Re: Fountain of Mana - English H-Game ver. OCT27 OUT!
Ah yeah, the mine. The only place in the game that you really have to have potions for. If you don't have enough, you're screwed. I feel like the game would maybe benefit from having an automatic allheal on lvl up? The combat feels challenging enough to warrant a forgiving element.
Re: Fountain of Mana - English H-Game ver. OCT27 OUT!
How do I find Thomlin at night? I understand that you have to ask Aldis about him, but he only says that he will be inside the mansion tomorrow. Do I have to finish Aldis' events first?
Dishwasher job - when the game says "press left and right to wash dishes" Ravy just does walking animation on the spot forever and nothing happens when I smash left and right.
Re: Fountain of Mana - English H-Game ver. OCT27 OUT!
You need to walk into the barracks first. Basically the train of thought goes like this:
"Hey, I want to talk to Thom. He's usually out in the courtyard in the evening. I'll go there."
"Huh, he's not here. Well, maybe he went to bed early. I'll check the barracks."
"Odd, he's not in the barracks. Well, Aldis is outside, maybe he knows where Thomlin went. I'll ask him."
It's something that I might put a trigger and some text "I should talk to Thomlin, I wonder where he went? / Odd, he's not outside like normal, maybe he went to bed early?" in place to let the player know what's going on, because it does seem sort of abitrary at the moment.
Re: Fountain of Mana - English H-Game ver. OCT27 OUT!
I haven't really played past the 1st demo as of yet, but from what I saw here in the comments and remember from back then, I started to wonder about one thing.
It seems that one of the boys, if not both, is somewhat in love with Ravy. So I wonder, will there eventually be a possibility to create this sort of an NTR feeling if Ravy gets slutty enough, or something of the like. Not necessary a real NTR scenario.
Re: Fountain of Mana - English H-Game ver. OCT27 OUT!
To be honest, I gave it a chance, and I almost close it on the first 5 minutes.
I didn't like the art, and I thought the game mechanics would be searching things forever.
Then, I kept playing, and after 4 hours, I could say this is maybe the most promising game I've seen.
The art could be better, but I think I prefer it to the "always-the-same" japanese artists.
I love the way she has multiple options in every moment, and the script has a lot of work. (Also, variety on clothes is always good).
One thing you need to remember is the game isn't finished. Also remember that most 'events' and actions take a whole time-segment.... ie all day or night. IMO the maid job scene's are supposed to be spread out while your doing other events.
So rather than just binging the maid events day after day, the idea is you get the maid job on day 2/3 and do it then, then next 2 days do other things... like go to the mines with Aldris, then find the dog in the forest... then come back and do the next Maid event, then go and do the tower visit with Aldris followed by visiting Neel, then maid event again, etc.
The problem is a lot of the ppl doing this update have likely done all other content... so just trying to go for the new stuff, which makes the pacing of the maid events tedious and off-putting with having to wait out days & nights just to get to the next event. However, I feel that if it's done as it was obviously meant to be done... it likely shouldn't be an issue.
And what do you mean no combat? Better tell those damned bats in the mine that they don't exist!
I also have to agree with aethura about the dog jumping Ravy. I'm sure that it wouldn't be hinted at happening if it wasn't going to be a possibility. Why else have the previous owner mention that, and Ravy worry about it... and then give you the option to either permanently cool him off, temporarily cool him off or let his frustrations build up.
And as for cock-blocking, I'm playing through again... and go to hell Aldris. Not sure if it's intentional or not, but I've always disliked him... he comes across like a smug football jock you see in American movies & TV-shows, and Ravy is just another conquest target for him. Going the whole way with him... just didn't feel right to me, so time to say no-no to him.. black powder, make him climb ladders & sleep on the floor. Mwahaha.
I wonder if doing this will build up to a possible attempted rape scene if he gets frustrated enough. I hope Ravy gets the chance to fireball his balls off if he tries
You have good point, i agree that there is thing do between waiting if you haven't pleyd before but for player like me getting new scenes felt like chore
I had totaly forgotten the bats! My bad there, but its beend like 2 motns since i fought the bast so maybe thats why
Re: Fountain of Mana - English H-Game ver. OCT27 OUT!
Found one bug - if the game makes you back off from the wanker goblin into an obstacle, you get stuck and can't move at all.
