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Nine Circles of Hell


maxentius-septimus

Evard's Tentacles of Forced Intrusion
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Re: Nine Circles of Hell

I'll agree although it could empower Impsy instead of us.
 
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AngelEater

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Re: Nine Circles of Hell

Even if they kill your minion it's possible to heal it back to full health, and your minion will regain consciousness, just so that you ;)

"Impsy go open that chest over there."
"Ok mistress."
As Impsy aproaches the chest it opens, and you see some tentacles coming out of it, going for Impsy, who is closer. It grapples him and squeezes him, so that he can hardly breathe. He tries to escape grapple, but tentacles are squeezing him too tight.

How will you act?

Rolls:
Tentacles grapple: 7+?+5 vs 10+3 = success
Tentacle squeeze: Impsy takes 4 dmg
Impsy escape?: 1+3 vs whatever

Elizabeth
Witch level 1

status
Health: 4/4
Spells: 2/5
Pleasure: 0/100
Experience: 50/100

spells known:
free:
-spark (deals INT/2 electric dmg to ranged target, 3sec cast)
-chill (deals INT/2 frost dmg to ranged target, 3sec cast)
-heat (deals INT/2 fire dmg to ranged target, 3sec cast)
-minor shadow bolt (deals INT/2 shadow dmg to ranged target, 3sec cast)
core:
-minor heal (heals INT/2 hp to a touch target, 3sec cast)
-fire bolt (deals 1d4 + INT/2 fire dmg to ranged target, 3sec cast)
-frost bolt (deals 1d4 + INT/2 frost dmg to ranged target, 3sec cast)
-lightening bolt (deals 1d4 + INT/2 electric dmg to ranged target, 3sec cast)
-shadow bolt (deals 1d4 + INT/2 shadow dmg to ranged target, 3sec cast)
-conjure food&water (you never have to worry for getting hungry, 20sec cast)
-blink: you can instantly teleport 3 meters forward, removing all binds

stats:
Strength: 3
Dexterity: 4
Intellect: 6
Wisdom: 5
Constitution: 3
Charisma: 4

equipment:
head: none
chest: rags
legs: none
feet: none
hands: none
accessory: none

Impsy:
Imp level 1

status
Health: 2/6
Spells: 2/2
Pleasure: 0/100
Experience: 0/100

spells known:
free:
eat magic(can only cast on grappled target, absorb 1 spell charge from target, healing 50% of your max hp, and adding 1 spell charge to you, channeled, lasts 5sec)
core:
minor fire bolt(deals INT/2 fire dmg to ranged target, 3sec cast)

stats:
Strength: 3
Dexterity: 3
Intellect: 2
Wisdom: 2
Constitution: 2
Charisma: 2

equipment:
head: none
chest: none
legs: none
feet: none
hands: none
accessory: none

Nearby creatures:
Chest tentacle: fine
 

maxentius-septimus

Evard's Tentacles of Forced Intrusion
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Re: Nine Circles of Hell

Attack tentacles. I wouldn't expect them to be weak to shadow.ice
 
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Denmu

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Re: Nine Circles of Hell

If Impsy will only regain consciousness after being healed all the way to full, then it will cost us both of our remaining spells. Have Elizabeth cast Heat at the tentacle.
 

moonblack

Evard's Tentacles of Forced Intrusion
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Re: Nine Circles of Hell

Cast "spark" on the tentacles
 
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AngelEater

Sex Demon
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Re: Nine Circles of Hell

If Impsy will only regain consciousness after being healed all the way to full, then it will cost us both of our remaining spells. Have Elizabeth cast Heat at the tentacle.
You can always rest to recharge magic, just saying ;)
 

omegau

Demon Girl Master
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Re: Nine Circles of Hell

Hit the tentacles with chill. Given how tentacles usually are, ice should be nasty on those things.
 
