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RPG [nergalsnest] Zombie's Life (RPG Patreon game) RPGMaker


Re: Zombie's Life (RPG Patreon game)

Great game!

Two things should change tough.
1) When you exchange/give item, you should be able to set the amount. I find exchanging many medkits for bullets to Isabelle is tedious.
2) When you talk to Isabelle, either zombies should not move either you should be able to insta-exit the dialog. It really feels Isabelle is a psycho when you give her supplies while a zombie make its way to your tender self and she keep talking (let alone keeping her door shut).

Even if those two things aren't fix, I'll keep track of its futur evolution for sure ;)
 
Re: Zombie's Life (RPG Patreon game)

Well originally it was going to be added without a toggle at all, and pretty much in a way you later describe. I had it on my trello board lined up and enough people came to my blog complaining about that content being added that I said I'd make it optional.

I'm not against this suggested kind of content specifically, but there was enough backlash that made me reconsider it being part of the game.

Aw. That's a shame to hear, because that would've been great to see. Heh, guess I'll just have to stick with crossing my fingers for the slim chance that you'll re-reconsider in the future! Or do some kinda post-completion update. Comedy option: a not-sequel that's just an "evil path" remake of the same game. :D

Because yeah, I have to say that your writing seems genuinely good to me— probably some of the best that I've seen in an RPG Maker game— in raw terms. Enough so that I was immediately hooked when I first played the 0.2.3 build like three weeks after the public release! But I do kinda have to agree with Emerald Gladiator's point about how repetitive the various relationships seem going forward. I wouldn't say that's any fault of your *writing* though, as much as it is just an unfortunate consequence of being locked into such a narrow path of what you can do. When the protagonist is so reactive by nature (a perfectly realistic choice for how to write him, mind you) and he's the only one that you can use in every single scene... you're kinda stuck hitting a lot of the same notes just to make it logically work and reach the planned conclusion.

Since your current Patreon supporters seem to love those notes just fine, I don't actually think that's a major concern for you. But as an apparent minority of the game's audience, it does start to feel a bit like a prolonged victory lap with only one runner; sure, it can still be kinda fun to cross the finish line... but not really as interesting when you know that you're destined to win no matter what without even the illusion that you might NOT finish first. And that "power fantasy" approach of having every single relationship exist solely for the protagonist feels like it fundamentally clashes with the nature of a zombie apocalypse setting to me. The setting is so bleak and desperate, but the relationships are just a long string of him winning over girl after girl after girl. Which is a weird thing for me, because I'm usually not too keen on NTR stuff as a specifically-emphasized kink (if anything, playing it up annoys me), but the complete and total exclusion of any relationship or situation that doesn't cater 100% directly to the player gives the story a very bizarre tone-problem for me that I can't quite pin down.



Just to be clear, I hope this all doesn't come off as too needlessly critical or "this is how you SHOULD do it" backseat developing. Even if I don't personally enjoy it quite as much, A Zombie's Life still seems like it will be a great game and you're rightfully more beholden to your current Patreon supporters than you are to me as a single potential one. I'm just trying to give you as much honest feedback as I can for my own reaction to the game, both initially and after I found out about the changes, because I find it to be a fascinating discussion and rarely care enough about games to dissect them. It's all kinda hard to put into words, but I spent quite a bit of time pondering why such a simple decision would affect my excitement about the game so much, so I hope my thoughts come across as semi-coherent, haha. Whether or not any of it is particularly useful... well, that's entirely your call!
 
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Re: Zombie's Life (RPG Patreon game)

I got another extended idea for the "teenagers"

Once captured you could recruit them and ask them to defend a location.
They kept themselevs alive pretty well, if they are offered the resources to live some food, water and medicine they could easily defend a location.
If a location is "defended" it would be mostly clear of zombies and have some minor barricades up in key location to keep zombies out of the way.
This could interact with later game stuff, where a curtain "boss" will force them to leave a location and possibly trap them requiering rescue.

On that note, i dont like the whole "limited zombies" thing. I think a more random approach would work.
For the early game just keep 2 hidden figures, [number of zombies] and [interest]

[number of zombies] is just that, the current number of zombies that are wondering around in the location.
[interest] is the zombies interest in the location. This number is influenced by people visiting the location, noises(gunfire for example) in the loacation and if its defended.
This influences the number of zombies that will "appear" there the next day.
If you go in there a couple more zombies will apear the next day, scavange there a few times and you could become overwhelmed by the zombies.
Shoot a gun in the location and you will atract nearby zombies to move there(at there slow pace)
Once a defence of a location fails, forced or you ran out of resources to feed the defender. The number of zombies there the next day will be high as they where building up outside the barricades.

