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RPG RPG Maker Loli [ミューテーション] Mutation / ミューテーション (RJ01108683)


sickle

Jungle Girl
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Thread updated on July 9th, 2024 following the game's release. Original OP preserved in spoiler below.

mutation_01.jpg

(with demo)

Main fetishes

Enforced orgasm, restraints, perversion-enhancing debuffs, clothing damage, mana drain.
Game features mostly non-human enemies. Artstyle and protagonist's small chest warrant a precautionary loli tag.

I'm pretty sure the characters are intended as adults ingame, but this guy REALLY doesn't feel like drawing titties.
mutation_01z.jpg mutation_04.jpg mutation_02.jpg mutation_03.jpg
mutation_05.jpg mutation_06.jpg

Story

Cute magician Mute wakes up in a dungeon, with no memory.
She rescues a witch, Sheere, from a perverted slime, and they go to the nearby village, where Mute discovers that this rescue was unwarrented and illegal — since Sheere was currently just "doing research".
See, this dungeon is famous because none of the monsters in the dungeon attacks lethally -- all they do is molest you sexually so you can climax and they can drain your mana, making it a premium destination for adventurers that want to practice their skills without risk, and also for perverts that want to "do research".
Sheere, seeing Mute's plight, allows her to stay at her house and supports her, and Mute begins exploring the dungeon to find her lost memories — and, soon, also to research the lethal monsters suddenly appearing in the dungeon. Monsters that, strangely, are using the same type of magic Mute uses…

Dungeons and combat

Dungeon has four parts, done in succession.
  • Forest area. Plant monsters and slimes.
  • Cave area. Tentacles.
  • Mansion area. Animated objects.
  • Inner area. Hornier tentacles.
Excluding a handful of story fights, monsters won't try harming Mute — instead, they'll restrain her (three stages), strip her, or try to inflict statuses, until she's vulnerable enough and they can start the molesting. And the mana drain, but especially the molesting. Fight is over when Mute is brought to an orgasm three times — she'll find herself back at Sheere's house.
Mute can shake off one stage of restraints at the end of the turn — whether she is successful or not, she'll lose some hp from the effort, and the lower her hp the lower the chance of resisting.
Aside from offensive magic (mostly of the "spend more mana do more damage" variety), Mute has a spell that will instantly remove her restraints — but all her spells have a cooldown, and her stronger magic and restraint break have especially long ones, so timing is crucial.
As Mute's attacks become much less effective when she's restrained — plus enemies start stacking the hard debuffs, draining mana and doing stuff preventing you from casting spells (because is hard to chant incantations with a mouthful of tentacles) — once the molesting starts, usually the fight isn't ending quickly.
Fights with multiple enemies (three enemies can potentially toss you at restraint level 3, and you can escape one level per turn, do the math) can quickly turn into trips to Tentacle Town — population: you, consent: optional — so you may want to escape (or use an escape bomb if you were like, nah I got this, and Mute is now wrapped in three layers of dicking) . Unless you know what you're doing — read the "Crafting and spellcrafting" section if you want to know what you're doing.

Exploring and resting

Aside from chests, which you should definitely loot since they often contain matter and special spheres (more on thos later), dungeon is full of walkover collectable ingredients. Monsters will also drop their specific crafting ingredient.
As you explore the dungeon, you'll start stacking debuffs and running low on hp/clothing — although you can usually run to the next checkpoint since enemies allow a quick escape.
Moreover, the dungeon is littered with (mostly invisible) traps which will also inflict a debuff on you.
You can remove most of the statuses in town. At the Onen you can bathe to recover HP and clean slime, lewd crests etc, or repair your clothing with a magical sewing kit. Other statuses will wear off if you sleep as Sheere's house, but some will actually require consumables. Game includes a chart of conditions and how to remove them in multiple languages, including English.
Should you orgasm too much and become more sensitive than you'd like, you can reset that with the town nurse — who has horns because she's a beastfolk, so don't worry she definitely isn't a succubus, you shouldn't be concerned about the fact her treatments always make Mute pass out, what she does to her while she's defenseless is definitely something medically sound.
Townfolk will occasionally give you quests -- pays off to go through them every time you clear a dungeon section, since they're the only source of regular equipment in the game.
There's a shop at the guild for consumables. There's also the mysterious accessory shopkeeper at the beach, who asks for special spheres, and gives you accessories that impact the lewd experience, such as by making your clothing stay intact (or broken), giving you a reusable escape bomb, preventing Mute from resisting restraints… she's also definitely not a pervert, you can gauge how much of a pervert she is by visiting her once you buy her out, which also gets you some free clothing.

