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RPG [nergalsnest] Zombie's Life (RPG Patreon game) RPGMaker


Re: Zombie's Life (RPG Patreon game)

Mmm, this is gonna be a long one... apologies in advance.
But I think you overlook that just because a game is progressing along a certain line, it doesn't mean the game cannot evolve.
Evolution is progressive and adaptive, adition of the unexpected is not evolution, it is change.
EG: Flipping a table is not evolution.

There's lots of shota out there. Lots of incest. WAY lots of zombie games. What makes this one so different?
"Shota+incest+zombie" you seem to have forgotten its concensual, has an aura of innocense and theres no necrophilia. Oh, also its english.

I get you wanna appease the people who pay you most.
Theoretically this comes down to a "jack of all trades, master of none" issue, The more different content you have the less content some will want.

Also, you don't need to subject yourself to victimization and pariah yourself. We've moved past that.
Are you sure? I dont think you are the only one with an opinion on that matter.

You don't often get allies in H-games, and even when you do, they're usually the typical J-RPG characters who 'faint' and just get revived later.
That has allot of issues, i personally dont like basing my fun on AI or "dice roles", both of those have issues and both can ruin my fun.

What's the point of grinding PERIOD?
Its called progression, its got a high basis in gaming as a whole. Clicker games abuse that basic strength of games the most.

If there's no danger in losing, IMHO, there's no point in playing the game. I can find a save file and check out the anims or look at the graphics folders for scenes if I just wanted H-content.
This is why i refused to become a $5 patreon, i dont want the art handed to me, i want the game. If i really wanted to i could cheat too, but whats the point in that? if you want to go down to it, whats the point in gaming all together? hmm? its all pointless in the end, it all means nothing.
Your idea of "challange" is a pointless addition of frustration. If i wanted frustration i would seek it elsewhere, like my depressing shitty life that i use gaming to escape from. Im not here for a "challange" im not here for frustration, im here for fun (and smut OFC, but really thats just more fun)

EDIT: sorry i dont want to ignore you:
Why do you think it will obviously be darker?
Sorry but doubt seems to be my instinctual reaction to almost everything. Its just how i am. :/
 
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Re: Zombie's Life (RPG Patreon game)

I play games for the story and not only for the H-scenes.
I love happy ending and refuse the bad ones, for this reason I refuse and quit stories, anime, movie and games with bad endings
a little example of this is that I liked FFX as game but hated the ending, when a friend of mine said that with the FFX-2 they "fixed" that part I run in the near shop and took it closing the story with an happy ending

You're like, missing a very big chunk of good games with very good writing and story because of that.

I don't mind bad ends if the story is good, but I hate bad games no matter the story (FFX-2). And yes, I do know that is my opinion, that's why I'm hoping FFX-3 gets made and redeems it.
 
Re: Zombie's Life (RPG Patreon game)

Mmm, this is gonna be a long one... apologies in advance.

Evolution is progressive and adaptive, adition of the unexpected is not evolution, it is change.
EG: Flipping a table is not evolution.


"Shota+incest+zombie" you seem to have forgotten its concensual, has an aura of innocense and theres no necrophilia. Oh, also its english.


Theoretically this comes down to a "jack of all trades, master of none" issue, The more different content you have the less content some will want.


Are you sure? I dont think you are the only one with an opinion on that matter.


That has allot of issues, i personally dont like basing my fun on AI or "dice roles", both of those have issues and both can ruin my fun.


Its called progression, its got a high basis in gaming as a whole. Clicker games abuse that basic strength of games the most.


This is why i refused to become a $5 patreon, i dont want the art handed to me, i want the game. If i really wanted to i could cheat too, but whats the point in that? if you want to go down to it, whats the point in gaming all together? hmm? its all pointless in the end, it all means nothing.
Your idea of "challange" is a pointless addition of frustration. If i wanted frustration i would seek it elsewhere, like my depressing shitty life that i use gaming to escape from. Im not here for a "challange" im not here for frustration, im here for fun (and smut OFC, but really thats just more fun)

EDIT: sorry i dont want to ignore you:

Sorry but doubt seems to be my instinctual reaction to almost everything. Its just how i am. :/

Gonna have to break this up into pieces (and also respond only to a few things, as I may be overtalking).

