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(Nutaku) Milenium War Aigis (English Version)


bombboy

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Re: (Nutaku) Milenium War Aigis (English Version)

So wait, are we only getting pirates from the event or just in the gatcha?????
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

So wait, are we only getting pirates from the event or just in the gatcha?????
we aren't getting any in the event... and not likely gatcha now that I think about it. Garania and Mehlis would not be the spotlight if they were adding Pirates.

EDIT: I stand corrected.... Garania is Galania in English... This somehow feels racist to me. Oh well.
 
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xaxs

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Re: (Nutaku) Milenium War Aigis (English Version)

Not sure why racist, but well... jp doesn't differentiate "r" and "l" so that kind of differences are rather often :p

Anyway, I can't wait for event with pirates now :D Hope she won't be in gatcha but to get form event. Anyway what's difference between pirates and other classes?
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

Not sure why racist, but well... jp doesn't differentiate "r" and "l" so that kind of differences are rather often :p

Anyway, I can't wait for event with pirates now :D Hope she won't be in gatcha but to get form event. Anyway what's difference between pirates and other classes?
Pirate hit harder then Archers, but attack slower and have longer range.
 

Altrius

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Re: (Nutaku) Milenium War Aigis (English Version)

Um... Minerva is a black pirate and OP + broken 1 at that so i doubt it will be in event. *note: the new awakening skill minerva is FAR too broken wayyy broken than Nanaly for long fight ex: subjugation map (survival event)*
A little info leak minerva awakening skill
Black King of Pirates Minerva:
20 Seconds; Attack 2.2x; Skill Strengthened After Effect Duration Expires*; *2.2>2.6>3.0>3.5>4.0 (i.e. 40 seconds and 4.0x attack after enough uses); WT: 5; CT: 25
Yes she can hit 3k atk and if i remember corectly her skill turn her atk into magical

Well a little info for pirate compared to archer:
They cost slightly higher than archer (+2)
They have high atk, which good enuff to bypass armor def. (i should mention nowday enemy def roughtly 200-300 at most / but in future their def around 400-500)
They have a bigger range than archer (300 vs 260)
Their atk speed slow roughtly 1 pirate shoot = 2.5 archer shoot
Lastly: this just me but i like pirate unit skill more
 
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xaxs

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Re: (Nutaku) Milenium War Aigis (English Version)

Yeah :eek: Just did Castle Retake with my alt, 48lvl. Didn't thought it's possible for this acc. Too bad I don't get how to record that ;/ Last time i tried i got over 600mb file for a little over 2 mins ;/ Anyway don't know if it's something to boast, but still... main acc barely made it with over 60lvl and much higher troops, so i'm glad anyway.

Edit: though, still unable to even 2-star crystal keeper N on this acc... There's a lot of difference depending on troops you have, indeed.
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

Ya Minerva is a Gatcha unit.
 

SnowSakura

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Re: (Nutaku) Milenium War Aigis (English Version)

You can record using the free version of fraps then edit all of the 45 second videos together into one file with windows movie maker or if your computer has an hdmi port you can use the elgato or other recording devices
 

Sisulart

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Re: (Nutaku) Milenium War Aigis (English Version)

Shitty Aigis, 16 Stamina for 6 Demon Crystals thats BS.:mad:
 

schogette

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Re: (Nutaku) Milenium War Aigis (English Version)

I even spend a crystal to get more runs for Chydis.
Got her finally but Nutaku said they won't change them this week. Well, fuck me. :p
 

Mangomon

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Re: (Nutaku) Milenium War Aigis (English Version)

Man is the Thursday H mission stressful when you can barely 3 star it. Failed by one eyeball shot...
 

xaxs

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Re: (Nutaku) Milenium War Aigis (English Version)

Tried fraps but couldn't start recording. Well maybe i gave up too fast ;P Will check it tomorrow. Just now did gatehouse on lowest acc, all thanks to that incredible Bernice. Can't wait to try castle retake before 40lvl on this acc :rolleyes: Wonder if it's even possible.