Crafting and spellcrafting

This is probably the most interesting part of the game.
At Sheere's, you can interact with a chopping board to craft items with materials dropped by monsters.
Several of these consumables are rather important stuff, such as healing potions (remember that Mute has no direct healing magic, so good luck with bosses without those) or bombs, which are one of your only damage options when Mute is in a molestation loop. You can also build quest items, and, crucially, Matter.
Matter is used for spellcraft, which you'll do with Sheere's assistance on the sphere near the entrance.
At first glance, Mute's magic isn't too exciting. She has few spells and, bar exceptions (your fire spell's DoT is invaluable, since it deals percentage damage to bosses' huge healthbars, and also is 100% effective even when you cast it at your worst debuffing that would make all your other spells do 0 damage) they're mostly "use more mana, do more damage" deals.
Until you realize that each time you use one of your matter on a spell, you'll permanently learn a new spell, which is always stronger than the original. And given that there are 5 matter types and nothing's stopping you from using multiple, you can potentially get 6 variations of each spell. Furthermore, using a specific matter might unlock a new, even stronger spell instead (you'll be able to tell with the little star in the name) — for example, the "wide" matter will turn your fire spell in an AoE, and the "light" matter will turn your HP drain spell in an MP drain.
If you get stuck on a boss, usually experimenting with matter is far more efficient at making Mute stronger than levelling up.
Provided you want to win, and don't want to do… y'know… "research".

"Research" the perv monsters

Gallery is accessible by writing on the diary in Sheere's house.
That's framed ingame as Mute helping Sheere writing reviews for aspiring adventurers interesting in visiting the perv dungeon. So, you can read Mute's thoughts on the monsters, which is a neat extra, and you've got to climax to unlock stuff, which isn't neat at all imho.
Level one is unlocked by fighting the enemy. Level two and three (where you unlock the free fight) by getting orgasmed. Demo was 3 times for level 2 and 6 total for level 3, but final game seems have reduced that — not that I care, thankfully you can unlock everything by finishing the game and clicking on the "unlock all" crystal.
Would be neat if you could unlock everything from the start. Lucky you, I couldn't but you can, because I'm attaching a complete save.


Transalation and technical stuff

Can't find the Ci-En post, but the dev explicitly stated that "there might be surprises" regarding localization.
Let's hope, but in the meantime I managed a somewhat functional translation with this tool. Incomplete, bit shitty, but I could navigate much better.
Also remember this amazing trick if you want to override the game's awful nigh-unreadable font.
Finally, if you wanted to get the game... well, it can't be posted here because loli rules, but, well... there are other forums.

Edit: Game has now . Best you could ask for.


First game of what I understand to be a newly formed group.
Demo came out October 13th, 2023 — so, recent as I write.

It's another of those RPGs with the big sprite character that gets molested.
As of now, it kind of reminds me most of Magical Girl Luna or Magic detective Fionne. Not as good as either of those, but it's barely started, so let's hope.
The primary fetish seems to be grabs. Significantly more sex than in something like Luna, though.

In the demo, you explore a forest.
Every turn, enemies will either try to damage you, progress a grab (so you go, say, from having your leg grabbed by a slime, to being engulfed in it…) or damage your clothing.
You'll be less efficient in fighting as the grab progresses. As you're more grabbed, enemies will also start filling up your libido bar.
If you are doing any action (say, fighting or casting a spell) you'll also try and get out of a grab automatically. If you defend, you won't do that and enemies.
If your libido bar gets filled three times, you'll wake up at the house of your witch friend. As I understand it, they'll explain that you were rescued.
There is a variety of statuses you can get inflicted, which persist and are supposed to make you hornier / easier to molest, I think.
The little house between the town and the forest contains a bath that will restore you, and get new clothing when you lose yours. The many, many and then many times you lose yours.