This will likely incentivise a different approach to scavanging, shooting wile effecting is not always the best choice.

Any thoughts?
 
Re: Zombie's Life (RPG Patreon game)

Aw. That's a shame to hear, because that would've been great to see. Heh, guess I'll just have to stick with crossing my fingers for the slim chance that you'll re-reconsider in the future! Or do some kinda post-completion update. Comedy option: a not-sequel that's just an "evil path" remake of the same game. :D

Because yeah, I have to say that your writing seems genuinely good to me— probably some of the best that I've seen in an RPG Maker game— in raw terms. Enough so that I was immediately hooked when I first played the 0.2.3 build like three weeks after the public release! But I do kinda have to agree with Emerald Gladiator's point about how repetitive the various relationships seem going forward. I wouldn't say that's any fault of your writing though, as much as just an unfortunate consequence of being locked into such a narrow path of what you can do. When the protagonist is so reactive by nature (a perfectly realistic choice for how to write him, mind you) and he's the only one that you can use in every single scene... you're kinda stuck hitting a lot of the same notes just to make it logically work and reach the planned conclusion.

Since your current patrons seem to love those notes just fine, I don't think that's a major concern for you. But as an apparent minority of the game's audience, it does start to feel a bit like a prolonged victory lap with only one runner; sure, it's still fun to cross the finish line... but not really as interesting when you know that you're destined to win no matter what.



Just to be clear, I hope this all doesn't come off as too needlessly critical or "this is how you SHOULD do it" backseat developing. Even if I don't personally enjoy it quite as much, A Zombie's Life still seems like it will be a great game. I'm just trying to give you as much honest feedback as I can for my own reaction to the game, both initially and after I found out about the changes. It's all kinda hard to put into words, but I spent quite a bit of time pondering why such a simple decision would affect my excitement about the game so much. Whether or not any of it is useful... well, that's your call!

Thanks for your comments, Nergal. I remember discussing with Anon42 his game (Crisis Point) in its infant stages on his ULMF thread and I'm impressed with where his game is now. His reception and reasonable responses to my feedback was arguably the main reason why I became a patron, regardless of whether he took one of (my many) suggestions or not. I see the same in you, and it's something the best devs do, I feel.

I'm quoting Raiellyn because we seem to be in the minority and looks like we have some of the same ideas. I do like the optional/alternative "darker" storyline (especially because I'm a bit sad without the rape in the game, as I think it presents a more appropriate feel), but I'm not sure how that could possibly be implemented from a dev standpoint (I can see it happening as a non-dev, but the under-the-hood coding might be a bit difficult).

But I also wanted to echo his sentiment that in no way are we intending to be backseat devs; regardless of whether the game progresses, I enjoyed playing the game as it is and it still has great potential.
 
Re: Zombie's Life (RPG Patreon game)

Guess I'll post it here since Nergal responds faster in this thread than Patreon/blog :cool:

Probably something nobody wants but it could lead/open up more scenes later on : make late night "counter-voyeur" with sis/mom/aunt/whoever else lives in the basement.

Explanation : MC comes upstairs at night to sleep but hears sis/mom/(aunt in basement ?) moaning [at least they make some strange noise that surprise him/he might think they're attacked or whatever] through their closed doors > he could sneak-a-peek at 1st (maybe not blatant door-slamming "I see what you're doing there" immediately) > gradually leading him to be bolder with his peeking/opening the door a bit wider over a few nights > then either jump in the fun with her (dialogue in-between steps might suggest he likes what he sees) OR creak too loud and get busted (fun can still ensue though ;))

Pretty long and winding description aside, it might provide a few ideas for story scenes and keep the MC "pure" since he might not understand what the girls are doing until later in the line when he either goes up and asks them [day talk or open the door directly] or get busted and "join in the fun since you saw me and all" :rolleyes:.
 
Re: Zombie's Life (RPG Patreon game)

I'm thinking that I guess I expect zombie games to have more rapey undertones to it, because the zombie genre shouldn't be something you necessarily enjoy if you know what I mean. Without that sort of forced element, it's like a bad porno where everyone gets horny and fucks during a zombie apocalypse and the entire ambiance goes to hell. Zombie games are SUPPOSED to be dark.