Edit: Cypria, Betty, Harissa, Cecily, Cuterie (yes i know her skill ;P) what would be the order of those rogues? Which is best? Fall for their skill :D
 
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Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

Edit: Cypria, Betty, Harissa, Cecily, Cuterie (yes i know her skill ;P) what would be the order of those rogues? Which is best? Fall for their skill :D
Betty > Cecily > Harissa > Cypria > Cuterie
 

xaxs

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Re: (Nutaku) Milenium War Aigis (English Version)

Betty > Cecily > Harissa > Cypria > Cuterie
Wow, that's surprising. Plat so bad, better only than Cuterie because she doesn't have assassination? :eek:

I must know, why is that? Surely not because of stats.
 

Sisulart

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Re: (Nutaku) Milenium War Aigis (English Version)

Wow, that's surprising. Plat so bad, better only than Cuterie because she doesn't have assassination? :eek:

I must know, why is that? Surely not because of stats.
Lafate rated only on cost, Cypria becomes a cheap (Princess) substitute after AW (magic dmg).
 

SnowSakura

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Re: (Nutaku) Milenium War Aigis (English Version)

Tried fraps but couldn't start recording. Well maybe i gave up too fast ;P Will check it tomorrow. Just now did gatehouse on lowest acc, all thanks to that incredible Bernice. Can't wait to try castle retake before 40lvl on this acc :rolleyes: Wonder if it's even possible.


Edit: Cypria, Betty, Harissa, Cecily, Cuterie (yes i know her skill ;P) what would be the order of those rogues? Which is best? Fall for their skill :D
To record your desktop you need to have the option selected I show in this screenshot, by default the record key is F9, you can change it if you want to

 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

AW Skills

Key
Unit Awakened Picture here
Skill Name: info
Awakened Skill Name: info

Note1: I left the JP names for the skills because I'm lazy
Note2: Some Awakened Skills have multiple levels of Activation so note that the first with be the base skill and anything else is the Awakened Skill.


Melee
Soldier

Reinforcement III: Instantly Grants 15 Unit Points| WT: 23.3; CT: 35
Reinforcement Auto: Instantly Grants 15 Unit Points| Skill used Automatically| WT: 23.3; CT: 35


Reinforcement III: Instantly Grants 15 Unit Points| WT: 23.3; CT: 35
Reinforcement Offensive: 80% Attack increase for 40s| Instantly Grants 15 Unit Points| WT: 20; CT: 30


Reinforcement III: Instantly Grants 15 Unit Points| WT: 23.3; CT: 35
Reinforcement Defensive: 80% Defense increase for 40s| Instantly Grants 15 Unit Points| WT: 20; CT: 30


Reinforcement III: Instantly Grants 15 Unit Points| WT: 23.3; CT: 35
Reinforcement Auto: Instantly Grants 15 Unit Points| Skill used Automatically| WT: 17.5; CT: 35

Heavy Infantry

Strengthen Attack III: 80% Attack increase for 35s| WT: 16.7; CT: 25
Beat-Up: 80% Attack increase for 20s| Attack speed increased| WT: 26.7; CT: 40


Strengthen Defence III: 80% Defense increase for 45s| WT: 16.7; CT: 25
Spike Shield: 90% Defense increase for 20s| Attack Disabled| Counter Enabled(Deals half the enemies attack back as true damage on hit)| WT: 33.3; CT: 50


Strengthen Defence IV: 100% Defense increase for 45s| WT: 12.5; CT: 25
Full Guard: 200% Increase to Defense and Magic Resistance for 20s| Block increased to 5| WT: 15; CT: 30


Holy Awakening: 100% Increase to Attack and Defense for 40s| WT: 12.5; CT: 25
New Holy Awakening: 150% Increase to Attack and Defense for 70s| WT: 7.5; CT: Disabled


Dynamite Power: 400% Attack increase for 25s| Attack Speed reduced| WT: 1; CT: 40
Earthquake Attack: 250% Attack increase for 25s| Attacks hit all nearby land enemy units| Attack Speed reduced| WT: 5; CT: 45

Valkyrie

Strengthen Attack III: 80% Attack increase for 35s| WT: 16.7; CT: 25
Lead Spear Training: Attack reduced by half for 20s| Skill becomes 'Strong Lancer' after duration| WT: 16.7; CT: 25
Strong Lancer: 120% Attack increase and 60% Defense increase for 30s| Doubles Unit Point generation| Recovers 8 HP/.5s| CT: 25


