Xovian
Tentacle God
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Re: (Nutaku) Milenium War Aigis (English Version)
General mechanics discussed:
Do I use the UC+5 or not? It's so expensive!:
Important notes about upcoming changes:
Q & A:
Blockades: Challenge Maps Guide
War of Magic (2*)
The math requirements:--At least 3 witches.
--All 3 of those witches must meet a minimum ATK of 334.
--You will want all of them CC'ed, most will require this due to the ATK listed above.
--UC count is between 21-25 to place all 3 of those witches, or a total of 35-40 Cost or less for those witches. The margin is due to connection and whether or not you have the UC +5 bonus.
--All 3 of those witches must meet a minimum ATK of 334.
--You will want all of them CC'ed, most will require this due to the ATK listed above.
--UC count is between 21-25 to place all 3 of those witches, or a total of 35-40 Cost or less for those witches. The margin is due to connection and whether or not you have the UC +5 bonus.
--Placement is rather easy. For two of the witches you have some leeway depending on the witches you use. Please refer to the video for placement. The Witch on the far left can be placed on either the spot shown or the one below it. The same can be done with the witch on the far right, the center one is required for that placement or several enemies will be missed. For those that have Belinda, she is recommended for this center spot as her skill will allow her to reach one of the wolves through the wall. Can make for a nice "save". Keep in mind, the "best" placement for a given unit and the best time to do it will vary depending on what units you are using. Belinda being placed last in her spot obviously wont let her use her ability, so some planning depending on your units will be needed that differ from the video.
--This can be done in any combination of unit cost. Thus even a black unit which are well known to be expensive cost wise, can still be used. As long as the total cost is below 35-40. So you could have 11 / 12 /12, 35 total cost without UC bonus, and make it provide they meet the requirements for ATK. On the other hand you could also do it with a 16 / 13 /10, 39 total cost with UC+5 is also viable. So depending on your units, and the luck or lack there of from the goddess, it can be a long road to getting ready for this map, and will depend on whether you use the UC+5 cost or not as discussed below.
--This can be done in any combination of unit cost. Thus even a black unit which are well known to be expensive cost wise, can still be used. As long as the total cost is below 35-40. So you could have 11 / 12 /12, 35 total cost without UC bonus, and make it provide they meet the requirements for ATK. On the other hand you could also do it with a 16 / 13 /10, 39 total cost with UC+5 is also viable. So depending on your units, and the luck or lack there of from the goddess, it can be a long road to getting ready for this map, and will depend on whether you use the UC+5 cost or not as discussed below.
If you are going for it with out UC+5, you will need to be able to place the 3 witches in 35 seconds or less. With the UC+5 boost found in the store (currently for 5 crystals), you have up to 40 cost for placement. This can be the difference between winning and loosing. It is the ONLY time that you will find that even the DMM/JP Wiki recommends buying this bonus as it makes such a difference for the map. The map lasts approximately 100-102 seconds from start to finish, so it's an exceedingly fast map.
Choose wisely whether it is worth the crystals for you to use based on your units, and how soon you wish to clear the map. For those free players that meet the math requirements listed above, it's advised you wait for something like a Star event to do your run, as they have multiple maps to obtain the free crystals to buy the UC bonus if desired.
Choose wisely whether it is worth the crystals for you to use based on your units, and how soon you wish to clear the map. For those free players that meet the math requirements listed above, it's advised you wait for something like a Star event to do your run, as they have multiple maps to obtain the free crystals to buy the UC bonus if desired.
--Currently we do not have the prioritization that DMM/JP units have, thus Witches do not currently go after the wolves first, but simply what unit is closest to them just before they start their casting. This will be patched eventually.
--Currently our Witches cost +1 more then those of DMM/JP. This will also come in a patch that will reduce several units types, including witches to -1.
--Currently our Witches cost +1 more then those of DMM/JP. This will also come in a patch that will reduce several units types, including witches to -1.
Q: What witches should I focus on for passing this map?
A: As long as they meet the minimum requirements stat wise, you wont see much difference since the enemy never attacks. The only exception to this is Despara due to her ability to instantly activate her skill, however her caveat is that she has a much higher cost, so it does balance out.
Q: Should I Include mages since they deal magic/splash damage?
A: No, you wont have time to get out a fully CR'ed silver mage, much less any others.
Q: If I fail the map, should I keep trying to build the witches up more?
A: If you meet the minimum 334 ATK and they have the range due to CC, there's nothing that leveling the unit is going to accomplish for you, you may need to do the map more than once to pass it do to RNG/lag, ect...
Q: I have 5 witches counting the 3 "required", should I add them for use on the map?