Also the dish washing job needs some sort of graphical indicator or confirmation or something, I was really close to quitting or hitting F12 since there's no way to see hitting <- and -> is doing something until you've done it a million times and she says something. Speaking of hitting direction keys, the maid cleaning thing is impossible at least on my computer, the prompts flash past at blinding speed and then she says she made a bigger mess. Or is that intentional?
Speaking of hitting direction keys, the maid cleaning thing is impossible at least on my computer, the prompts flash past at blinding speed and then she says she made a bigger mess. Or is that intentional?
Nope, I usually get 2 or 3 prompts for cleaning. Getting the first prompt right makes it a bit better than it was before, getting the other (or the 3rd one) makes it clean.
I usually just pray I hit the first one right. I agree those prompts could be a bit longer on screen.
Nope, I usually get 2 or 3 prompts for cleaning. Getting the first prompt right makes it a bit better than it was before, getting the other (or the 3rd one) makes it clean.
I usually just pray I hit the first one right. I agree those prompts could be a bit longer on screen.
Yeah, those arrows pop-up without warning and go really fast.
Unrelated thing: I reached a part where Ravi doesn't want to go near to the goblin anymore. I guess that's it for the event so far, or am I missing something?
You have good point, i agree that there is thing do between waiting if you haven't pleyd before but for player like me getting new scenes felt like chore
I had totaly forgotten the bats! My bad there, but its beend like 2 motns since i fought the bast so maybe thats why
Trust me I know exactly where your coming from. I didn't find out there was even the dishawashing/maid jobs untill after I had done sometime like 90% of available content... so had to grind time away study'ing & sleeping to see the events. Pffft! But that's my fault for skipping places I suspected had nothing new... well, that was the wrong thing to do! lolz
As for the bats, I'm still curious as to whether there's anything planned about that mutated bat... or if that was designed as as non-needed boss-type fight.
I'll agree with others about the dishwashing job... untill I got the 1st pop-up of Ravy thinking to herself I didn't know if pressing left/right was actually doing anything. I'd agree that adding some visible cue showing something is happening would be a good idea.
As for the QTE's on the maid job... I'm of mixed thoughts. Sometimes the qte's were impossible to do, yet other times the 1st prompt stayed up logn enough for me to easily get it without it being random chance - and I have a disability which negatively effect's my reflex's and hand-to-eye coordination.. so timed QTE's like this are one of my worst nemesis in games.
I think some of it is likely intentional... you have to remember, Ravy is somewhat spoiled in that she's grown up as the daughter of an magician in the employ of royalty... so she's never had to do maid work or such, there's others, like Ela, who's done the cleaning work for her. She even says it out... she has no experience as a maid, so I'm sure that some of the qte's, especially on the 1st day, are meant to be hard/impossible and thus failed to reflect that.
I just wish later on more of it was easy, but that's just me as a gamer hating to miss/fail qte's. lol At least for now the only penalty for failing is lowered income... and for now, there is little need for money other than buy'ing food prior to going to the mines to fight bats.
I think some of it is likely intentional... you have to remember, Ravy is somewhat spoiled in that she's grown up as the daughter of an magician in the employ of royalty... so she's never had to do maid work or such, there's others, like Ela, who's done the cleaning work for her. She even says it out... she has no experience as a maid, so I'm sure that some of the qte's, especially on the 1st day, are meant to be hard/impossible and thus failed to reflect that.
I just wish later on more of it was easy, but that's just me as a gamer hating to miss/fail qte's. lol At least for now the only penalty for failing is lowered income... and for now, there is little need for money other than buy'ing food prior to going to the mines to fight bats.
That's... bloody brilliant and logical. The QTEs stay longer onscreen the more maid jobs you take. Wonder if that's how it's gonna work in the next version.
Re: Fountain of Mana - English H-Game ver. OCT27 OUT!
is there really no walkthrough??
im stuck..
i mean how do i find the jobs??
and the dog,, is there new content?
i already read couple few pages back but not finding any answer..
apart from a sick kid in the south, going on a date with the blonde guy once, and the goblin.. im not finding any new content in this new version..
Re: Fountain of Mana - English H-Game ver. OCT27 OUT!
I posted a link to the walkthrough for an outdated version on the previous page, the new version is for patrons only.
To get jobs, go to the clothes store and talk to the salesperson. Ravy will comment on not having enough money and liking some dresses. That'll enable some notes on walls of the restaurant and mayor's office. Read them and you can work in there.
As for the dog, he'll try mating with another dog if you bring him to the right side of the church but I really can't remember if that was in the previous version or not. Try taking him around with you after that event.
