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- Nov 10, 2008
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Name: Nidala Andalor
Race: Elf (Dark Elf)
Class: Necromancer
Starting HP: 90
Starting Mana: 75
Starting Sexual Stamina: 145
Nidala's Skills:
Amplify Damage - This skill allows the Necromancer to curse her target to recieve DOUBLE physical damage, or strips Physical Immunity. Mana Cost - 5. The curse lasts 15 turns, or until the Necromancer is raped. This spell can't be resisted. Magical Attack. If an enemy is under the effects of Amplify Damage, your attacks can't critical hit.
Lower Resist - This skill curses target foe to take DOUBLE elemental damage, or strips all elemental immunities. Mana Cost - 5. The curse lasts 15 turns, or until the Necromancer is raped. This spell can't be resisted and can't miss. If an enemy is under the effects of Lower Resist, your spells can't critical hit.
Spiteful Spirit - This curses a foe to take any damage it inflicts back onto itself, damaging itself. Mana Cost - 10. The curse lasts 5 turns, or until the Necromancer is raped. This spell can't be resisted or miss. Useful when you have an ally to curse the creature trying to rape her. Your companion won't resist while this spell is active on her would be rapist, and it will deal whatever their pleasure damage is to their health, while your ally takes no pleasure. Has a 15 turn cool down from cast.
Shadow Strike - This allows the Necromancer to hit for 400 Shadow Damage. Mana Cost - 0. This spell can't crit hit. Magical Attack.
Class Specific Skills:
Magical Armor - This skill activates at the start of any combative round, shrouding the Necromancer in a protective "armor" that deflects incoming sexual pleasure, 25% of each attack. It will continue to absorb until it has taken a total of 400 damage, at which point the armor will fail and the Necromancer will be subject to the full intentisy of her rape. As the Necromancer gains levels, the armor will absorb more damage, an extra 40 per level. Once the armor has failed, the Necromancer must free herself, or be freed from rape and any grapples, and remain free for ONE full round of turns, starting from the time she was free. If she is grappled before a full round has passed, the timer will reset.
Golem Strike - This skill is default, and so long as the Necromancer is free from rape and able to attack, the Golem will pound away with Physical Damage on her target. It does 200 damage per attack, increasing by 40 damage per level the Necromancer gains. It has a chance to critical hit along with her, and has it's own seperate critical hit roll.
Deathly Touch - The Necromancer has a small chance upon her orgasm to make her bodily fluids toxic to demons. She has a 20% chance of having her orgasm inflict poison status on her rapist. If she does, the poison does 200 damage every turn for twelve turns. If the enemy penetrates her again or continues to rape her while under the effects of Deathly Touch, the poison will spread in it's body faster and be more aggressive, dealing 600 damage for each remaining turn she's being raped. Clever Necromancers may be willing to take a risk and if grappled, allow her attacker to penetrate her again and hasten it's demise.
Nidala's Reply:
Nidala woke up nude on a cold floor, sunlight bathing her nude form. Looking around her, she could spot nothing of use to her, nor could she remember how she'd come to be here. She spotted a door, but it looked like it was locked from the outside, and she couldn't get out. As she started to dwell on her situation, a hidden speaker activated, and a creepy voice filled the room.
"Welcome to the Planet of Pleasure my lovely Nidala. You have been brought here to serve as entertainment for my friends and I, as well as a new breeder. You'll get to immerse yourself and enjoy lots of sex during your stay, and if you perform well enough, you might even get to have sex with me later. Try not to get broken too quickly my love, there isn't much fun in that. Now, be a good little sexy thing and run along now to enjoy your fun times! Oh, and you can't hide in that room forever, we'll come to you eventually, and if we have to, well let's just say you'll be getting fucked raw."
As the speaker turned off, there was a clicking sound, and the door swung open, allowing her to leave this room if she wanted to.
Options:
1: Move out!
