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[Nutaku] Armor Blitz


Re: [Nutaku] Armor Blitz

Finally got around for my monthly 5*. Jagdpanther TD. Not a limited Chinese tank, but pretty darn good.
Also helps phasing away remaining 3*s. Only ones left are 3* Healy (KV-1), probably to be replaced as soon as I get better Heavy that is not pretty much zero range (Churchill C, I am looking at you!) and 3* Downfall arty, purely for dat AoE stun. Helped to stop opposing deathball quite a number of times, so unlikely to go anywhere...
 
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Re: [Nutaku] Armor Blitz

Decided to do a single-pull on the gacha with the cores from the PoC rewards. ...Out popped the 5* Meiling. :eek:

Oh, and I've got a bug to report. The News/Events button on the game's page triggers a Unity script error every time it's clicked. It's a minor bug right now since there are no real events going on and the embedded Twitter feed makes the news portion redundant. Still, you're going to want to have someone check it out sometime soon.

Also, is it intentional that PoC battles don't count against the 5 map battle daily mission? I wasn't sure if this was a bug or not.
 
Re: [Nutaku] Armor Blitz

What are the most sought-after units in terms of stats?

Is JagdTiger worth spending blueprints for?
 
Re: [Nutaku] Armor Blitz

Yeah, I'm curious about events too.

To be honest, I'm already tired of the portal of chaos. You've to grind through very easy maps until you get the 2-3 fights that are challenging and then you hit a wall which just kills you.

And then repeat that daily. :(


Imo Brave Girl Raven had a pretty good event structure (too bad they messed it up by doing... nothing for so long -_- ).

Not familiar with that game. I am however a firm believer in taking what works (the top3 games).

Which could be along these lines :

- Players need to always have girls to level, "court with gifts" and what not. They must at no time short of (excessive) whaling have a chance of being able to "keep up". Current status : rather significant gaps, early game in particular starves players of these normal hooks, ex. one to at best a few girls with art some weeks in, short of lucky gatcha, which is the opposite of the general agreed model found to work in the market.

- Players must at all times have a possibility to spend the timed resources to get something that levels, buffs or courts ladies. Current Status : Story missions, but they don't tie into improving beyond levelling. Portal is 'beta' and as a static repeating map grind for resources it is a "band-aid" solution of sorts.

- Players if competing against each other should do so for Girls (Want xxx and this is my only chance to get her). And not resource competition (generic, little drive except want first spot) - Current Status : Only generic drive and it is a "repeating maps" drive at that, likely unsustainable, it must have story, graphics and new babes (ex 2 babes, 1 for top seeds or does really piling in, 1 for medium participants etc. aka classic setup).

People milage and opinion will vary of course but In simple here and now terms.

- Events (weekly or bi-weekly) With coherent story bits and some character building for both own and enemy sides. Which is the established basis in the market to some degree and does work.

- Portal should run weekly/bi-weekly with Arena type babe events, of particularly desirable girls or items. Use top babes, for good places etc. to distribute and drive competition. Basic really.

- Consider simple terrain complexity update - Mud, Swamp, hill to differentiate use of tanks in lanes and give lights (traverse terrain) and artillery (allow active or passive hold ability on hills to long range bombard) some roles and more complex higher end maps to be designed

Anyways, was thoughts that drove the original question, what about events in the game? Being two weeks in with 2 girls with art and portal run and rerun a couple of times to the max level possible for team, left me rather perplexed where the events and "the rest" of the girls where.
 
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Re: [Nutaku] Armor Blitz

What are the most sought-after units in terms of stats?

Is JagdTiger worth spending blueprints for?
Shes the one with +range active right? Shes ok but not a must have

Statwise while having good active on top of my head are sturmtiger and panther 2, the former having heavy tank-like durability while dealing deadly burst damage while the latter is just plain strong (ace active are great)
 
Re: [Nutaku] Armor Blitz

Shes the one with +range active right? Shes ok but not a must have

Statwise while having good active on top of my head are sturmtiger and panther 2, the former having heavy tank-like durability while dealing deadly burst damage while the latter is just plain strong (ace active are great)

JT has crit shot, 300% single shot damage.

Edit: At first glance reading wiki pages, Type 59 seems equally as good as Panther 2, though there is no cooldown time information.
 