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AngelEater

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Re: Nine Circles of Hell

You decide to cast Chill on tentacles, the creature manages to partialy avoid it, but you see it's realy effective. So you decide to cast it again. While you are casting tentacles squeze Impsy again, who just stops moving, afterwards tentacles release Impsy's lifeless body and go for you. Before it manages to get to you you had a chance to cast Chill again. This time it doesn't have time to avoid it and gets it head on. But it doesn't stop it's charge. When it reaches you creature's tentacles go to grab you. While they succesfully grapple you, you have a solution for that, you just blink out. After it you cast chill again, achieving direct hit for second time. You can see it must realy hurt, as tentacle beast looks realy weakened, you can just avoid it's next grapple attempt, but casting takes 3 seconds and by standing so close tentacles would have many grapple attempts before you manage to complete cast.
What do you do?

Rolls:
fail cast?: 8 = success
tentacle avoid: 20+? vs 5+6 = half dmg (1.5)+super effective
tentacle squeze: 7 dmg
fail cast?: 8 = success
tentacle avoid: 7+? vs 15+6 = full dmg (3)+super effective
tentacle grapple: 14+? vs 15+4 = success
fail cast?: 19 = success
tentacle avoid: 7+? vs 16+6 = full dmg (3)+super effective
tentacle grapple: 12+? vs 16+4 = failure

Elizabeth
Witch level 1

status
Health: 4/4
Spells: 1/5
Pleasure: 0/100
Experience: 50/100

spells known:
free:
-spark (deals INT/2 electric dmg to ranged target, 3sec cast)
-chill (deals INT/2 frost dmg to ranged target, 3sec cast)
-heat (deals INT/2 fire dmg to ranged target, 3sec cast)
-minor shadow bolt (deals INT/2 shadow dmg to ranged target, 3sec cast)
core:
-minor heal (heals INT/2 hp to a touch target, 3sec cast)
-fire bolt (deals 1d4 + INT/2 fire dmg to ranged target, 3sec cast)
-frost bolt (deals 1d4 + INT/2 frost dmg to ranged target, 3sec cast)
-lightening bolt (deals 1d4 + INT/2 electric dmg to ranged target, 3sec cast)
-shadow bolt (deals 1d4 + INT/2 shadow dmg to ranged target, 3sec cast)
-conjure food&water (you never have to worry for getting hungry, 20sec cast)
-blink: you can instantly teleport 3 meters forward, removing all binds

stats:
Strength: 3
Dexterity: 4
Intellect: 6
Wisdom: 5
Constitution: 3
Charisma: 4

equipment:
head: none
chest: rags
legs: none
feet: none
hands: none
accessory: none

Impsy:
Imp level 1

status
Health: -5/6
Spells: 2/2
Pleasure: 0/100
Experience: 0/100

spells known:
free:
eat magic(can only cast on grappled target, absorb 1 spell charge from target, healing 50% of your max hp, and adding 1 spell charge to you, channeled, lasts 5sec)
core:
minor fire bolt(deals INT/2 fire dmg to ranged target, 3sec cast)

stats:
Strength: 3
Dexterity: 3
Intellect: 2
Wisdom: 2
Constitution: 2
Charisma: 2

equipment:
head: none
chest: none
legs: none
feet: none
hands: none
accessory: none

Nearby creatures:
Chest tentacle: heavily damaged
 

MrMe

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Re: Nine Circles of Hell

turn around and run for a bit to create distance, then spin around for more cold attacks
hopefully the creature is bond to the chest, hopefully the chest will weigh it and make it slower than you
 

moonblack

Evard's Tentacles of Forced Intrusion
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Re: Nine Circles of Hell

turn around and run for a bit to create distance, then spin around for more cold attacks
hopefully the creature is bond to the chest, hopefully the chest will weigh it and make it slower than you
This. Keep at a distance and cast Chill until the stupid thing is dead
 

xaero

Demon Girl Master
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Re: Nine Circles of Hell

keep at a distance and cast chill again
 

omegau

Demon Girl Master
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Re: Nine Circles of Hell

+1 MrMe

And can we finally fucking rest after this? I knew we'd need more spells.
 

Denmu

Demon Girl
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Re: Nine Circles of Hell

turn around and run for a bit to create distance, then spin around for more cold attacks
hopefully the creature is bond to the chest, hopefully the chest will weigh it and make it slower than you
Sounds good to me.
 