Edit:
In the witch's house, there's some sort of alchemy table in the kitchen. I don't think enemies and environment drop anything usable -- just ingredients. So that's important, since you can only heal in battle with items.
If you go south in town, you'll get to the beach, where some lady with a portrait will sell you rings for 0. I have no idea what they do, and you can't equip them. Sorry, my mistake, actually, you can.
The accessories from the girl on the beach are equippable, in your bottom two equip slots. One disables your attempt to break out of grabs at the end of each turn, the other turns combat into full auto-battle. You can't access this shop until you beat the mid-boss of the dungeon (the robot thing).

  • Exit to the left of the room you start in
  • Rescue the witch from the slime that's trying to molest her
  • Endure the blah blah blah written in an unreadable bullshit font where even katakana are an insurmountable challenge.
  • When you can move, if you try to go out of town the guard will tell you no no.
  • Instead, go to the big building and talk to the girl with paper in front of her. I have no idea if you need to talk to the guard first.
  • Go freely to the forest, where you can get molested at your leisure
  • There's some sort of gallery in the witch's house, but I couldn't make heads or tails of it. I think it unlocks as you defeat more of a specific enemy? I know from the blog that it's supposed to get more entries that will make you horny.
Edit: This kind soul figured out the gallery.
The gallery has three levels for each (non-boss) enemy. The first level unlocks when you encounter the enemy the first time, the second after that enemy has made you climax three times, and the third after that enemy has made you climax six times. You need to unlock all three levels to be able to free battle the enemies. Boss enemies are fully unlocked after encountering them, though instead of the notes you can only free battle them and see their game over scene.
 

Attachments

  • mutation-save.zip
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Permanent Debuff/Weakening type of deal is my absolute favorite, hopefully its not just "Increased Sensitivity on X Part" and an actual debuff when something happens.
 
The accessories from the girl on the beach are equippable, in your bottom two equip slots. One disables your attempt to break out of grabs at the end of each turn, the other turns combat into full auto-battle. You can't access this shop until you beat the mid-boss of the dungeon (the robot thing).

The gallery has three levels for each (non-boss) enemy. The first level unlocks when you encounter the enemy the first time, the second after that enemy has made you climax three times, and the third after that enemy has made you climax six times. You need to unlock all three levels to be able to free battle the enemies. Boss enemies are fully unlocked after encountering them, though instead of the notes you can only free battle them and see their game over scene.

Decent game so far. Looks like in total there will be five stages (the demo takes you to the end of Stage 1). Actually feels pretty well polished for a game that was only announced in July...aside from the random freezes I keep getting. Also holy hell you weren't kidding about that font, what a nightmare.
 
Permanent Debuff/Weakening type of deal is my absolute favorite, hopefully its not just "Increased Sensitivity on X Part" and an actual debuff when something happens.

I think I remember the dev saying on the Ci-En that he considered them the most important thing (or a very important thing) in the game, and that he was determined to implement them well even if they were a programming challange.
I kind of can't figure out how the ones in the demo work, there are certainly plenty.

The accessories from the girl on the beach are equippable, in your bottom two equip slots. One disables your attempt to break out of grabs at the end of each turn, the other turns combat into full auto-battle. You can't access this shop until you beat the mid-boss of the dungeon (the robot thing).

The gallery has three levels for each (non-boss) enemy. The first level unlocks when you encounter the enemy the first time, the second after that enemy has made you climax three times, and the third after that enemy has made you climax six times. You need to unlock all three levels to be able to free battle the enemies. Boss enemies are fully unlocked after encountering them, though instead of the notes you can only free battle them and see their game over scene.

Great job man! Thanks for explaining, I'll add some of this stuff to the OP so future visitors don't have to wrestle with my uninformed bullshit.

Actually feels pretty well polished for a game that was only announced in July...