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Re: [Nutaku] Armor Blitz

M8 Scott is a 4* arty (duh) with no active skill... is this intended?
Initial dps is even lower than 2* SU-5
 
Re: [Nutaku] Armor Blitz

Omg my factories is producing the first 5* tank. I thought it won't happen at all. Inb4 dupe for 300 blueprints.
 
Re: [Nutaku] Armor Blitz

You actually have a use for dupes now! ...As an XP bomb (full level for dupe 5*, half level for 4* and so on), and to give permanent XP acquisition rate boost to main copy. :D
 
Re: [Nutaku] Armor Blitz

what the hell is "unknown network error?" I can't go past the loading screen.
 
Re: [Nutaku] Armor Blitz

Patch Notes
New Features:

At the request of everyone, we created a usage for duplicate cards – they boost your existing card’s exp! By Upgrading with your duplicates, you will see a ‘Bonus!’ pop up, along with the % Xp bonus. Tier 1-3 duplicate units will give 20% of the next level’s requirement. Tier 4 units give 50%, and Tier 5 duplicate units will give a free level up! You will have to decide whether or not you want to save those duplicates for the later levels for more exp, or if you want to consume them early on for the permanent XP boost. You can see the amount of Boost % a unit has in their Tank Details screen!
~Added permanent XP Boost (1% for each duplicate fed in up to 20%) and an immediate XP bonus from duplicates!
Bug Fixes:

The major bug fix this week concerns AI ability usage. AI units have been able to activate abilities at double speed, and your units on Auto mode would get the same issue. This has been fixed now! There was also a fix to Piercing Shot’s accuracy, allowing it to miss as intended. You can now evade those nasty Seren shells.
~Fixed bug where Downfall ability stuns enemy units (silly KV-2)
~Fixed M8 Scott, Mila’s missing ability (Bombard)
~Fixed passive ability description for Type 64, Lin (Armor Shred)
~AI controlled units were using their abilities twice as fast. Not anymore!
~Piercing shot can now miss
QoL Changes:

~Improved UI for Portal of Chaos. You can now view the Leaderboard users immediately around your rank
~Improved UI for Cash Shop Emblem screen. In the Packages tab, the percent drop rates are shown, as well as some fancy animations
~Item sorting by New and Tier now puts the newest and highest tier emblems at top instead of bottom
~Unit XP bar can now be seen in units’ Tank Detail screen along with Boost %
~Upgrading Screen now has a tooltip that gives you information on the system
 
Re: [Nutaku] Armor Blitz

Just started, could you give me any Do's and Don'ts for this game, any usefull tips would be appreciated.
 
Re: [Nutaku] Armor Blitz

Just started, could you give me any Do's and Don'ts for this game, any usefull tips would be appreciated.

Sure.

DO
Unlock construction slots in the factory with your freebie cores.
Unlock scouting slots ASAP
Send units scouting 24/7
Keep constructing tanks 24/7
Equip your tanks with emblems. Preferably those that synergize, but in a pinch any bonus helps.
The campaign. Every city/oil rig/mine you liberate increases your rate of income, and it adds up quick!
Phase out 1-2-3* tanks for 4-5* tanks. A higher rarity isnt just for bragging rights/romance options. Level 2 tanks outperform lv1 tanks, level 3 outperform lv2 tanks and so on and so forth.

DO NOT
Roll Gacha. It's terrible rates, and you'll be swimming in 4* tanks via construction anyway.
Spend coins upgrading 1 or 2* emblems, their stat gains are horrible.
Bother overly much upgrading 1-2-3* tanks, you'll phase 1-2* tanks within a few days and by a month's worth of time you'll probably have most of your lineup 4*
Rushing too far ahead. The difficulty is exponential, not linear. lv40 1* tanks are FAR inferior to lv40 4* tanks and the campaign phases out garbage AI tanks fairly quickly. Don't be surprised if you occasionally hit a hard difficulty spike.


ARGUABLE
Spending time on light tanks. Some like them for the buffs, others cut them from their rosters entirely. It's up to you.
Grinding the portal of chaos. I personally dont like the gains there, but if you REALLY want those extra blueprints you can grind the portal I suppose...
 
Re: [Nutaku] Armor Blitz

DO NOT
Spend coins upgrading 1 or 2* emblems, their stat gains are horrible.

