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ACT Abandoned [musfan] Melody Blood


Re: Melody Blood

I totally missed that this game had a Patreon/Enty. My fault.
 
Re: Melody Blood

I wish I can pledge for the enty version, but I need to wait for 2017 public vers, it seems :(
 
Re: Melody Blood

I've enjoyed the demo's so far and can't wait for the final product to be released.



I had a longer post detailing of all the moves in each stages, but I was forced to log out when I tried posting it.
 
Re: Melody Blood

Neat! Thanks a lot for posting. Looks very promising, especially the double-team attacks.

For the gallery: would it work to have a character switch button, which unloads all current character animations and loads the new character's when pressed? If there are still too many animations, there could be two "pages" of enemies.
 
Re: Melody Blood

Chinese happy new year!

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A first H-attack in game are coming out on Enty/Patreon version!:cool:
 
Re: Melody Blood

I see. It looks kinda hard to see on that screenshot though XD

Maybe that Green mecha guy isn't the best candidate cuz he has so many objects.
 
Re: Melody Blood

Isn't this animation already in the gallery?
 
Re: Melody Blood

Tried the updated version. Good work as always!
The game balance is good to me for difficulty above easy.
But for easy difficulty, damage by enemies looks a bit too much, especially for Nina (very fragile), considering the initially short life bar.
The enemies are like one time stronger than the previous version.
 
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Re: Melody Blood

I'm pretty sure you should check the gallery of the 7-14-2016 version because its already in there :rolleyes:

Oh shie-eet! I somehow didn't remembered that one!
So yeah i am the one to blame here. Please don't hate me. :(

When Nanaya said "a first H-attack" i thought it was a brand new H-attack, and unfortunately i kinda skimmed the "on Enty/Patreon Version!" part, meaning, that animation isn't entirely newly created, just newly implemented for the main gameplay. :p
 
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Re: Melody Blood

Is free version trial updated yet? :D
 
Re: Melody Blood

Oh shie-eet! I somehow didn't remembered that one!
So yeah i am the one to blame here. Please don't hate me. :(

When Nanaya said "a first H-attack" i thought it was a brand new H-attack, and unfortunately i kinda skimmed the "on Enty/Patreon Version!" part, meaning, that animation isn't entirely newly created, just newly implemented for the main gameplay. :p

I don't even have patreon/enty version. It's in the last free version!
 
Re: Melody Blood

I have the patron version, the animations are a little different, a little smoother with more moving parts.
 
Re: Melody Blood

I don't even have patreon/enty version. It's in the last free version!

Precisely! So NanayaBKN is saying that the demo on Enty/Patreon will finally be updated with that animation, and will be present in the main gameplay, not just in the gallery!

I have the patron version, the animations are a little different, a little smoother with more moving parts.

And as said by Shadowgunc, it seems the animations are also getting a sweet optimization! :D
 
Re: Melody Blood

Really love the new voices for Natane and Arianrod, and the game is coming along very well.


And I'm sorry ahead of time, but I shall kinda spoil those who don't have the up to date with all of the information I have.

Natane- Human?
Arianrod- Android
Nina- Vampire?


Stage 1: Gaude (Start at 1 > 3 Max), Blaude (Start at 1 > 2 Max)
Unwinnable
Energy Draining = 12
Natane – 5 (1 Blaude, 4 Gaude)
Arianrod – 3 (1 Blaude, 1 Gaude, 1 Blaude & Gaude)
Nina – 4 (1 Blaude, 3 Gaude)

Stage 2: Zombie (Start at 3 > 3 Max)
Unwinnable
Energy Draining = 6
Natane - 2
Arianrod - 2
Nina - 2

Stage 3: YE Spider (Start at 3 > 3 Max), YE Tank(Spawn at 2 > 2 Max) , NIGEL (Spawn at 1 > 1 Max)
Winnable
Energy Draining = 2
Natane – 0 (Bear hugging)
Arianrod – 2 (1 YE Spider, 1 NIGEL)
Nina – 0 (Body slamming)
H content - Arianrod