Strengthen Attack IV: 90% Attack increase for 45s| WT: 12.5; CT: 25
White Lily Awakening: 90% Attack increase for 45s| Doubles Unit Point generation| Recovers 12 HP/.5s| WT: 15; CT: 30


Abandon III: 140% Attack increase for 10s| Defense becomes to 0| WT: 12.5; CT: 25
Black Spear Heavy Rush: 140% Attack increase for 15s| Defense halved| Doubles Unit Point generation| Recovers 30 HP/.5s| WT: 15; CT: 30


Recovery IV: Instantly recovers 70% of maximum HP| WT: 1; CT: 20
Victory Rune: 80% Increase to Attack and Defense for 30s| Doubles Unit Point generation| Recovers 20 HP/.5s| WT: 5; CT: 55

Rogue

Assassination I: 50% Attack increase for 15s| Instant Death Attack(10%)| WT: 36.7; CT: 55
Super Assassination: 100% Attack increase for 15s| Instant Death Attack(30%[31%])| WT: 16; CT: 25


Recovery III: Instantly recovers 55% of maximum HP| WT: 13.3; CT: 20
Advanced Notification of Death: 60% Attack increase for 30s| Attack become ranged| Instant Death Attack(10%[11%])| WT: 33; CT: 50


Assassination II: 70% Attack increase for 20s| Instant Death Attack(10%)| WT: 22.5; CT: 45
Self-taught Polearm Art 'Heavenly Ring Attack': 140% Attack increase for 30s| 90% chance to avoid physical attacks| WT: 20; CT: 40


Cursed Bloodline: 50% Increase to HP, Attack, and Defense for 30s| WT: 35; CT: 70
Cursed Blood Awakening: 50% Increase to HP, Attack, and Defense for 35s| Instant Death Attack(10%[11%])| WT: 40; CT: 80


Assassination III: 80% Attack increase 25s| Instant Death Attack for(20%)| WT: 1; CT: 40
Whirlwind of Death: 90% Attack increase for 25s| Attack hit all nearby land enemy units| Instant Death Attack(20%[33%])| WT: 5; CT: 45

Princess

Treasured Sword Galatine: 100% Defense increase for 40s| WT: 36.7; CT: 55
Strong Sword Galatine: 110% Attack increase for 25s| WT: 30; CT: 45


Holy Sword Excalibur: 140% Defense increase for 40s| WT: 27.5; CT: 55
Divine Sword Caliburn: 100% Increase to Attack and Defense 45s| Immunity to status effect| WT: 32; CT: 65


Magic Sword Arondight: 80% Attack increase for 40s| WT: 27.5; CT: 55
Holy Sword Arondight: Block becomes 0 for 15s| Attack disabled| Skill becomes Holy Sword Arondight after duration| WT: 5; CT: 10
Holy Sword Arondight: 50% Attack increase for 25s| Attack becomes ranged(250)| Attacks up to 5 enemy units within range| Skill becomes Holy Sword Arondight after duration| CT: 30


Magic Sword Fragarach: 50% Attack increase for 40s| Instant Death Attack(10%)| WT: 1; CT: 55
Magic Sword Answerer: 70% Attack increase for 40s| Attack becomes ranged(280)| WT: 5; CT: 60


Holy Sword Hauteclere: 100% chance to avoid physical attacks for 15s| WT: 1; CT: 30
Holy Sword Altachiara: 100% chance to avoid physical attacks for 15s| Attack Speed increased| WT: 5; CT: 35

Immortal Princess

Divine Sword Tyrfing: 30% Increase to Attack and Defense for 13s| HP cannot drop to 0| WT: 1; CT: 75
True Divine Sword Tyrfing: 60% Attack increase for 13s| Defense becomes 0| HP cannot drop to 0| WT: 5; CT: 65

Vampire Princess

Magic Sword Tyrfing: 30% Increase to Attack and Defense for 13s| WT: 12.5; CT: 25
True Magic Sword Tyrfing: 50% Increase to Attack and Defense for 13s| Increase the amount of HP 'Energy Drain' recovers by 400%| WT: 15; CT: 30

Bandit

Abandon III: 140% Attack increase for 10s| Defense becomes 0| WT: 16.7 ; CT: 25
Super Abandon: 200% Attack increase for 10s| Defense becomes 0| Becomes paralyzed after duration| WT: 20; CT: 30