2: Stay and see if they really will come to get you.
Race: Elf (Dark Elf)
Class: Necromancer
Starting HP: 90
Starting Mana: 75
Starting Sexual Stamina: 145
Nidala's Skills:
Amplify Damage - This skill allows the Necromancer to curse her target to recieve DOUBLE physical damage, or strips Physical Immunity. Mana Cost - 5. The curse lasts 15 turns, or until the Necromancer is raped. This spell can't be resisted. Magical Attack. If an enemy is under the effects of Amplify Damage, your attacks can't critical hit.
Lower Resist - This skill curses target foe to take DOUBLE elemental damage, or strips all elemental immunities. Mana Cost - 5. The curse lasts 15 turns, or until the Necromancer is raped. This spell can't be resisted and can't miss. If an enemy is under the effects of Lower Resist, your spells can't critical hit.
Spiteful Spirit - This curses a foe to take any damage it inflicts back onto itself, damaging itself. Mana Cost - 10. The curse lasts 5 turns, or until the Necromancer is raped. This spell can't be resisted or miss. Useful when you have an ally to curse the creature trying to rape her. Your companion won't resist while this spell is active on her would be rapist, and it will deal whatever their pleasure damage is to their health, while your ally takes no pleasure. Has a 15 turn cool down from cast.
Shadow Strike - This allows the Necromancer to hit for 400 Shadow Damage. Mana Cost - 0. This spell can't crit hit. Magical Attack.
Class Specific Skills:
Magical Armor - This skill activates at the start of any combative round, shrouding the Necromancer in a protective "armor" that deflects incoming sexual pleasure, 25% of each attack. It will continue to absorb until it has taken a total of 400 damage, at which point the armor will fail and the Necromancer will be subject to the full intentisy of her rape. As the Necromancer gains levels, the armor will absorb more damage, an extra 40 per level. Once the armor has failed, the Necromancer must free herself, or be freed from rape and any grapples, and remain free for ONE full round of turns, starting from the time she was free. If she is grappled before a full round has passed, the timer will reset.
Golem Strike - This skill is default, and so long as the Necromancer is free from rape and able to attack, the Golem will pound away with Physical Damage on her target. It does 200 damage per attack, increasing by 40 damage per level the Necromancer gains. It has a chance to critical hit along with her, and has it's own seperate critical hit roll.
Deathly Touch - The Necromancer has a small chance upon her orgasm to make her bodily fluids toxic to demons. She has a 20% chance of having her orgasm inflict poison status on her rapist. If she does, the poison does 200 damage every turn for twelve turns. If the enemy penetrates her again or continues to rape her while under the effects of Deathly Touch, the poison will spread in it's body faster and be more aggressive, dealing 600 damage for each remaining turn she's being raped. Clever Necromancers may be willing to take a risk and if grappled, allow her attacker to penetrate her again and hasten it's demise.
Nidala's Reply:
Nidala woke up nude on a cold floor, sunlight bathing her nude form. Looking around her, she could spot nothing of use to her, nor could she remember how she'd come to be here. She spotted a door, but it looked like it was locked from the outside, and she couldn't get out. As she started to dwell on her situation, a hidden speaker activated, and a creepy voice filled the room.
"Welcome to the Planet of Pleasure my lovely Nidala. You have been brought here to serve as entertainment for my friends and I, as well as a new breeder. You'll get to immerse yourself and enjoy lots of sex during your stay, and if you perform well enough, you might even get to have sex with me later. Try not to get broken too quickly my love, there isn't much fun in that. Now, be a good little sexy thing and run along now to enjoy your fun times! Oh, and you can't hide in that room forever, we'll come to you eventually, and if we have to, well let's just say you'll be getting fucked raw."
As the speaker turned off, there was a clicking sound, and the door swung open, allowing her to leave this room if she wanted to.
Options:
1: Move out!
2: Stay and see if they really will come to get you.