I don't agree with you on the definition of evolution. Change is part of evolution at its very core. Perhaps we disagree on what change is, or rather to what extent change becomes problematic, in which case that's fine.

I'll concede your point on what makes this game different. Angmir's response to me already had me reconsidering that point. I still think the game could be so much more, and the specific game ideal that I feel the game should be still has its niche as an unexplored genre. However, I do see that those three elements combine to make the game different...the English shota obviously being the key here.

I'm still not sure you understand my reasoning to losing characters--it wouldn't be random chance dice rolls or AI. Rather it'd be you controlling the fate of your allies in protecting them. It's as simple as: Do I want my scavenging ally to survive? Yes? Then follow them to a spot and shoot the zombies around them. Or provide them with better weapons/armor/stats. No? Don't. (I'm just giving suggestions on how to get them to survive; my point is more than they don't need to die out of RNGs or chance).

I expected you'd respond to my point about grinding. As a grinder myself (err...person who grinds RPGs), I understand how tempting those games are and what makes them appeal. But hell, those are BORING games. RPGs are made for people like me, and while I like grinding in RPGs (and know so many others do too), it gets to a point where you become bored of it and stop playing. Think of grinding RPGs--Borderlands, for example. How many guns can you stockpile? Or DMM games like Millenium Aigis. How many girls can you acquire? I love Skyrim and FO, but TBH, I never had the stamina to finish the games. I got to Lvl 50, had 5+ invincible allies, and waltzed through the games, much like I do this one, especially since the storylines sucked. Progression is good, but again, there comes a point where you need to change things up, otherwise it's not actually progress anymore.

Your point about not cheating and wanting to play the game IS my point. That's what I'm trying to say. I want the same focus on an enjoyable story (and yeah, maybe gaming's a black hole, but shhh, don't tell other gamers that). And I think you and I are gonna have to disagree on what "challenge" means. You see my definition of "challenge" as frustration, but I see it as a reason to play the game. I won't qualify what you see gaming as, because I'm not you, but I see your version of gaming as, well, rather meaningless as a mindless task. When it all comes down to it, we disagree on what "fun" is, which is completely fine and good. It's the dev's job (among others) to decide what 'fun' is, whom to cater to, and possibly how to make the game enjoyable for all.

I play games for the story and not only for the H-scenes.
I love happy ending and refuse the bad ones, for this reason I refuse and quit stories, anime, movie and games with bad endings
a little example of this is that I liked FFX as game but hated the ending, when a friend of mine said that with the FFX-2 they "fixed" that part I run in the near shop and took it closing the story with an happy ending
If applied to AZL then if I have to play and then lost one of the characters... no thanks, I quit the game.

BTW

I just thinked another thing about the game...
If the other characters have HP too then why don't use them?
this feature can work with this simple rules:
- the HP low of 1 point each time the player send the character to scavenge
- when they reach 0 can't scavange, if you try they say that they are too tired
- if you go where they are when they have 1 HP it's possible start the shooting minigame where the player "resist" against the zombies and then they move in the house

Well...to one's own, I suppose. Some people enjoy smut or gaming or whatever to escape from the 'bad endings' IRL, so I understand. I don't particularly like 'bad endings' either. But I think you mean to say 'sad endings', as 'happy' and 'bad' are not antonyms. In that case, there are plenty of sad endings in the world, in media entertainment, and in gaming; some of the most critically acclaimed and positively reviewed movies/shows/games have 'sad endings'. Even to that point, we're all gonna argue on what a 'sad ending/bad ending' is. Perhaps some food for thought for Nergal is to have optional multiple endings (see below) to appeal to a wider demographic, just like how most RPGs/grinders do. Otherwise, we may as well just watch early Disney movies and then shut our eyes and cover our ears when something bad happens. And in agreement with Xil, I don't mind a 'sad ending' or even a 'bad ending' as long as the story is excellent; if the bad guys win but the plot was captivating and makes sense, while I'd WANT the heroes to win, I could see myself still enjoying a movie or game like that.

And (I imagine this is getting ad nauseum), I'm not saying you're forced into a bad ending/sad ending. There are enough of those in H-gaming. I'm suggesting it be an option. You choose, by your diligence or negligence, whether you get such an ending (for your OPTIONAL character). If the majority of gamers just want a gratuitous experience without substance, by all means, Nergal should give them what they want. But for me personally, I enjoy games that are a bit more complex and require thinking and planning vs one that is "grind, shoot zombies, talk to girls and fuck them, repeat."