Abandon III: 140% Attack increase for 10s| Defense becomes 0| WT: 12.5 ; CT: 25
Full Swing: 140% Attack increase for 15s| Defense becomes 0| Attacks all nearby land enemy units within AoE range| WT: 17; CT: 35


Spirits' Protection: Reduces physical damage taken by allied units by 20% for 20s| WT: 37.5; CT: 75
Spirit Friendship Attack: 50% Attack increase for 35s| Summons spirits with ranged(200) attacks that ignore defense| WT: 30; CT: 60

Dragon Princess

Holy Sword Ascalon: Reduces damage taken by all non-magical attacks by 50% for 40s| WT: 1; CT: 85
Shining Sword Claíomh Solais: 100% Attack increase for 40s| Attacks all nearby enemy units| WT: 5; CT: 55

Samurai

Strengthen Defence IV: 100% Defense increase for 45s| WT: 16.7; CT: 25
Crouching Tiger Stalwart Shield Stance: 60% Increase to HP and Defense for 40s| Decreases attack number to 1| WT: 40; CT: 60


Critical Eye: 80% chance to dodge ranged attacks for 30s| WT: 20; CT: 30
Self-taught Vacuum Sword: 80% chance to dodge ranged attacks for 30s| Attack becomes ranged[240]| Block decreased to 1 unit| WT: 26; CT: 50


Mind's Eye: 50% chance of avoiding enemy physical attacks for 60s| WT: 27.5; CT: 55
Swift Sword Drawing Art: 90% chance of avoiding enemy physical attacks for 25s| Attack Speed increased| WT: 40; CT: 80


Strengthen Attack IV: 90% Attack increase for 45s| WT: 12.5; CT: 25
Blooming Heavenly Flower Slash: 70% Attack increase for 30s| Attack becomes ranged, and can attack up to 3 enemies within range| Block decreased to 1 unit| WT: 17; CT: 35


Muramasa: Recovers 15% of maximum HP with each attack for 10s| WT: 13; CT: 26
Youtou Muramasa Shinuchi: 200% Increase in Attack and Defense for 25s| Recovers 10% of maximum HP with each attack| Block decreased to 1 unit| WT: 37; CT: 75

Ninja

Ninjutsu III: 50% chance of avoiding enemy physical attacks for 20s| Instant Death Attack(5%)| WT: 1; CT: 30
Ninpou Wild Shuriken: 30% Range increase for 25s| Attacks up to 3 targets within range| Instant Death Attack(5%)| WT: 5; CT: 40

Pegasus Rider

Little Wing: Grants Flight for 10s| Block becomes 0| Attacks all nearby enemies| WT: 6.7; CT: 10
Quick Wing: Grants Flight for 12s| Block becomes 0| Attacks all nearby enemies| intervals between attacks shortened| WT: 10; CT: 15


Pegasus Wing: Grants Flight for 45s| Block becomes 0| Attacks all nearby enemies| WT: 15; CT: 30)
Whirlwind: Grants Flight for 45s| Block becomes 0| Increased Range(180)| Attacks all nearby enemies and slows them| WT: 17; CT: 35

Monk

Rush!: Attack Speed increases for 20s| WT: 20; CT: 30
Pump-Up: 200% Increase to HP and 50% increase to attack for 60s| WT: 56.7; CT: 85


Qigong Jutsu: 50% Increase to Attack and Defense for 20s| WT: 17.5; CT: 35
Qigong Rasenha: 60% Attack increase for 10s| Attack Speed increased| Attacks all nearby ground units| WT: 12.5; CT: 25

Advance Guard

Blazing Formation: Raises the attack of all allied units by 20% for 20s| WT: 42.5; CT: 85
Raging Flame Formation: Raises the attack of all allied units by 20%(2nd: 25%; 3rd+: 30%) for 15s| Attack Speed increase| WT: 35; CT: 70

Magic Swordsman

Magic Sword: 50% Attack increase for 20s| Attack becomes magical| WT: 15; CT: 30
Magic Sword Rampage: 70% Attack increase for 20s| Attack becomes magical| Skill activates on its own| WT: 10; CT: 20


Sword Enhance: 70% Attack increase for 30s| Attack becomes magical| WT: 25; CT: 50
Double Slash: 50% Attack increase for 30s| Attack becomes magical| Launches two consecutive attacks| WT: 30; CT: 60