You bring up a very good point here that even I didn't even take into account. Yeah, I can definitely see how the flow of the rest of the H-scenes can be very samey and it kills the tone of it being a zombie game where you're supposed to be fearful of getting overwhelmed and losing loved ones. When you start racking up the bullets and permanently killing off zombies in the streets, the game gets fairly easy if you don't get seriously unlucky with RNG for food/water searches like I did.

Which gave me an idea:

What if there is a character (or characters) that the player develops attachments to and, later on down the road with the main storyline, the player is in constant danger of losing that character permanently if they make the wrong choices (some defense to cheap savescumming)?

It's a bit cliche, and I'll admit, the idea is generally based around what Telltale's The Walking Dead (season 1) did with Clementine. She's that character that I just had to protect with my life even if it fucked over the other characters, and it's all because her character was developed really well in my opinion. But you know, it would spice up the current formula of the game, and definitely make it a helluva lot more interesting than it already is.

Something like that could also retool the current infrastructure of the game where not returning with food/water equals game over after a couple of days; just have family members die permanently.


For example, something along the lines of adding in quests like finding the ring and guitar for your mother and sister... but to give them character-specific weapons to equip that will keep them safe on scavenging runs? That way, anyone not interested in that sort of content would be able to avoid it entirely while also getting more gameplay and character interaction out of it that plays up the protagonist's hero complex and his need to protect his family.

This is also a really good point as well. I didn't agree with the decision for a vote to completely kill off content that could easily be set as optional. That's the definition of optional content: you don't have to do it, it's not being forced down your throat, and it can easily be avoided by "doing X action", in this case, equipping your family members with weapons, as you had indicated.
 
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Re: Zombie's Life (RPG Patreon game)

You bring up a very good point here that even I didn't even take into account. Yeah, I can definitely see how the flow of the rest of the H-scenes can be very samey and it kills the tone of it being a zombie game where you're supposed to be fearful of getting overwhelmed and losing loved ones. When you start racking up the bullets and permanently killing off zombies in the streets, the game gets fairly easy if you don't get seriously unlucky with RNG for food/water searches like I did.

Which gave me an idea:

What if there is a character (or characters) that the player develops attachments to and, later on down the road with the main storyline, the player is in constant danger of losing that character permanently if they make the wrong choices (some defense to cheap savescumming)?

It's a bit cliche, and I'll admit, the idea is generally based around what Telltale's The Walking Dead (season 1) did with Clementine. She's that character that I just had to protect with my life even if it fucked over the other characters, and it's all because her character was developed really well in my opinion. But you know, it would spice up the current formula of the game, and definitely make it a helluva lot more interesting than it already is.

Something like that could also retool the current infrastructure of the game where not returning with food/water equals game over after a couple of days; just have family members die permanently.

I like the idea, and it really does give some "darker" undertones to the game (it's REALLY easy so far, as in I can just grind a bit, stockpile stuff, and be fine RoG. Even if I didn't shoot a single bullet, it's easy enough to kite zombies anyway, and I honestly don't think I've ever used medicine on myself). TWD's storyline arc is an especially helpful example here, because it's not just a "Fire Emblem" sort of losing your character permanently, but you're forced to make emotional decisions which aren't black or white, yet are drastic enough to guide the story to a grayish ending.

My only problem is that it's probably REALLY difficult to set up a story like that in terms of coding. So far, Nergal's characters are fairly essential to the game. Losing any of your family members (well, perhaps your aunt can be expendable) appears crucial to your interactions with not only the rest of them but with the rest of the story as well. Isabella is the same way. However, I could see something like that with Sonya or Perez, and I'm sure Nergal could create "keepsake but optional" characters for this particular purpose too. It does make sense considering you have your family members scavenge for you, weaponless, and they return (after being surrounded by zombies) unscathed.

Although I like Raiellyn's suggestion for a +New Game/optional "choice" methods for alternative 'rapey' content much more (given that's my thing), I think having permadeath allies would be a great way to break the vanilla-ness of the current invincible characters.
 
Re: Zombie's Life (RPG Patreon game)

On the idea of the addition of a "darker tone" story:
I have a pretty solid hunch that what drew allot of people to this game is the cutesy, consencual and innocent feel it has.