EDIT:
Gamestopping bug:
Talking to Ritzy (Linet's dog) after the event by the church will crash the game (undefined method player?, line 1411).
Re: Fountain of Mana - English H-Game ver. OCT27 OUT!
Thanks for all feedback. Thanks for bug report's I'll fix tem right away. There's a lot questions so here are my answers:
QTE during job is supposed to be hard. If you do it correctly 1-3 times then it's enough. I can't do them too! Well, if I'm lucky to get qte with only two prompts I can do in correctly 90% of time. If with 3 prompts... Well, it's lottery. Oh, And I don't know if you realized, but you can improve your score by talking with T rep and then doing his bidding.
And there is sound cue in dishwashing job. You can hear that, right? And this job is supposed to be joke/tidious.
Pregnancy - There will be pregnancy in good and bad endings but unfortunately not during the game. Endings might be shorter or longer. Maybe at some point if Ravy had sex few times she might realize that she's pregnant and then player will have limited time to finish the game and get somewhat good ending. But it's too early to tell, now I'm focusing on other stuff.
Thomlin & Ravy caught during H? - Yes, at some point.
Dog quest - you can actually take him to other dogs.
As for pacing in maid quest it is exactly as Shadowen said. Game is not finished, not balanced yet and when there will be more events out there it won't be tedious. Also reward might be bigger. You know in meantime you can do other job quest or just skip time. And I really don't want make this game grindy.
No heal on lvl up - Well, there is a reason why. Game must create constant need for money so player/Ravy will be encouraged to take on jobs, or later in game other stuff to earn money.
There is a public walkthrough for older version in one of posts on patreon. If you have questions about early part of the game there you should find an answer.
For now, the biggest problem this game have is difficulty with finding new quest and events. I know it's not fun to look for quest everywhere for hours or having to read walktrough. And even quest log is not complete! One of the possible solutions will be to add item/character/event or something which could guide the player. It won't be easy to do something like that. I need to think about it more but I guess it'll be worth it.
One of the possible solutions will be to add item/character/event or something which could guide the player. It won't be easy to do something like that. I need to think about it more but I guess it'll be worth it.
When you creating a game with choices and open world (well, sort of...), you offer the liberty to the gamer to explore and that's his job.
If the player have trouble finding quest or event, let them search. Your game is not that difficult (except that f#cking Mutated Bat!), the areas are not too big, if you take time to explore day and night (ingame), you find easily quest and event.
OK, sometimes I wonder what I'm supposed to do to finish quests (Documents for the T rep, I have to meet the TR after that scene in the town hall, and Broken Friendship) or if certains event can be continued much longer (Bandits at bar: Ravy says they are dangerous, etc; Goblin in the forest: Ravyn doesn't want to approach him anymore) so maybe some subtil hints (like a pray in the church or looking for wisdom to a old sage) can be helpfull sometimes.
But don't highlights quest givers or making the events too obvious, let the players lived their virtual life as Ravy!
For now, the biggest problem this game have is difficulty with finding new quest and events. I know it's not fun to look for quest everywhere for hours or having to read walktrough. And even quest log is not complete! One of the possible solutions will be to add item/character/event or something which could guide the player. It won't be easy to do something like that. I need to think about it more but I guess it'll be worth it.
I guess it would be easier to say something in the morning, like "Maybe I should take the dog for a walk" or some hints like that, doing so would guide the player and not make you create another system
Re: Fountain of Mana - English H-Game ver. OCT27 OUT!
Im confuse reading teh walkthrough regarding a scouting party in the forest i cant seem to find em and jut found the dog inside there no sign of the soldiers
Re: Fountain of Mana - English H-Game ver. OCT27 OUT!
I agree that the game doesn't really need quest pointers since those take away exploration, which is half the fun. I also feel like getting lost will be much less of a problem once the quest log is more complete.
Re: Fountain of Mana - English H-Game ver. OCT27 OUT!
I found a small bug. I play with the side image toggled 'ON' (press W) but every conversation turns it off when complete and i have to press W twice to get it back (toggle OFF and then ON again). Minor bug but pretty annoying.
**EDIT**: Seems to be fixed after finding the location of the hidden chest.
***EDIT AGAIN***: Okay, it's not fixed, it still disappears.
Also, a small suggestion. When reading the minds of the sleeping soldiers, "zzZZzz" is pretty boring. Maybe you can have your top contributers write something if they want as an extra reward? You could add their name too. They get a bonus and everyone gets to read something hopefully more interesting. Everybody wins!