A: If you have extra witches, by all means add them. No reason to take a gamble if you can afford to put more out, and it's not like there is anything else that can be added to your team. Just don't get em mixed up with your primary 3 and end up placing the wrong one out first.
Q: Is it really worth all this hassle to get past the map?
A: Yes and no. If you have black units then yes, you'll want access to more easily obtainable Black Fairies. If you want to be able to farm higher tiered Affection materials like Ruby and Diamond, then yes. Higher tiered affection items are common for these maps. If neither of these really peek your interest, you can probably wait until much later in the game.
A: As long as they meet the minimum requirements stat wise, you wont see much difference since the enemy never attacks. The only exception to this is Despara due to her ability to instantly activate her skill, however her caveat is that she has a much higher cost, so it does balance out.
Q: Should I Include mages since they deal magic/splash damage?
A: No, you wont have time to get out a fully CR'ed silver mage, much less any others.
Q: If I fail the map, should I keep trying to build the witches up more?
A: If you meet the minimum 334 ATK and they have the range due to CC, there's nothing that leveling the unit is going to accomplish for you, you may need to do the map more than once to pass it do to RNG/lag, ect...
Q: I have 5 witches counting the 3 "required", should I add them for use on the map?
A: If you have extra witches, by all means add them. No reason to take a gamble if you can afford to put more out, and it's not like there is anything else that can be added to your team. Just don't get em mixed up with your primary 3 and end up placing the wrong one out first.
Q: Is it really worth all this hassle to get past the map?
A: Yes and no. If you have black units then yes, you'll want access to more easily obtainable Black Fairies. If you want to be able to farm higher tiered Affection materials like Ruby and Diamond, then yes. Higher tiered affection items are common for these maps. If neither of these really peek your interest, you can probably wait until much later in the game.
Dwarfs and Giants (1*)
Mechanics of Dwarfs & Giants:
Recommended Units:
General Strategies:
Video Notes:
Q & A:
--Player units: 1/2 DEF & ATK for all units. 1/2 Range for ranged characters.
--Enemy Units: ATK (up to) x2, HP Increased
--Enemy Unit Types: Red Goblin, Black Goblin, Ogre, Baphomet (aka giant goat)
--Map is a rush map, expect the enemies to be fast, and numerous given their strength.
--Enemy Units: ATK (up to) x2, HP Increased
--Enemy Unit Types: Red Goblin, Black Goblin, Ogre, Baphomet (aka giant goat)
--Map is a rush map, expect the enemies to be fast, and numerous given their strength.
--Rogues: 3-5, least level 30 or higher, although the higher the better. Preferably with as much Cost Reduction as you can get.
--Archers: 1-2. One for above and/or below, they will not be able to reach the center.
--Soldiers 2-3. Even Phyllis due to her cheap cost is useful here.
--Healer: 1-4. Again due to range restrictions, they can only hit top or bottom.
--HA*: 1-2. A Healer is required to keep the HA alive.
--Princess*: 1-2. Alternative to HA depending on level and ability to get enough UC to use them. Will also require a healer.
--Bronze Soldiers*: Alternate for rogues if not enough rogues are owned. They have far less survivability when used to block the goblins, and die almost instantly to the bosses.
* Units are replaceable with others so marked depending on what's available to a specific player based on cost and level of a given unit.
--Archers: 1-2. One for above and/or below, they will not be able to reach the center.
--Soldiers 2-3. Even Phyllis due to her cheap cost is useful here.
--Healer: 1-4. Again due to range restrictions, they can only hit top or bottom.
--HA*: 1-2. A Healer is required to keep the HA alive.
--Princess*: 1-2. Alternative to HA depending on level and ability to get enough UC to use them. Will also require a healer.
--Bronze Soldiers*: Alternate for rogues if not enough rogues are owned. They have far less survivability when used to block the goblins, and die almost instantly to the bosses.
* Units are replaceable with others so marked depending on what's available to a specific player based on cost and level of a given unit.
--Due to the speed of the rush, you'll want to get out a number of cheap units on all three rows. Typically 2 per is sufficient but you can still be over run if not diligent in removal of weakened units, or if you lack having enough UC to get blockers out fast enough.
--Rogues are highly recommended for the map as due to their dodge ability, as they are less likely to be killed in a few swings of an enemy. The map is fast enough you will likely be playing more out of response then to a specific plan, even if practiced due to the randomness of the Rogue dodge mechanic.
--Bronzes can be used, but they return little UC, and die very easily, use them with extreme caution or with the intention of creating only a small delay so an enemy doesn't pass a primary defender.