(Now this might sound like a harsh opinion, yeah I think I have to state that now):
I feel the addition of said "darker" content would be at the loss of the content all these people are there for.

On the other hand i think Omnikuken has the right idea of expanding on the innocence progression.
 
Re: Zombie's Life (RPG Patreon game)

I don't like the idea of loose a loved one, this mean that after all the time and work I spent for conquer her I have to pay attention on all the things around for not loose her and if I don't want to loose anyone this will become a big stress and can take to quit the game

I agree on the thing that the game become too easy if the zombies don't respawn and/or you farm a large quantity of bullets for this reason I think some solution and you guys can say what you think
- when you clean a place they respawn after some time (like pass 2-3 days and they respawn)
- if the player fully clean a place new zombies appear in the streets (a very hell if you have too much items and you are slowed by them), (NOTE: I don't remember if this happen already), the zombies respawn when you leave the map (they desappear temporarily)
- when you clean a place the zombies become more dangerous and need more bullets for kill one (number of hit = number of place cleaned)

Another thing that can be added in the game is capture zombies for Isabelle (note that till now I never start her storyline) for study them, if play good this can be used for lead some H-event like Isabelle that reward him for the captured zombies or, after some time, a H-event with some regenerated female zombie that after some experiment become submissive and let you do what you want with her... this is a zombie game so some zombie sex I think fit inside it... yes, this was a two-way sentence
 
Re: Zombie's Life (RPG Patreon game)

Nergal might have some of these darker overtones available with the monster that escaped from the lab. I did like the cutsey overtone in a dark theme, considering that the MC is a kid that sort of helps. He has to explore the city and get out a lot, see a bunch of stuff, yet still sort of maintain himself; though little of that is touched on in the story. You'd think some kid would tend to either get emotionally bottled up searching corpses all the time, or become pretty cold to it all.

Once Isabella gave some background to the virus, and we see the effect on her, the mother and sister thing makes a bit more sense. Until then it was just the usual family/incest thing in a new setting.

I agree it gets easy to clear a path, I know I have done a bit of grinding and traded enough with Isabella to clear out all my scrounge locations. So I can send anyone to any location and no Z's. I feel its half reward, but also removes some aspects of the game, having a zombie randomly move in to a cleared area might be useful. Maybe with the monster, once it makes an appearance, but Nergal might already have ideas on this.

Keepsake characters can be fun, forcing the MC to go to places he doesn't want to go, or maybe find that the house is surrounded due to some other character somehow attracting the Z's. It's a nice idea that adds an element to the story. Maybe a bit more of a challenge getting any other characters home, or perhaps even when sending them out to scavenge they get caught in the street. Definitely gives some options and less randomness to go out and find stuff all the time.
 
Re: Zombie's Life (RPG Patreon game)

Nergal might have some of these darker overtones available with the monster that escaped from the lab.
Spoilers much, jeez dude...

This is another one of the doubts i have with the game, while theres only been hints at it this could completely kill the entire game for me.
 
Re: Zombie's Life (RPG Patreon game)

On the idea of the addition of a "darker tone" story:
I have a pretty solid hunch that what drew allot of people to this game is the cutesy, consencual and innocent feel it has.

(Now this might sound like a harsh opinion, yeah I think I have to state that now):
I feel the addition of said "darker" content would be at the loss of the content all these people are there for.

On the other hand i think Omnikuken has the right idea of expanding on the innocence progression.

Hmmm...I didn't think about that. That's a rather odd atmosphere to desire, but to one's own. If that's the case, I'm at a loss for words how that could align itself with good storywriting and creative, original H-scene ideas (or how that could appeal to me personally), but Nergal's gotta appease his target demographic (Patreon whales), I guess. If anything, I could see the idea of an "alternative" route being an even more convincing argument for those who want a different experience of the game.

At the very least, even aside from the story, the gameplay should be more interesting. It's too easy right now. Not just easy but routine.
Btw, what exactly would kill the game for you?