Angel

Release God and Demon Seal: Blocks becomes 3 for 30s| Attacks up to two enemy units| WT: 1; CT: 15
Release Holy Angel Seal: 100% Increase of Attack, Defense, and Magic Resistance for 30s| Block becomes 3| Attacks up to two enemy units| WT: 5; CT: 35

Puppeteer

Mode Change: Attack Speed increased for 25s| Block becomes 0| Attacks become ranged(250)| WT: 17.5; CT: 35
Penetrator Mode: Attack Speed increased for 20s| Block becomes 0| Attacks become ranged(250) and deals true damage| WT: 17; CT: 35

Ranged
Archer

Double Shot: Fires 2 consecutive arrows per shot for 15s| WT: 20; CT: 30
Multi Shot: Attack up to 5 targets within range at the same time for 25s| WT: 30; CT: 45


Triple Shot: Fires 3 consecutive arrows per shot for 15s| WT: 17.5; CT: 35
Quadra Shot β:Attack reduced by 10% for 12s| Fires 4 consecutive arrows per shot| WT: 10; CT: 20


Strengthen Attack IV: 90% Attack increase for 45s| WT: 12.5; CT: 25
Arbalest: 150% Attack increase and 40% Range increase for 25s| Slow Enemy Movement| Attack Speed reduced, but Projectile Speed increased| WT: 15; CT: 30


Excellent Arrow: 40% Attack increase and 20% Range increase for 90s| WT: 42.5; CT: 85
Magic Missile: 20% Attack increase for 30s| Attack becomes magical| WT: 20; CT: 40


Quadra Shot: Fires 4 consecutive arrows per shot for 15s| WT: 1; CT: 35
Quintuple Shot: Fires 5 consecutive arrows per shot for 15s| Cannot be nullified| WT: 5; CT: 40

Healer

Extend Range II: 70% Range increase for 25s| WT: 20; CT: 30
Double Heal: 70% Range increase for 30s| Heals up to 2 allied units within range| WT: 23.3; CT: 35


Strengthen Healing II: 70% Attack increase for 30s| WT: 26.7; CT: 40
Kind Lil Sis's Prayer: 110%(2nd: 80%; 3rd+: 50%) Attack increase for 30s| Instantly heals all allied units once when activated| WT: 20; CT: 30


Strengthen Healing II: 70% Attack increase for 30s| WT: 26.7; CT: 40
Furious Blow: 350% Attack increase for 20s| Focus on Physical Ranged Attack that halts enemies| WT: 43.3; CT: 65


Strengthen Healing III: 80% Attack increase for 35s| WT: 17.5; CT: 35
Wise Big Sis's Prayer:60%(2nd: 90%; 3rd+: 120%) Attack increase for 30s| Instantly heals all allied units once when activated| WT: 15; CT: 30


Star Wand: 40% Attack increase and 20% Range increase for 95s| WT: 47.5; CT: 95
Fixed Star Wand: 60% Attack increase and 30% Range increase for 120s| WT: 60; CT: 120


Treasure of Healing: 60% Range increase for 15s| Cures status effects of allied units within range| WT: 1; CT: 40
True Treasure of Healing: 60% Range increase for 15s| Cures status effects of allied units within range| Recovers 40 HP/.5s of all allied units| WT: 5; CT: 50

Witch

Strengthen Attack IV: 90% Attack increase for 45s| WT: 1; CT: 25
Cocytus: 70% Attack increase and 25% Range decrease for 30s| Attack Speed increase| Area of Effect Attack| WT: 5; CT: 45

Pirate

Strengthen Attack III: 80% Attack increase for 35s| WT: 16.7; CT: 25
Gatling Fire: Attack halved for 15s| Rapid-Fire Attack| WT: 26.7; CT: 40


Quick Shot II: 70% Attack increase for 30s| Attack Speed increased| WT: 20; CT: 40
Rifled Musket: 50% Attack increase and 20% Range increase for 90s| Attack Speed increase| WT: 32.5; CT: 65


Barrage Shot: 70% Attack increase for 20s| Attack Speed increased| Range reduced[150]| WT: 17.5; CT: 35
Million Shot: 130% Attack increase for 25s| Attack Speed increased| Range reduced[150]| WT: 22.5; CT: -