I don't have a problem with your suggestions. I don't see a real solution there either, since there's absolutely no reason for your family members to scavenge other than for H-scenes (if you're completely pathetic at scavenging and desperately need the 1 random resource they'll get for you). The optional Game Over (zombies getting in the house) is more interesting to me because it creates a new way to lose, but it's a rather mechanical one, since you'd be intentionally creating the GO/potential for GO by having your family members scavenge with 1 HP remaining.
 
Re: Zombie's Life (RPG Patreon game)

Rather it'd be you controlling the fate of your allies in protecting them. It's as simple as: Do I want my scavenging ally to survive? Yes? Then follow them to a spot and shoot the zombies around them. Or provide them with better weapons/armor/stats. No? Don't. (I'm just giving suggestions on how to get them to survive; my point is more than they don't need to die out of RNGs or chance).
There not many ways a game can play that kind of system out without either 1 AI or 2 RNG, as i said neither are fun.
Also to note sending npc's to search in the current game is more or less pointless as they gather fuck all, lol.
The other system i can think of is a minigame, which might be fun in theory... but this entierly throws the reason for the sending npc's off in the first place. They are meant to be an additional way to gain resources.
Altho looting minigame where you "defend" a location while the others loot douns like a good idea to me. "group scavanging" lots of noise, so lots of zombies but also lots of resources... Now thats an idea... im not sure tho, the combat is currently serverly limited...

Think of grinding RPGs--Borderlands, for example. How many guns can you stockpile? Progression is good, but again, there comes a point where you need to change things up, otherwise it's not actually progress anymore.
Borderlands loot system is literally a freaking dice roll where 99.99999% of the items you find will be worthless. Stockpiling resources that you literally required to continue playing is not the same.
When progression ends, the game is suposed to end. The current game has no ending, i dont think this is supposed to be an infinite survival sandbox thing. It's likely going to have an ending. who knows at this point?...nargal probably XD

Your point about not cheating and wanting to play the game IS my point. That's what I'm trying to say. I want the same focus on an enjoyable story (and yeah, maybe gaming's a black hole, but shhh, don't tell other gamers that). And I think you and I are gonna have to disagree on what "challenge" means. You see my definition of "challenge" as frustration, but I see it as a reason to play the game. I won't qualify what you see gaming as, because I'm not you, but I see your version of gaming as, well, rather meaningless as a mindless task. When it all comes down to it, we disagree on what "fun" is, which is completely fine and good. It's the dev's job (among others) to decide what 'fun' is, whom to cater to, and possibly how to make the game enjoyable for all.
On one hand you have gameplay progression which is required for story, on the other you have gameplay failure states that slowdown, halt or even reverse a games story and progression.
The more "challange" the more failure the more the progression is damaged, and inherantly theres loss of fun with every failure.

My instinct is to doubt everything.
A challange represents a inherantly high chance of failure, for some an imposobility.
Failure negates or delays progression, thats not fun..

Im that guy whos lived there life "down on there luck" and has just learned to "live with it".
If at any chance i can negate a chance of failure or disapointment i will.

Thats my stance on it anyway.
 
Re: Zombie's Life (RPG Patreon game)

Spoilers much, jeez dude...

This is another one of the doubts i have with the game, while theres only been hints at it this could completely kill the entire game for me.

What spoilers? All I had was conjecture, and a note on something you find by playing the game.

Nergal has never said much about it, but who knows. It could be a climactic thing, or nothing. Too early to say.
 
Re: Zombie's Life (RPG Patreon game)

Graphics look great, very good use of RPG Maker as well.
 
Re: Zombie's Life (RPG Patreon game)

Patreon/blog updated : he won't be made redundant and he's focusing all his time on making AZL 0.4 for next week, along with Urban Demons build 0.1 for this Monday.

Patreon price tier changed too : 10$ is god now with earliest builds, 5$ gets them a week later (and a week before free people).
 
Re: Zombie's Life (RPG Patreon game)

Patreon/blog updated : he won't be made redundant and he's focusing all his time on making AZL 0.4 for next week, along with Urban Demons build 0.1 for this Monday.

Patreon price tier changed too : 10$ is god now with earliest builds, 5$ gets them a week later (and a week before free people).



