Re: [Nutaku] Kamihime Project R
Hmmm been going thru the jp wiki, alas I can't tell what's good and what's not without actual game experience.
Are SSR hime available in pre-reg gacha? I don't see anyone talking about those.
Anyone whose played the DMM version got a pre-reg gacha priority chart for me?
Sitting on SR Hermes atm, would trade for artemis and brunhildr and any SSR eidolon probably, just dunno if I'd trade SR Hime for the Kaiser dragons. Here's the homework I did for SR Hime:
Artemis: 1240/7060 - attack
Ultimate: AoE light att, dmg up
Active: Light dmg scatter 4 hit, light dmg focus 2-3 hit, att/ability up (med)
Passive: 5% ability up
Note: Pure damage output, great single target
Beelzebulb: 1250/5500 - Tricky
Ultimate: Aoe dark att, dmg up
Active: AoE party Run away buff, AoE party double attack up (med) + def down (sml), AoE party attack up (med)
Passive: Attack up (8%) with run away buff
Note: most ability last 2-3 turn with long cooldown, looks to be a burst buffer.
Belphagor: 1590/5760 - Tricky
Ultimate: Aoe water att, dmg up
Active: Water res up + enemy ultimate guage down, Stun, target enemy -att/def 180s + self +att/def
Passive: something to do with ultimate guage
Note: Doesn't look too exciting, then again i dunno how good stun is, that debuff looks decent on boss.
Brunhildr: 1350/5230 - Healer
Ultimate: AoE fire att, dmg up
Active: 1.5-2x fire AoE, AoE party heal (med) 1200 max, AoE party att up (med) + double att chance
Passive: Def up
Note: Fantastic looking tankish healer + buffer
Chronos: 970/7190 - attacker
Ultimate: AoE wind att, dmg up
Active: 2.5-3.5x wind AoE, Self att up enemy att down (med), stackable attack accumulate.
Passive: att up
Note: No clue on the attack accumulate, I'm certainly translating it wrong.
Hermes: 1270/6580 (HP/Att) - balance
Ultimate: AoE wind att, dmg up
Active: 2x-2.5x AoE wind att, Intercept (counter 1 norm att), Burn+drown 180sec.
Passive: Increase status resist
Note: AoE damage, 180s debuff look suitable for boss, potentially good passive.
Ramiel: 1460/5370 - Balance
Ultimate: AoE thunder att, dmg up
Active: AoE Elec dmg + dazzle, AoE party att/Def up (med) + dazzle enemies, AoE party ultimate guage up (small) + dazzle enemies
Passive: Def up per participant
Note: Tankish party buffer with tons of dazzle