I don't like the idea of loose a loved one, this mean that after all the time and work I spent for conquer her I have to pay attention on all the things around for not loose her and if I don't want to loose anyone this will become a big stress and can take to quit the game

I agree on the thing that the game become too easy if the zombies don't respawn and/or you farm a large quantity of bullets for this reason I think some solution and you guys can say what you think
- when you clean a place they respawn after some time (like pass 2-3 days and they respawn)
- if the player fully clean a place new zombies appear in the streets (a very hell if you have too much items and you are slowed by them), (NOTE: I don't remember if this happen already), the zombies respawn when you leave the map (they desappear temporarily)
- when you clean a place the zombies become more dangerous and need more bullets for kill one (number of hit = number of place cleaned)

Another thing that can be added in the game is capture zombies for Isabelle (note that till now I never start her storyline) for study them, if play good this can be used for lead some H-event like Isabelle that reward him for the captured zombies or, after some time, a H-event with some regenerated female zombie that after some experiment become submissive and let you do what you want with her... this is a zombie game so some zombie sex I think fit inside it... yes, this was a two-way sentence

That's a fair stance to take. Again, the excitement of a darker game is what motivates me. When I think of a zombie game, I think scary. I think horror. Although I'm not a fan of guro in H-games, I'd want something to draw me into the game through immersion with the fear of loss.

Furthermore, having invincible characters actually goes AGAINST your point. Why spend all this time on grinding for H-scenes with these characters when there's no danger in losing them? What's so important about these characters and why should you feel attached to them if you don't need to worry about them? Have you ever played Fire Emblem or Fallout (any current RPG), or basically any game with NPC allies and the permadeath mechanic? The characters I feel closest to are the ones I protect the most, obviously because I don't want to lose them. It gives me a reason to play and value them more. I'm not saying that you throw your allies to the wolves every time you ask them to scavenge, but along the lines of Raiellyn's suggestions, Nergal could introduce more weapons or health for your NPCs when scavenging so you could basically chose if they live or die (or get raped...I'm still wishing that were a game mode option, but I feel at this point I'm pressing my desires on Nergal).

Of course, if you're worried about losing a character, savespam, or just don't send them out at all. Hell, after you get their H-scenes, there's not really any reason to get your gals to scavenge anyway.

The suggestions you made are by no means wrong. They're extremely simple, basic, and easy to implement. I could definitely see Nergal making them in a future patch to challenge existing players. On the other hand, for me at least, it doesn't solve the gameplay problem. There's not any change in strategy. Seriously, I've gotten so bored I've grinded enough bullets to double-tap every zombie that respawns. And even without bullets, it's still too easy to kite zombies; usually I just play with one hand while navigating through the map (no joke intended there), because I just need WASD and Shift. I don't agree or disagree on the zombie respawn or increased zombie hitpoints (in fact, I suggested that a few pages ago). However, I don't think it solves the problem of mundane gameplay.
 
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Re: Zombie's Life (RPG Patreon game)

Btw, what exactly would kill the game for you?
Hmm... let me think of a blunt way to put it since im not allout to joke around anymore..

The games current atmosphere and writing is set by all the current content.
Said content is what people have played and backed the game for so its by logic expected to continue, right?

By completely switching the end of the game your basically putting up a middle finger to all the people who liked the content they where there for.

[I wont go any further as i dont want to offend anyone.]

When I think of a zombie game, I think scary. I think horror. Although I'm not a fan of guro in H-games, I'd want something to draw me into the game through immersion with the fear of loss.
"fear" and "horror" is not what i would expect in a porn game.
I can imagine all the current patrons who like the current game have the same stance.

Why spend all this time on grinding for H-scenes with these characters when there's no danger in losing them?
Not eveyone has the same idea. I ask "Whats the point in doing all this grinding if it can all be lost?"
 
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Re: Zombie's Life (RPG Patreon game)

Spoilers much, jeez dude...

This is another one of the doubts i have with the game, while theres only been hints at it this could completely kill the entire game for me.

You know, it could also just be a climatic encounter against the zombie 0 (dodge the zombie while shooting it), then an happy ending with the boy and his harem. Why do you think it will obviously be darker?
 
Re: Zombie's Life (RPG Patreon game)

Hmm... let me think of a blunt way to put it since im not allout to joke around anymore..

The games current atmosphere and writing is set by all the current content.
Said content is what people have played and backed the game for so its by logic expected to continue, right?

By completely switching the end of the game your basically putting up a middle finger to all the people who liked the content they where there for.

[I wont go any further as i dont want to offend anyone.]

Not eveyone has the same idea. I ask "Whats the point in doing all this grinding if it can all be lost?"

