AGamerPassingBy
Tentacle God
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Re: Renryuu: Ascension [English] [WIP]
I want to ask something about this autosave function mentioned. Do this autosave have its own slot (slot 16 for example) that automatically rewritten everytime the game autosaves, or the game will automatically rewrites the last slot that saved before? It's the former, right? Can the developer control the times when the game autosaves? If it possible to make so that autosaves didn't occur within on-going events or parallel event-heavy sequences, then that should make autosave no difference at all to manual save, so game-breaking bug by autosaves can be averted.
But well in the end i would agree with the autosave function, because when the game actually succeeded on immersing you, and the game simply doesn't have any visual remainder for the player to save their game manually (like all of those Save Crystal or Things in old RPGs), then people tend to forget saving or creating back-up saves. Plus, in this regard i think RyenSaotome meant to use autosave AS the back-up, so we shouldn't rely too much on autosaves in the first place.
Still while we're at it, talking about back-up saves, the most frustrating thing to happen to me personally, is not "Encountering Game Breaking Bug After Hours of Play without Saving at All" but "Encountering A Seemingly Important and Possibly Game Route-Changing Conversation Choices After Hours of Play without Saving at All". For peoples like me who likes to explore all possibilities and outcomes in H-games, this is one of our nightmare
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Less necessary than being able to progress in the game at all i reckon.
And it's kinda their fault not bothering to save for 6 hours lol, i save every time i am about to talk to an npc or pick a quest.
Buuut... up2you i guess, just sayin'![]()
I want to ask something about this autosave function mentioned. Do this autosave have its own slot (slot 16 for example) that automatically rewritten everytime the game autosaves, or the game will automatically rewrites the last slot that saved before? It's the former, right? Can the developer control the times when the game autosaves? If it possible to make so that autosaves didn't occur within on-going events or parallel event-heavy sequences, then that should make autosave no difference at all to manual save, so game-breaking bug by autosaves can be averted.
But well in the end i would agree with the autosave function, because when the game actually succeeded on immersing you, and the game simply doesn't have any visual remainder for the player to save their game manually (like all of those Save Crystal or Things in old RPGs), then people tend to forget saving or creating back-up saves. Plus, in this regard i think RyenSaotome meant to use autosave AS the back-up, so we shouldn't rely too much on autosaves in the first place.
Still while we're at it, talking about back-up saves, the most frustrating thing to happen to me personally, is not "Encountering Game Breaking Bug After Hours of Play without Saving at All" but "Encountering A Seemingly Important and Possibly Game Route-Changing Conversation Choices After Hours of Play without Saving at All". For peoples like me who likes to explore all possibilities and outcomes in H-games, this is one of our nightmare
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