July?
Fuck, I had noticed that I kept seeing this game (RAVE-N, the Twilight Scramble guy, keeps tweeting relevant updates, and I check his tweets from time to time). I didn't notice it was because the guy is just updating this often.

Also holy hell you weren't kidding about that font, what a nightmare.

I know! I could've ranted more. You never realize how much something like a font matters until you see just how shit things become when it's fucked up.
 
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How easy is it to just simply change the font of the game (to the default one for example)?
 
Not super hard

1698261630900.png


Just go to www>fonts
Add a new font file you like
In gamefont.css, replace "nicoca_v2.ttf" with the name of the font you added.

The screenshot above is a result of the font I chose not even having Japanese characters in it, so it seems to have fallen back on some sort of default.
 
I checked the situation, since this dev works very fast, and indeed there seems to have been a lot of progress since I posted this thread.
They've even released a new version of the demo -- with several changes, including new test equipment, removal of that clumsy in-between room when you fast travel, and a menu entry where you can check your current weaknesses.

There's also a lot of info about chapter 2, which seems well underway.

Apparently, final version will have permament negative statuses, and will introduce a doctor character that can heal them.
By molesting Mute. Because why not.

 
I don't know if this has been brought up before, but in the last Ci-en update the author mentioned that they are aiming for a June release.

Obviously they are still quite early in development (content wise, they certainly seem to work fast), so I wouldn't put TOO much stock in that estimate, but it's an interesting bit of info nonetheless. It looks like they are finished the first two (of what looked to be five?) stages, so it's not entirely unrealistic. Just a bit ambitious imo.
 
Looks very nice and I love Energy Drain too!

~<3
 
Every once in a while I keep checking this blog.
Guy is keeping very constant, updates early each month and with a lot of content. He acknowledges that June is a tough deadline, but he seems to be keeping it for now. He's doing a fill stage every 2 months now, so he'd finish stage 5 right at the end of June — I'm not sure if that's even scheduled, or stage 4 is the last.
No point in reposting the pics you can just check on the blog, because the mods are plenty busy without having to scrutinize borderline loli ban galleries for the errant nipple, but here's the gist.
  • Stage 2 and 3 are finished. He's a good way into stage 4.
  • Stage 3 is themed around mechanical enemies (or borderline organic/mechanical, like mimics).
  • Stage 3 boss apparently doesn't even attack you, but just keeps equipping you with more toys.
  • Stage 4 has a mix of themes (tentacles, slimes, ghosts…).
  • Stage 4 boss is an alchemist, who looks like Mute with longer hair and adult-sized tits. Interestingly, it seems she gets molested with you during her fight.
Whatever the game will be when it's out, it's pretty inspiring to see a creator work this fast. Good part of it is that Mutation seems very streamlined.
Let's hope.
 
The collar and Eye color change is literally right up my alley, extremely excited seeing what the author's gonna cook.
 
Do not ask for a game for ANY reason. Asking for or alluding to links to game downloads is prohibited. Permanent ban.
can i have a download link
 
can i have a download link
The game isn't out yet, and the only demo is the one on DLSITE. There was NO reason to ask for a link, as there was no link to get that wasn't already posted.
 
The game isn't out yet, and the only demo is the one on DLSITE. There was NO reason to ask for a link, as there was no link to get that wasn't already posted.
They already got permabanned out of existence, no need to reply to them.
 
Strangely enough if you use rpg extractor there's like two scenes and two enemies that are not in the game's demo.
 
Strangely enough if you use rpg extractor there's like two scenes and two enemies that are not in the game's demo.

Often happens with demos, or even complete games. Incomplete scenes, or removed content, or things that are ready to go, but just aren't hooked into the game to be accessible yet.

Takes extra time to cut them out completely to make the demo. So people often don't bother.
 
The author states that the development has entered the final phase with planned release date at the end of June as well as some adjustment to the game, including items that allows you inflict debuff on yourself after beating the enemy, HP lost while struggling.etc
 
It's out.
or so it says in here.

 
The magic of Japan being in the future. Despite intellectually knowing that, somehow I always get surprised.
 
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