Re: Fountain of Mana - English H-Game ver. OCT27 OUT!
No, don't do that.
When you creating a game with choices and open world (well, sort of...), you offer the liberty to the gamer to explore and that's his job.
Yes, I was thinking about something subtle, not something stupid like exclamation mark over character head. Like she thinks something when she wakes up or maybe she goes somewhere where she is bored and there she thinks about something/someone. Just like xpyke said.
I guess it would be easier to say something in the morning, like "Maybe I should take the dog for a walk" or some hints like that, doing so would guide the player and not make you create another system
Im confuse reading teh walkthrough regarding a scouting party in the forest i cant seem to find em and jut found the dog inside there no sign of the soldiers
Well, you're not supposed to find dog until day 4... Are we talking about first quest in forest?
Also, a small suggestion. When reading the minds of the sleeping soldiers, "zzZZzz" is pretty boring. Maybe you can have your top contributers write something if they want as an extra reward? You could add their name too. They get a bonus and everyone gets to read something hopefully more interesting. Everybody wins!
Pretty interesting idea. Some of them already have dreams so it might be fun to add more.
Talking about teleporting, would it be a good idea to add the fast travel signs to other locations as well? I wonder if teleporting can mess with triggering events?
Yes, it might mess things up. Especially when you are doing quest or you have a companion. I'll try to fix that.
I can't finish the invisibility and teleportation quest, in the first one I need the object from the father but he doesn't drop it, and in the other quest the journal says "cast the spell somewhere else" and idk where.
You've done everything in current ver.
Also I was looking at the code in some places ...
In the first bar (trade representative) event, you add to the exhibitionism variable twice if the player is wearing normal panties, +2 in the beginning and +2 in the end
In the forest event, you assign(substitute) to the exhibitionism variable instead of adding (meaning the previous content of the variable is lost, and it just becomes 1)
One more thing, it has annoyed me a bit that the mannequin thing in Ravy's room defaults the cancel button to 'save outfit'. Sometimes I click on it accidently so I cancel, but then it saves my outfit like that. It's easy to solve, just changing the 'When cancelled' to 'Choice 3' or something like that.
Also, when var28:SALVE == 4, Ravy thinks "(She's definitely worse in rubbing his son's dick... Ah...)" , it should be "her son's dick"
The logic in that part feels a little off, you check if the var==3 and then right after if var==4 (seeing as there are some duplicated things, maybe it was left over from before a change?)
Oh my... Event in forest should add to variable. Somehow I must have not change it...
Will fix thing with mannequin.
Salve event is a bit messy but I think it correct. Will see to that.
Well, thanks for heads up.
Congrats man, you freaked me out for good!
Really? I'm so happy...
I'll go straight to the question.
Does this game contain Yuri?
Well, if you can call 'feast event' yuri then yes. Maybe there will be more things like that in the future but not too much.
Oh, another thing, was the Light spell supposed to decrease your agility? A little counter intuitive in my opinion
Well, it was supposed to affect enemies... I don't know why it is castable on ally's... Well, easy fix. And thanks for telling me about typos.
why i have minus agi debuff on my status?
Probably light effect. Now it makes sense, right? She's more visible to enemies so she's easier to hit. Turning it off should fix this.