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AngelEater

Sex Demon
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Re: Nine Circles of Hell

As you turn around to run from tentacles, creature uses that chance to grab you, but you quickly blink out, running for some distance, then you stop and cast chill again. This time your concetration drops, as you fear what tentacles might do to you, just enough, so that spell explodes in your hands, droping you to the floor. While you are getting yourself up tentacles catch up to you trying to grab you again, succeding again. This time you can't blink out, so you try wriggleling out, but tentacles hold you too tight. One of tentacles then ripps you raggs off you, while another one goes directly for your pussy, piercing your hymen. You fell great pain from it, so you start struggling even more, but you just can't escape. Tentacle in your pussy starts to wriggle inside you, while another tentacle goes for your ass. Struggling as hard as you can, but no effect, another tentacle goes for your mouth, sliding inside of it as you grasp for air, while other 2 move inside you. You are starting to feel good, but you still struggle, but you have far too many tentacles on you to manage that. Tentacle in your pussy that starts to reach your womb, trying to wriggle inside, cousing you great pleasure.

You still want to escape, but your attempts seem futile, will you give up or continue struggling?

Rolls:
tentacle grapple: 12+? vs 5+4 = success
fail cast?: 1 = failure! 1 dmg to you
tentacle grapple: 10+? vs 10+4 = success
grapple escape: 3+4 vs 9+? = nope
defloration 2 dmg to you!
grapple escape: 2+4 vs 7+?+3(multiple tentacles hold you) = nope
tentacle wriggeling(pussy): 12PP
grapple escape: 7+4 vs 4+?+5 = nope
tentacle wriggeling(pussy): 6PP
tentacle wriggeling(ass): 5PP
grapple escape: 19+4 vs 15+?+7 = nope
tentacle wriggeling(pussy): 14PP
tentacle wriggeling(ass): 10PP
tentacle wriggeling(mouth): 4PP

Elizabeth
Witch level 1

status
Health: 1/4
Spells: 0/5
Pleasure: 51/100
Experience: 50/100

spells known:
free:
-spark (deals INT/2 electric dmg to ranged target, 3sec cast)
-chill (deals INT/2 frost dmg to ranged target, 3sec cast)
-heat (deals INT/2 fire dmg to ranged target, 3sec cast)
-minor shadow bolt (deals INT/2 shadow dmg to ranged target, 3sec cast)
core:
-minor heal (heals INT/2 hp to a touch target, 3sec cast)
-fire bolt (deals 1d4 + INT/2 fire dmg to ranged target, 3sec cast)
-frost bolt (deals 1d4 + INT/2 frost dmg to ranged target, 3sec cast)
-lightening bolt (deals 1d4 + INT/2 electric dmg to ranged target, 3sec cast)
-shadow bolt (deals 1d4 + INT/2 shadow dmg to ranged target, 3sec cast)
-conjure food&water (you never have to worry for getting hungry, 20sec cast)
-blink: you can instantly teleport 3 meters forward, removing all binds

stats:
Strength: 3
Dexterity: 4
Intellect: 6
Wisdom: 5
Constitution: 3
Charisma: 4

equipment:
head: none
chest: none
legs: none
feet: none
hands: none
accessory: none

Impsy:
Imp level 1

status
Health: -5/6
Spells: 2/2
Pleasure: 0/100
Experience: 0/100

spells known:
free:
eat magic(can only cast on grappled target, absorb 1 spell charge from target, healing 50% of your max hp, and adding 1 spell charge to you, channeled, lasts 5sec)
core:
minor fire bolt(deals INT/2 fire dmg to ranged target, 3sec cast)

stats:
Strength: 3
Dexterity: 3
Intellect: 2
Wisdom: 2
Constitution: 2
Charisma: 2

equipment:
head: none
chest: none
legs: none
feet: none
hands: none
accessory: none

Nearby creatures:
Chest tentacle: heavily damaged
 

MrMe

Lurker
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Re: Nine Circles of Hell

Bite the tentacle in your mouth
 

omegau

Demon Girl Master
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Re: Nine Circles of Hell

Well, yeah, either bite the one in your mouth or learn to cast shock through your vagina.
 

Denmu

Demon Girl
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Re: Nine Circles of Hell

Biting it seems to be the only thing we can try.
 
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