Stage 4: Shuma-Slime (Spawn at Unknown > Unknown Max), Shuma-Cuttle (Spawn at Unknown > Unknown Max), Pupa (Spawn at Unknown > Unknown Max), Shumako (Start at 1 > 1 Max), Shuma-Mucus (Spawn at 1 > Unknown Max)
Winnable
Energy Draining = 15
Natane – 4 (3 Shuma-Slime, 1 Shuma-Cuttle, 1 Shuma-Mucus)
Arianrod – 4 (3 Shuma-Slime, 1 Shuma-Cuttle, 1 Shuma-Mucus)
Nina – 4 (3 Shuma-Slime, 1 Shuma-Cuttle, 1 Shuma-Mucus)
H content - ? - (Shuma-Mucus = Arianrod)

Stage 5: Zombie (Start at 2 > Unknown Max), Gaude (Spawn at Unknown > Unknown Max), Pump soldier (Spawn at Unknown > Unknown max), Pump (Spawn at Unknown > Unknown Max)
Winnable
Energy Draining = 21
Natane – 7 (2 Zombie, 2 Gaude, 3 Pump)
Arianrod – 6 (2 Zombie, 1 Gaude, 3 Pump)
Nina – 8 (2 Zombie, 3 Gaude, 3, Pump)

Winnable/Unwinnable = The match keeps going on
Spawn = Comes in later during the battle
 
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Re: Melody Blood

Really love the new voices for Natane and Arianrod, and the game is coming along very well.


And I'm sorry ahead of time, but I shall kinda spoil those who don't have the up to date with all of the information I have.

Natane- Human?
Arianrod- Android
Nina- Vampire?


Stage 1: Gaude (Start at 1 > 3 Max), Blaude (Start at 1 > 2 Max)
Unwinnable
Energy Draining = 12
Natane – 5 (1 Blaude, 4 Gaude)
Arianrod – 3 (1 Blaude, 1 Gaude, 1 Blaude & Gaude)
Nina – 4 (1 Blaude, 3 Gaude)

Stage 2: Zombie (Start at 3 > 3 Max)
Unwinnable
Energy Draining = 6
Natane - 2
Arianrod - 2
Nina - 2

Stage 3: YE Spider (Start at 3 > 3 Max), YE Tank(Spawn at 2 > 2 Max) , NIGEL (Spawn at 1 > 1 Max)
Winnable
Energy Draining = 2
Natane – 0 (Bear hugging)
Arianrod – 2 (1 YE Spider, 1 NIGEL)
Nina – 0 (Body slamming)
H content - Arianrod

Stage 4: Shuma-Slime (Spawn at Unknown > Unknown Max), Shuma-Cuttle (Spawn at Unknown > Unknown Max), Pupa (Spawn at Unknown > Unknown Max), Shumako (Start at 1 > 1 Max), Shuma-Mucus (Spawn at 1 > Unknown Max)
Winnable
Energy Draining = 15
Natane – 4 (3 Shuma-Slime, 1 Shuma-Cuttle, 1 Shuma-Mucus)
Arianrod – 4 (3 Shuma-Slime, 1 Shuma-Cuttle, 1 Shuma-Mucus)
Nina – 4 (3 Shuma-Slime, 1 Shuma-Cuttle, 1 Shuma-Mucus)
H content - ? - (Shuma-Mucus = Arianrod)

Stage 5: Zombie (Start at 2 > Unknown Max), Gaude (Spawn at Unknown > Unknown Max), Pump soldier (Spawn at Unknown > Unknown max), Pump (Spawn at Unknown > Unknown Max)
Winnable
Energy Draining = 21
Natane – 7 (2 Zombie, 2 Gaude, 3 Pump)
Arianrod – 6 (2 Zombie, 1 Gaude, 3 Pump)
Nina – 8 (2 Zombie, 3 Gaude, 3, Pump)

Winnable/Unwinnable = The match keeps going on
Spawn = Comes in later during the battle

All this thing makes me want to see it :(

If only my stupid currency isn't too high I'd pledge in a heartbeat.
 
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