Re: [Nutaku] Angelic Saga
I'm expecting a game that incentivizes both free and paid play. And its worth it to keep bitching until they actually take the hint and hit the glaring issues with the game.
Now, you're say still playing for perfectly fine reasons: collecting, creative AI decks and exciting PvP. My problem is, two of those reasons are only available to paying players: free players simply cannot expect to get new card beyond the occasional event cards, and tourneys are just so horribly one-sided (unless you're grinding levels all day every day) to be unfun 9/10 matches.
EDIT: Also Millenarian Power isn't really that good a card.

Actually having it and cards that benefit from it at the same time, at the right time, is very rare.
I meant there's no point in bitching about the rates here. I know it's an issue, you know it's an issue, it's been brought up in the past, there's no point in going back and forth on that front.
If the devs still haven't budged on it in a month or so (hi, Aigis devs, where's autocomplete again?), then yeah, I'll freaking join you on the complaints. Right now, though, not much to do except wait on Sunday's dungeon or see what other new things the devs have planned.
I'm not sure why you think free players are locked out of collecting. Going with the Aigis comparison again, free players can't expect to get much outside of silver and event units either, since we get crystals far too slowly thanks to the slow event schedule, and we haven't and probably won't ever get a gold rush. At least here, we can expect to get a few ticket rolls every event, and unlike Aigis' sacred crystals, the tickets don't serve any other purpose, whereas you can probably only get one or two premium shrine rolls every Aigis event, assuming you can three-star all of them to begin with, and you aren't saving the crystals for other purposes.
The only problem is, once again, rates. Even then though, it's not impossible to get an HR here and there, and barring some heavy arena grinding or plain luck, I have doubts that people have all the rares they'll ever need, if it took me this long to get my third Natalie.
As for tourneys, one-sided matches are inevitable, and it's still pretty early in the game for whales to just have a huge lead on everyone else. Of course, it's still possible for free players to win on draw luck or otherwise dumb luck (i.e. disconnects, the players who accidentally skip their turn without sacrificing mana or summoning anything, etc.), but where's the fun in that? I agree that matchmaking is still off. But there's really no easy answer to this that a single player can do to improve their experience (without cashing, anyway), so there's not much else to discuss here. More players, more time for people to max out their decks, and better matchmaking are all well and good, but not something we really have control over.
For Millenarian Power, it's undoubtedly situational, but it is incredibly deadly with the right starter hand. Just having two or three 2-4 cost cards buffed by this card at the start of the match can be enough to dominate early-game, which could lead to easy board control by lategame, if not an early win entirely. If it works like Cost Shackles and any later card summoned to the field is also affected by the card, even better.
Comparing this to LoV or Aegis is apples to turtles. Those aren't TCGs in the true sense.
I've played a LOT of TCGs, physical and online. The very few that try to put a leveling scheme on individual cards never last, and the rest know better.
It's really not a stretch to compare this to LoV, considering they have the same dungeon progression mechanics.
If those other TCGs you've played have a similar stamina-based PvE system, then maybe you can enlighten me on how they keep their free players playing if everything is available to them at full potential from the start (or conversely, how they keep their paying players paying if they don't have a distinct edge over free players).
Unless all of their cards are available to every player without any gacha/rate limitations, maybe. But I'm not really seeing how lack of levels is going to even the playing field otherwise.