Magic Bullet II: 70% Attack increase for 30s| Instant Death Attack[10%]| WT: 1; CT: 55
Magic Bullet Tathlum: 150%(2nd: 180%; 3rd: 220%; 4th: 260%; 5th+: 300%) Attack increase for 20s(2nd: 25s; 3rd: 30s; 4th: 35s; 5th+: 40s)| WT: 5; CT: 25(2nd: 25; 3rd: 30; 4th: 30; 5th+: 35)

Dragon Shaman

Exorcism Flame: 80% Attack increase for 15s| Focus on Fireball attack| WT: 20; CT: 40
Healing of Strong Scales: Heals all allied units within range for 25s| All units affected by her ability gain +30% Defense for the duration| WT: 30; CT: 60

Vampire Hunter

Strengthen Range II: 70% Range increase for 25s| WT: 20; CT: 30
Final Trump Card: 80% Range increase(Aura of skill last 3s)| All enemies within range are attacked for 600% Attack| Take 90% of current health as damage after aura fades| WT: 60; CT: 90


Quick Shot II: 70% Attack increase for 30s| Attack Speed increased| WT: 20; CT: 40
Fast Shot: 90% Attack increase for 30s| Attack Speed increased| Skill becomes Quick Shot II after duration| WT: 22; CT: 45

Shaman

Skill: Healing Prayer: For 15 seconds attack is increase by 80%| Unit focuses on healing| WT: 10; CT: 20
AW Skill: Chirei Oroshi: For 10 seconds attack is increased by 40%| Unit focused on healing or damage until next skill activation| WT: 7; CT: 15

Bishop

Heal Magic: 30% Attack increase for 10s| Recovers allies HP| WT: 12.5; CT: 25
Change Attack: 40% Attack increase for 10s| Focuses on attacking until 'Change Heal' is used| Becomes 'Change Heal' after duration| WT: 10; CT: 20
Change Heal: 40% Attack increase for 10s| Focuses on healing allied units until 'Change Attack' is used| Becomes 'Change Attack' after duration| CT: 20

Ying-Yang Master

Evil Sealing Barrier: 70% Range increase| Halts enemies within range for 5s| WT: 1; CT: 70
Evil Annihilating Barrier: 200% Attack increase and 70% Range increase| Instantly deals true damage to all enemy units within range, and halt those units from 5s| WT: 5; CT: 75

Rear Guard

Ironwall Formation: Increase all allied units defense by 20% for 20s| WT: 42.5; CT: 85
Impregnable Castle Formation: Increase all allied units defense by 20%(2nd: 25%; 3rd+: 30%) for 15s| Instant Death Attack(10%)| WT: 35; CT: 70

Summoner

Efreet: Can attack with Efreet for 30s| WT: 10; CT: 20
True Efreet: Can attack with Efreet for 25s| Deals true damage| WT: 10; CT: 20

Dancer

Soul Step: 50% Range increase for 18s| 100% of stats passed on instead of 10%| WT: 20; CT: 40
Escalate Step: 50% Range increase for 18s| 100%(2nd: 120%; 3rd+: 130%) of stats passed on instead of 10%| WT: 20; CT: 40
 
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Sisulart

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Re: (Nutaku) Milenium War Aigis (English Version)

We do not have AW yet and therefor cannot count it just yet. Without it Cypria is worse then silver rogues due to her cost.
I never said your wrong only that you rated on cost and i only said she becomes better after AW like Kerry.
 

Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

Wow, that's surprising. Plat so bad, better only than Cuterie because she doesn't have assassination? :eek:

I must know, why is that? Surely not because of stats.
Unit cost. (I also agree with Laf, though I do prefer Harrisa over Cecily due to her 4 cost when fully cr'ed (that I got for her first), but that's preference as they are mostly the same).

Thieves are desired often because they are cheap, and because they can potentially get you by maps you might not other wise pass.

Cypria does not meet the desired use for the class. Once awakening comes out she might be bumped up but currently remains to be seen if players by and large agree. For now many of us put thieves in due to their cheap cost, and fair survivability. If they aren't cheap, thy aren't as effective as other classes you could use.

Golds/Silvers meet the desired niche the class serves and they are easier to get.

Translated:

Awakening ability

• Through attack ◦ I put out the defense force, magic resistance ignored attacks with 15% probability
 
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