts
Trip: one enemy loses balance (stun I guess)
Numbing Breath: Paralyze all enemies
Poison Mist: poison all enemies
Don't know why it has MP and the magic skill...never learned one. Besides Dispel, doesn't look good to me. Magic Reflect would be nice if affected entire party.
GIANT PYTHON?
Tech:
[Lv20]Magic Barrier: big boost to magic defense for 3 Turns, entire party.
Snowstorm: All enemies. Crappy damage. Never found it useful.
Magic:
Ice, Hi-Ice: One enemy.
Icewind, Hi-Icewind: all enemies.
You could say it's the Ice mage of the game. Thing is, I don't remember any enemy weak to ice worth noting. Also, I guess Magic Barrier could be helpful, but I prefer the Giant Scorpion skills.
GIANT SCORPION:
Tech:
[Lv20]Luminosity of Mana?: Prevents abnormal status to entire party for 5 turns
Breath of Fire: All enemies. Crappy damage. Don't bother, I just found it a little more useful than just attacking with the zombies.
Magic:
Fire, Hi-Fire: One enemy
Flame Wind, Hi-Flame Wind: All enemies.
The fire mage of the game. Haven't yet finished the game, but I'm thinking his "elite" skill will be useful for later bosses. Also, looks like more monsters are weak to fire
GIANT JELLYFISH:
Tech:
[Lv20]Whisper of the Water: Fully heals party HP and for 4 Turns regens party MP
Magic:
Heal, Heal All, Hi-Heal All
Raise, Hi-Raise: Revives one party member. (Very little HP, and 50%HP I think)
I always like to have a healer besides the heroine in the party, and so far I like this one a lot more than the other choice, the Slime.
ORC:
Tech:
[Lv20]Gigas Rampage: Axe attack, all enemies. Based on the TP cost, I assume it should do a lot of damage. Sadly, I can't use it. My guess is you need to equip the orc with an axe, but I can't do that either.
Trip: look spider
Strong Hit: look Hornet
Cleave: physical attack all enemies once.
Berserker Shout: Entire party gets a little boost to attack for 5 turns.
This guy is the standard fighter. Sadly, the heroine does that better. If you could equip the orc with weapons, he probably would rock a lot more.
GAZER:
Tech:
[Lv20]Nightmare: Puts all enemies to sleep, drastically lowers their magic defense.
Magic:
Silence: All enemies
Confuse: All enemies
Life Drain: One enemy
Hi-Thunder Wind: All enemies
I like this one a lot. I don't like status change attacks, but it has very good stats, Nightmare looks useful for bosses and their magic defense, and Hi-Thunder Wind hits hard. In fact, I just use that to kill Mountain Bandits to level all the monsters
And yep, he's the only one with a Thunder element attack.
TOXIC:
Tech:
[Lv20]Speed Breath: Lower all enemies defense, increases speed of entire party.
Weapon Breath: Increases 1 party member attack
Armor Breath: same, but defense
Slow: all enemies
Armor Down: all enemies
Kind of the buffer. So far, I don't think they are needed. The "elite" skill sounds cool, and the Toxic has nice stats (above average magic def)...but no damaging skills keeps him under the awesome level into the "just good".
SAHAGIN:
Tech:
Strong Hit.
Magic:
[Lv20] Holy: 1 enemy
Ice, Water: 1 enemy
Wave, Tornado: All enemies
The sahagin looks interesting. Has different magic elements, some I haven't see in another monster so far. And Holy...come on...those final bosses reek of darkness.
COCKATRICE:
Tech:
Fire Breath
Poison Mist
Roar
Spell Enhance: Greatly increases a single ally magic power
Magic:
[Lv20]Burst: Magic attack that ignores defense, one enemy.
I knew this one wasn't going to be good. It's elite sucks, so does it's other skills. Except Spell Enhance. I can see how useful it could be paired with the Sahagin and his Holy spell. But why bother?