Valid point. But I think you overlook that just because a game is progressing along a certain line, it doesn't mean the game cannot evolve. Personally, I think with the landscape of H-games, you need to find something to distinguish yourself from the humdrum of myriad other smut creators. There's lots of shota out there. Lots of incest. WAY lots of zombie games. What makes this one so different? I get you wanna appease the people who pay you most. But as a content creator, are you working for them, or for yourself? When does your vision become lost? And if you continue to simply cater to the lowest common denominator, while you give them what they want, you're not necessarily creating a great product for the rest of the community. Again, I'm not saying you're wrong, and I'm not saying I'm right. I'm just thinking that there's another way of thinking about this, than just "people want it, so Nergal should do it."

Also, you don't need to subject yourself to victimization and pariah yourself. We've moved past that.

"fear" and "horror" is not what i would expect in a porn game.
I can imagine all the current patrons who like the current game have the same stance.
Not eveyone has the same idea. I ask "Whats the point in doing all this grinding if it can all be lost?"

heh, I knew I'd be misunderstood when I wrote that. My point is that I want my smut to be exciting. Dangerous. You don't often get allies in H-games, and even when you do, they're usually the typical J-RPG characters who 'faint' and just get revived later. I stop playing those games because there's no connection to those characters; again, why should I care about them if they're invincible?

What's the point of grinding when it can all be lost? LOL, let's simplify that even more. What's the point of grinding PERIOD? To win? If that's the case, why grind at all, given the game is so easy and you can't lose anything as of now.

If there's no danger in losing, IMHO, there's no point in playing the game. I can find a save file and check out the anims or look at the graphics folders for scenes if I just wanted H-content. No, not everyone has my mentality. But if I also may be blunt, I'm going to say that the opposite mentality seems to me incredibly gratuitous and shortsighted. You're going to get bored of playing the game without any concern for things of value in the game. In game theory, losing, and the purpose of losing, is an incredibly important aspect.

And I'll reiterate as well that I'm not saying you won't be able to control how/if your allies survive; I support the idea that you can protect your allies with equipment or increased stats if desired. Again, if you're also paranoid, feel free to savespam. Lastly, that's why these are KEEPSAKE/optional characters and not necessarily your central characters (e.g. your family).

Anyway, that's a more minor point for me, so I'll stop there for now.
 
Re: Zombie's Life (RPG Patreon game)

I'm with what B00marrows say



If I have to loose someone than don't complicate my life making me grind like a crazy for than "shoot" in the screen a giant troll face that say "sorry bro but I don't care about your hard work and effort, I decide that you worked for nothing", from my point of view there is only a reaction that is "rage quit"

Again, that's a completely understandable position. I do want to ask why you're playing the game though? We're not all playing for H-scenes. My argument is that, if you did a good job in defending your characters, you SHOULDN'T be losing them. If you can't protect them, do you deserve to actually have them, and do you deserve to reap the rewards of H-content with them? Once again, I'm absolutely not in favor of randomly losing characters. Rather, I think the potential to lose them, if you didn't protect them, is something I'd support.

(Sorry if that comes across as me saying "if you rage quit a game for that reason, you must suck at gaming", as it's not what I intend to say...although it is a little what I'm thinking, lol).
 
Re: Zombie's Life (RPG Patreon game)

Valid point. But I think you overlook that just because a game is progressing along a certain line, it doesn't mean the game cannot evolve. Personally, I think with the landscape of H-games, you need to find something to distinguish yourself from the humdrum of myriad other smut creators. There's lots of shota out there. Lots of incest. WAY lots of zombie games. What makes this one so different? I get you wanna appease the people who pay you most. But as a content creator, are you working for them, or for yourself? When does your vision become lost? And if you continue to simply cater to the lowest common denominator, while you give them what they want, you're not necessarily creating a great product for the rest of the community. Again, I'm not saying you're wrong, and I'm not saying I'm right. I'm just thinking that there's another way of thinking about this, than just "people want it, so Nergal should do it."

Also, you don't need to subject yourself to victimization and pariah yourself. We've moved past that.




heh, I knew I'd be misunderstood when I wrote that. My point is that I want my smut to be exciting. Dangerous. You don't often get allies in H-games, and even when you do, they're usually the typical J-RPG characters who 'faint' and just get revived later. I stop playing those games because there's no connection to those characters; again, why should I care about them if they're invincible?

What's the point of grinding when it can all be lost? LOL, let's simplify that even more. What's the point of grinding PERIOD? To win? If that's the case, why grind at all, given the game is so easy and you can't lose anything as of now.