--Archers should be placed at the middle of the map if possible, but in front of any defending ground forces, depending on when they can be placed. They need to be able to hit as many units on their row as they can so their attacks are not wasted, this is especially true of units that have multi arrow attacks as they can normally be used by the time the bosses show up which can add a significant amount of damage.
--After removing several Rogues, which likely will be required, you should have enough UC saved for either soldiers and / or archers. Soldiers work well due to their cheap cost, and if aided by a healer they can give you a fair amount of time provided they are not blocking multiple enemies at once.
--By the time bosses show up, your unit choice is likely to be limited, either because units have died, or because they were removed due to low health and for the UC return. Regardless of what units you have, at this point for both the top and the bottom you will need to get a healer out to support whatever tanks you have (soldier/HA or princess). Unless you have extremely well developed units, odds are at least one row of bosses will get by you, generally this will be the goat, as no healer can reach the unit that blocks him.
--Rogues are highly recommended for the map as due to their dodge ability, as they are less likely to be killed in a few swings of an enemy. The map is fast enough you will likely be playing more out of response then to a specific plan, even if practiced due to the randomness of the Rogue dodge mechanic.
--Bronzes can be used, but they return little UC, and die very easily, use them with extreme caution or with the intention of creating only a small delay so an enemy doesn't pass a primary defender.
--Archers should be placed at the middle of the map if possible, but in front of any defending ground forces, depending on when they can be placed. They need to be able to hit as many units on their row as they can so their attacks are not wasted, this is especially true of units that have multi arrow attacks as they can normally be used by the time the bosses show up which can add a significant amount of damage.
--After removing several Rogues, which likely will be required, you should have enough UC saved for either soldiers and / or archers. Soldiers work well due to their cheap cost, and if aided by a healer they can give you a fair amount of time provided they are not blocking multiple enemies at once.
--By the time bosses show up, your unit choice is likely to be limited, either because units have died, or because they were removed due to low health and for the UC return. Regardless of what units you have, at this point for both the top and the bottom you will need to get a healer out to support whatever tanks you have (soldier/HA or princess). Unless you have extremely well developed units, odds are at least one row of bosses will get by you, generally this will be the goat, as no healer can reach the unit that blocks him.
--First video is fairly standard. Units are not over the top although many of the rogues are heavily reduced in cost. This should give you an idea oh how many units you will need, and about what their cost will need to be to get them all out if you want to stop all of the goblins. This can also serve as a base guide as to the quality or levels you will likely need for units to get past this map.
-2nd Video, you might say I went out of my way to show the power of the center boss as even blacks that are well leveled, crumble before him. You will need the devils luck (with a rogue) or much stronger units than you see here in this video to defeat him. Nanaly was not used simply because she can easily slay the ogres, but it's not really impressive, and considering her rarity, it serves no point in the larger scheme of things. A normally acquired archer (silver/gold) can be helpful, but you will still need ground units to live through the onslaught.
-2nd Video, you might say I went out of my way to show the power of the center boss as even blacks that are well leveled, crumble before him. You will need the devils luck (with a rogue) or much stronger units than you see here in this video to defeat him. Nanaly was not used simply because she can easily slay the ogres, but it's not really impressive, and considering her rarity, it serves no point in the larger scheme of things. A normally acquired archer (silver/gold) can be helpful, but you will still need ground units to live through the onslaught.
Q: Is there a specific Rogue I should work on?
A: If available, Betty or Cypria are recommended as they both get ATK bonus with affection. Silvers are still good because of their potential extreme low cost (Cost of 4 pre CC at max CR).
Q: Can the goat (Baphomet) be killed by a rogue with Assassinate skill?
A: Yes, although as always, it is lucked based and there is less percentage than normal for this to occur. (Saw Betty one shot him from full health)
Q: Will I need or is it recommended that I get the UC+5 buff like War of Magic?
A: No. Of course it will help aid in clearing, but the map is not nearly as tight time wise. It certainly wont hurt if you still have it active due to War of Magic.
A: If available, Betty or Cypria are recommended as they both get ATK bonus with affection. Silvers are still good because of their potential extreme low cost (Cost of 4 pre CC at max CR).
Q: Can the goat (Baphomet) be killed by a rogue with Assassinate skill?
A: Yes, although as always, it is lucked based and there is less percentage than normal for this to occur. (Saw Betty one shot him from full health)
Q: Will I need or is it recommended that I get the UC+5 buff like War of Magic?
A: No. Of course it will help aid in clearing, but the map is not nearly as tight time wise. It certainly wont hurt if you still have it active due to War of Magic.
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