CHIMERA:
Tech:
[Lv.20]Litter Silt?: Greatly increases party defense for 5 turns
Fire Breath
Paralysis Glare: one enemy
Roar
Berserker Shout
As with the Cockatrice, I knew it wasn't going to be good, but I hoped one of them would be the "thunder mage". The elite is nice, but there are better, and berserker shout helps getting that load of the heroine buuut...it doesn't have damaging skills nor good stats.
MIMIC:
Tech:
[Lv20] Instant Death: Chance, all enemies.
Strong hit
Dispel
Ultrasonic: Confuses all enemies
Magic:
Silence.
When I got it I thought it would be awesome, but in the end, not so much. It can act twice...some turns...at random. It's skills...are so-so...mostly chance stuff I don't like. It has better than average Attack and Defense, but I prefer a more dependable monster to use.
WEREWOLF:
Tech:
[Lv20]Absolute Magic Defense: Can't be damaged by magic attacks for 3 Turns
Dragon Claw Round Dance? (yep, it's not even his elite skill
Shadow Legs?: Attacks all enemies ignoring defense. Acts quicker in that turn.
Guard
Strong hit
This monster is awesome. Not only it has excellent fighter skills, it has better stats than any monster I've seen so far (except Magic, duh).
OGRE:
Tech:
[Lv.20] Hide (really): raises user evasion for 5 turns.
Strong hit
Cleave
Gigas Rampage (can't use it either, can't equip an axe either)
Armor Break: a hit that lowers one enemy defense. Not sure if it does damage, never tried it.
I had high hopes for this one, and they crumbled. It sucks. Really? Hide as his elite skill? REALLY? An OGRE?...Stats are so-so compared with the Dragon, Lesser Demon and even the Werewolf, and no useful skills...
DRAGON:
Tech:
Breath of Recovery: Regen party HP for 4 turns
Arcane Demon: Greatly reduces user MP consumption
Old Dragon Blessing: Greatly increases defense and magic defense for 7 Turns. Entire party.
Magic:
Hi-Heal All, Hi-Raise
Hi-Fire, Hi-Flamewind
[Lv.20] Nuclear: All enemies, ignores defense. No element I suppose. I think this is the elite skill, I used him to fight the last boss with low level and when I won he gained lots of skills at the same time =P. It's not that great, Hi element all attacks do more damage. Would be useful against hi defense, element resistant enemies...and I don't remember any.
Even though his elite skill sucks, the Dragon "Puppy" is one of the best. Very high stats, lots of helpful techs. The only downside is, you can get it kind of late.
LESSER DEVIL:
Tech:
[Lv.20]夢想剣:閃刀: hits one enemy very hard, maybe ignores defense.
袈裟懸け: Slighlty stronger hit than normal attack
烏落とし : normal attack all enemies
瞑想: Heals herself
後の先: Counter stance for 1 turn. No idea how powerful. I rather attack than count on chance =P
Magic:
Breeze, Tornado.
In terms of stats, I think this one is the best. The skills, are good but not great. I don't know, just a bunch of low cost techs that don't do too much damage, except the elite, but still the dragon nail attack other monsters have is better, just less spammable?. Anyway, a must in your party.
Well, I finished the game, beat the dragon. I just need to level the Cockatrice, Chimera and Ogre, will update later the Dragon and Lesser Devil. I really thought there was one more monster because there is one free spot in the table with the Lesser Devil, which I thought would be the Devil's but it was just a Game Over. Maybe there's something to do with the clear data with the devil's crystal you get at the end, unless you get it just for show, but seeing there's no more room for new CG, you can't use the crystal and there's nothing where the final boss was...I'm guessing that spot is not supposed to fill, is for the heroine or maybe a future update.
Anyways, very fun game, kind of simple but I liked the monster birthing system, loved the art, lots of big boobs, squeezing of said boobs, tentacles, futanari, monsters, big dicks, etc. If I had to complain, I would say that maybe it needed to be a little more..."rough"? You know, lots of ahegao, cum by the buckets, etc. The dragon scene was a bit of a letdown, it's supposed to be HUGE. Still, like I said, I loved the art (did I mention the big boobs?
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