dood
Mystic Girl
- Joined
- Jun 2, 2010
- Messages
- 875
- Reputation score
- 460
Re: Samurai Sacrament (Act)
Best guess would have to be that Iris action had more monsters and very good animated scenes while Samurai sacrament has small sprite work (which handles zoom somewhat well) but mostly its a girl getting raped by big burley men.
In terms of gameplay, Samurai sacrement is also kinda slow, there are multiple enemies that block repeatedly and take well over 5 hits to kill. The majority of Iris action can be played by simply skipping over the enemies or killing them in like 1-3 hits.
All in all though, I don't really see why anyone would be comparing the two. The two games clearly have a different design philosophy. Samurai sacrement has lots of game changing items to pick up while Iris action has few if any. Iris action depends more on its game over CG animations than its sprite animations while in samurai sacrement this is the opposite. Samurai sacrement is best compared to other linear item hunt games (i.e games where the level is linear but you want to find items hidden in the level) such as eroico, destroy destiny kanon chan or lab still alive.
Really both games are great and its hard to recommend one over the other. It really just devolves down to preference in terms of what kind of H-content you like seeing.
I can understand if the argument is Iris has better CG but the argument is Iris is a better game OVERALL. I'm currently making a platformer game so I'm interested in the reason behind the argument.
Best guess would have to be that Iris action had more monsters and very good animated scenes while Samurai sacrament has small sprite work (which handles zoom somewhat well) but mostly its a girl getting raped by big burley men.
In terms of gameplay, Samurai sacrement is also kinda slow, there are multiple enemies that block repeatedly and take well over 5 hits to kill. The majority of Iris action can be played by simply skipping over the enemies or killing them in like 1-3 hits.
All in all though, I don't really see why anyone would be comparing the two. The two games clearly have a different design philosophy. Samurai sacrement has lots of game changing items to pick up while Iris action has few if any. Iris action depends more on its game over CG animations than its sprite animations while in samurai sacrement this is the opposite. Samurai sacrement is best compared to other linear item hunt games (i.e games where the level is linear but you want to find items hidden in the level) such as eroico, destroy destiny kanon chan or lab still alive.
Really both games are great and its hard to recommend one over the other. It really just devolves down to preference in terms of what kind of H-content you like seeing.
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