If there's no danger in losing, IMHO, there's no point in playing the game. I can find a save file and check out the anims or look at the graphics folders for scenes if I just wanted H-content. No, not everyone has my mentality. But if I also may be blunt, I'm going to say that the opposite mentality seems to me incredibly gratuitous and shortsighted. You're going to get bored of playing the game without any concern for things of value in the game. In game theory, losing, and the purpose of losing, is an incredibly important aspect.

And I'll reiterate as well that I'm not saying you won't be able to control how/if your allies survive; I support the idea that you can protect your allies with equipment or increased stats if desired. Again, if you're also paranoid, feel free to savespam. Lastly, that's why these are KEEPSAKE/optional characters and not necessarily your central characters (e.g. your family).

Anyway, that's a more minor point for me, so I'll stop there for now.

Give me 5 RPG Makre games about shota that are avaliable in english.

Or give me 10 realy decent once even in japanese.

I will be waiting.
 
Re: Zombie's Life (RPG Patreon game)

Give me 5 RPG Makre games about shota that are avaliable in english.

Or give me 10 realy decent once even in japanese.

I will be waiting.

Is that the appeal of the game? I suppose there aren't many English shota games, for good reason.
LOL, challenge accepted. Give me a sec then. I know for sure I'm gonna have to clear my search history on this one. -___-' (shota isn't even my main thing, so this is more to appease you).

EDIT: I'm gonna pause my search and say that I do know quite a few games WITH shota, but not many that center on it. Is that your point?
 
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Re: Zombie's Life (RPG Patreon game)

Is that the appeal of the game? I suppose there aren't many English shota games, for good reason.
LOL, challenge accepted. Give me a sec then. I know for sure I'm gonna have to clear my search history on this one. -___-' (shota isn't even my main thing, so this is more to appease you).

Go ahead - maybe you will dig up something I dont know about.

Truth is Zombie Life is basicly 2nd Shota-centered game ever in english side of H-gameing.

1st is ofc UxL

Closest to 3rd one is The Long Vacation game - but 1st it isnt RPG maker, and it is abandoned.

Thats all

Rest is about 18+ teen males and such.

Even in Japan there isnt that many good games centered about Shotacon, and thouse that are mostly
A) Visual Novels (arround 20 I know off, 5 of then maybe of decent quality)
B) Few Monster Girls games including Shota MC - but I hate them becouse they are mostly about reverse rape and fem-dom, vore etc.

There are ocasional Shota cameos in games - but 1 scene out of 40 doesnt make the game Shotacon one.

so overall VERY FEW Shotacon games at all.

Strange how there are tons of actual Porn videos shoot in japan that are labeled as Shota, featuring young looking actors pretending to be kids ...
There are 10+ shooting each month, and by the biggest porn companies too ! And some of them are realy well made - with normal plot and good acting !

Not to mention Shota in Manga - there are loads of it.

So pretend Shotacon in real-life-porn is ok, but Shotacon in games is somewhat shunned - very weird ...

Thats why I tresure every Shota game that is avaliable, more so if it is in english, and of such awesome quality as games Nergal creates !

And btw - Shotacon isnt my only fetish, I get of to many kinds, hell even vanilla stuff. But shotacon is so rare and so underexplored - every single piece of it is big deal.

But it is definetly one of the rarer fetish in porn-games right now. Thats why I reacted so "violently" to your coment about there beeing lots of shotacon-games arround.
If you look and compare it to lolicon - there is huge disproportion of content.
Even fake loli vs fake shota is like 10 to 1
 
Re: Zombie's Life (RPG Patreon game)

I do want to ask why you're playing the game though? We're not all playing for H-scenes.

I play games for the story and not only for the H-scenes.
I love happy ending and refuse the bad ones, for this reason I refuse and quit stories, anime, movie and games with bad endings
a little example of this is that I liked FFX as game but hated the ending, when a friend of mine said that with the FFX-2 they "fixed" that part I run in the near shop and took it closing the story with an happy ending
If applied to AZL then if I have to play and then lost one of the characters... no thanks, I quit the game.

BTW

I just thinked another thing about the game...
If the other characters have HP too then why don't use them?
this feature can work with this simple rules:
- the HP low of 1 point each time the player send the character to scavenge
- when they reach 0 can't scavange, if you try they say that they are too tired
- if you go where they are when they have 1 HP it's possible start the shooting minigame where the player "resist" against the zombies and then they move in the house
 
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