Glad hes ok on the job/life front.

Its a good change.
In my opinion its rather pointless. Most people will just wait for the newest free release as being drip fed a slightly delayed release is pointless if you just wait a little longer and its free. But thats my opinion.

I can still see some people jumping on it soon.
 
Re: Zombie's Life (RPG Patreon game)

Life of a necro zombie : version 0.4 is out for 10$ Patrons with lots of bugs fixes and 4 new scenes.
 
Re: Zombie's Life (RPG Patreon game)

Was kind of hoping he would add 1 more level to all skills. Carrying only 9 things gets a bit annoying.

That and when we finally get companions should make for a great update.

Either way I am glad we are getting a few more scenes, just hope they don't destroy our saves.
 
Re: Zombie's Life (RPG Patreon game)

^ A few solutions :

1- Restart and pump 5-6 point in STR to carry around 15+ items from the start
2- Go back a few pages and grab my save. I got 6 (?) STR and can carry ~18 items before slowing down
3- Read the spoiler

There's a new cheat room where you can view all scenes (even those you didn't unlock), craft stuff for free/spam materials and max all skills
 
Re: Zombie's Life (RPG Patreon game)

Was kind of hoping he would add 1 more level to all skills. Carrying only 9 things gets a bit annoying.

You can have more actually. Just don't leave Str at 1 at the creation. You can upgrade a stat twice during the game, so base stats are really important.

I recommand:
5 STR (so you can have up to 15 items, upgradable to 21)
2 VIT (2 HP is enough since you shouldn't take damage, and you can upgrade if you want)
4 AGI (It's fast enough, upgradable to the quickest search time if you want)
1 Talk (Useless)
5 Sense (required and upgradable).

1- Restart and pump 5-6 point in STR to carry around 15+ items from the start
5 is the max at the creation.
 
Re: Zombie's Life (RPG Patreon game)

Wait a minute. Is that a bug? You guys can carry 15+ but I have topped out at 9 and every time I try to level it up it says it is maxed.

My save is 2 updates old and I am playing the previous build (Behind the one that came out today).

Edit: Forget what I said. I may just restart when I get the new build since I think i did put a few points into Talk. At least this time I will know what I am doing.

Thanks guys!
 
Re: Zombie's Life (RPG Patreon game)

Wait a minute. Is that a bug? You guys can carry 15+ but I have topped out at 9 and every time I try to level it up it says it is maxed.

My save is 2 updates old and I am playing the previous build (Behind the one that came out today).

Edit: Forget what I said. I may just restart when I get the new build since I think i did put a few points into Talk. At least this time I will know what I am doing.

Thanks guys!

Stat cap is +3 levels above what you start out with.
 
Re: Zombie's Life (RPG Patreon game)

I always found the books to raise talk to be sufficient for what is available now. Unless current versions have changed that.

STR I maxed out and can carry 21 items, mostly my supplies were maxed for what I needed only having to get Scrap Metal, I would just load up in an area and drop the excess. Usually not worth going back more than once to a place when I only need one salvage item.
 
Re: Zombie's Life (RPG Patreon game)

Stat cap is +3 levels above what you start out with.

Isn't it : start +2 max and STR*3 carry ?

Wait a minute. Is that a bug? You guys can carry 15+ but I have topped out at 9 and every time I try to level it up it says it is maxed.

My save is 2 updates old and I am playing the previous build (Behind the one that came out today).

Edit: Forget what I said. I may just restart when I get the new build since I think i did put a few points into Talk. At least this time I will know what I am doing.

Thanks guys!

Use my save, less hassle ;)
 
Re: Zombie's Life (RPG Patreon game)

The new scenes look great. Really liking the progress and added things.
 
Re: Zombie's Life (RPG Patreon game)

So far I really love the setting. Always wanted to play a zombie survival game where you need to hold out with sexual themes.

Games like Project Zomboid. So to my knowledge this is the first and it's showing lots of promise. Keep it up.
 
Re: Zombie's Life (RPG Patreon game)

Starting with a higher Sense gives what kind of advantage, do you get less Nothing when scavenging or is there another advantage to that?

Other than Strength and Agility there hasn't been much I have seen that makes choosing the stats that important when starting?

Were there any changes to Officer Blaze or Ms Perez or were the scenes only for the family and Isabelle?
 
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