I'm gonna actually have to disagree with this one. Starting out, it's fine to upgrade 1*s. It's incredibly cheap, and the way they work lets you decide what bonus stat you want on an item.

For example, let's say you want a critical emblem. You take a 1* emblem, then upgrade it to +1. Doing so gives you a random stat since 1*s don't naturally have them. If the random stat is one you want, then keep it, if not you can just sell it.

Since it only has one stat, every upgrade will be on that bonus stat you decided you wanted.

Anything above 1* is less reliable though since bonus stats get upgraded at random. Plus 2* cost about 3-4x more per upgrade than 1*s.

Then another problem is, even if you get a 3*+ emblem with a good stat, they have random starting values as well. Like one of my emblems only had 4% critical chance bonus, and another of the same rarity had 7% critical chance bonus before upgrades.
 
Re: [Nutaku] Armor Blitz

Factory point is a thought provoking one really,.

Question : If one can accumulate endlessly the 4* class of tanks by everyday means, what is the purpose of the Gatcha, the 1% chance for a 5*? How does the game gain money?
Or does it simply seem so because there are no events, maybe resource consumption in events were intended to drive consumption (cash).

Anyways. That aside.



I used this when I started, though it is 9 months old post, with some exceptions the game has not (mechanically) evolved past it (even the portal is in the post and we have it labled 'beta' 9 months on, which is somewhat worrisome, I get there are differences, but still, 9 months are 9 months, surely one is rock solid stable and not beta, even if relaunched, 9 months on), the major exception would be metal which now used to upgrade tanks stats for those with relationship points and portal xp. Believe most is covered already, and it is basic, but if something in it is usable etc.

edit : is 1% not 3%
 
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Re: [Nutaku] Armor Blitz

IF you want to roll gacha, treat it like a loyalty point vendor because 1% for 5* is no joke. Only reliable way of getting 5* from gacha is through LP conversion.
This means if you're unwilling to spend a set amount cash for 100 LP, then gacha is probably not worthwhile for you.

About light tanks, they synergize very well with attack speed and attack amount emblem stats. However, synergy has its limits and usually they remain as weakest in roster except for arties.
This is why only the light tanks that has team buff skills are favored.

I have experience with two 4* light tank buffers.
M24 Chaffee probably provides most beneficial buff: attack speed buff.
However, Chaffee is too fast and will eventually outrun your heavy to focused by enemy fire. Only naturally fast heavies like Tiger 1 can barely keep ahead and keep tanking.
T-70 provides defensive buff. This unit is reasonably slow and will keep pace with most heavies.
Team buffs do not stack with other tanks' individual skill effect. So for example, if you want to use T-70's defensive buff, use it after the heavy's personal defensive skill has expired.
 
Re: [Nutaku] Armor Blitz

Yes basicly just for the 1% 5* or if you want the newly released 4*s fast.
About portal of chaos you want to grind it everyday for BP if you f2p
 
Re: [Nutaku] Armor Blitz

Actually, DO grind Portal of Chaos, it is your only (reliable) way to get 5* tankgirls. And units level there at a comparable rate as to map grinding (exp gain for a round is exact same as for map of the same level). Just, get yourself a good team beforehand. I'd say, start doing that after you cleared the third oil rig.


Factory point is a thought provoking one really,.

Question : If one can accumulate endlessly the 4* class of tanks by everyday means, what is the purpose of the Gatcha, the 1% chance for a 5*? How does the game gain money?
Or does it simply seem so because there are no events, maybe resource consumption in events were intended to drive consumption (cash).
Yes, between Factory providing us with 4* and blueprints - with 5*, I also wonder just how does devs intend to wring cash out of players? My guesses are either gacha-exclusive FOREVER tankgirls, or obscene resource consumption of events...
 
Re: [Nutaku] Armor Blitz

From what I see in PoC top scores and recent update, competitive whales seem to be main target currently.

You see, we are still waiting for our second daily bonus 5* and devs already added a new way for players to liquidate duplicate 5*s due to "popular demand."
 
Re: [Nutaku] Armor Blitz

Patch Notes
The major bug fix this week concerns AI ability usage. AI units have been able to activate abilities at double speed, and your units on Auto mode would get the same issue.

Wait, what? Our units have an Auto mode?
 
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