Basic
Now, I know why most of you are here. You are new to the game, and wish to know how to make the best of the starting units given to you. However, some of you may just be here for a list with no actual care about what I have to say here. So in interest of not wasting your time here is your list.
- 1: Valkyrie
- 1: Princess
- 1: Bandit or Rogue
- 2: Soldiers
- 2: Heavy Armors
- 2: Archers
- 2: Witches
- 2: Mages
- 2: Healers
Now for those you who actually wanted more information is here you go. This is the basic set up you should be hoping for. Now of the unit listed above Princess is the only one you do not get in your 'starter kit'. If you did not get one in your first few free premium rolls I highly recommend remaking an account until you get one. In the event you don't get one just have both a bandit and a rogue. Also your soldiers should have the skill 'Call for Reinforcement' as their skill. Now before you even think of moving on to the intermediate compitions first get the units of this set up to 50CC30, or just to 50 in the case of your princess. After that in sure you have at least read up on every class currently released. As well as what roles there are.
Intermediate
Note: While not needed I highly recommend that you take the time to set up your 'perfect' army. This will help you not waste experience leveling units that you may replace fairly quickly, and allow you to focus more on the units you will always keep for use(and not waste SC on a spotlight for a unit that is not it). For a list of the maximum amount of units one should need take a look at the advanced list. When considering the list avoid premium black units as you cannot get them with any reliability.
Melee Slot Units:
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Ranged Slot Units:
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Looks like you have been playing for two or three weeks, and finally got your starting units up to part. Time to move on to roles as oppose to a specific number of unit classes. For those of you who just wants the list here you go.
- 2-3: Duelist
- 2-3: Healers
- 2: Mage/Cannoneers
- 2: Archers
- 1-2: Witch
- 0-2: Anti-Rush
- 0-1: Assist
- 1-2: Tanks
- 1-2: Soldiers
- 2: Junoir Soldiers
Now I'll explain where your previous units fit into. Your Valkyrie, Princess, and Bandit would go into the Duelist slot, Your healers would obviously go into the Healer slot, Mages into the Mage/Gunner slot, Archers into the Archer slot, Witches into the witches slot, Your rogue into the Anti-Rush slot, Nothing from the previous set up fits into the Assist slot, Your heavy armor into tanks, Your soldiers into soldier, and finally you have nothing for junoir soldier from the previous set. This will leave you with 3 Duelist, 2 Healers, 2 Mage/Gunners, 2 Archers, 2 Witches, 1 Anti-Rush, 0 Assist, 2 Tank, 2 Soldiers, and 0 Junoir Soldiers. So now you'll need to start expanding on this team to encompasss secondary units. Secondary units are the units you swap into your primary team of 15 when needed for a tactical advantage. They are just as important as your 'primary' team as they are part of it.
So first you'll want to grab a third healer as this wil be of the most importance, followed by two Junoir soldiers. A Junoir Soldier refer to a bronze soldier. However, the role can also be fill by bronze dragon officers. Some prefer the extra bulk provided by the class, but it isn't much and raises the cost by a unit point for not much stats. So I cannot recommend going this route as cost is extremely important for the role a Junoir soldier should provide. That is early map anti-zerg rush units where you have to block multiple paths. Unit points are extremely tight in those situations. After those three more important units you'll want to get your second Anti-Rush unit. Finally the one you may not be able to fill depending on when you join the game is Assist. If you read on the roles you would know what these are.
The order this new units should be leveled in is... Healer to 50CC30, Junoir Soldiers to their cap of 40, Second Anti-Rush to 50CC30, and then Assist to 50CC30. Now that your additional 5-6 units are trained up to max your current units you'll want to continue bring this group up. First to 50CC40 then 50CC50. Once you reach this point it is finally time to move onto an advance set up.
Advanced
Welcome to the advanced section. So you been playing for awhile now. Notice how much of a demoness Aigis is is right? Any I guess I should get onto the final dealing with making your army 'perfect'. For all intents and purposes you should be able to conquer all battle fields you grace with your harem. Now what is going to be listed before you may be slightly confusing. So to clear up any of that I'll be listing what classes(their base class. IE. Soldier will count for Soldier Chief) go where.
- 4+: Duelists: Bandit, Valkyrie, Princess, Dragon Officer, Avenger, Angel, Dragon Rider, Vampire Princess, Immortal Princess, Puppet User, Vampire Lord
- 3-5: Healers: Healer, Priest Warrior, Feng Shui User, Dragon Shaman
- 2-4: Junoir Soldiers: Bronze Soldiers, Bronze Dragon Officers
- 2-3: Mages/Cannoneers: Mage, Bishop, Cannoneer, Alchemist
- 2-3: Archers: Archer, Ranger
- 2-3: Witches: Witch, Shaman, Chrono Witch
- 2-3: Anti-rush: Samurai, Pegasus Rider, Monk, Inu
- 2-3: Assist: Ninja, Magic Swordsmen, Sailor, Bow Rider,
- 0-3: Specialized Rear: Pirate, Summoner, Necromancer, Onmyoji, Druid
- 2: Tanks: Heavy Armor, Dragon Warrior, Dark Fighter, Mage Armor, Dragon Princess
- 2: Soldiers: Soldier
- 1-2: Supports: Avant-Garde Tactician, Rearguard Tactician, Dancer, Maid, Parliamentary Secretary
- 1-2: Rogues: Rogue
- 1: Vampire Hunter: Vampire Hunter
There now that you have all the slots sorted out I do hope you heeded my advice in the intermediate section, and put together who would be your 'perfect' army. The reason for this being for quite a long while your primary and secondary units of your 'perfect' army will have substitute units. Those being units that aren't the ones you want, but fill the position until you do get the one you want. a substitute unit should never be leveled over, but always leveled to 50CC50(or 50 for those that cannot CC) while their is a non-sub unit that can still gain experience. The reason for this is what after level 50, leveling up becomes extremely costly and time consuming. In addition do not use any bronze units or platinum armors to level up a sub unit. Those should all go towards your non-sub units, so that they can reach their levle cap. This is because you just simply do not know when you will replace that substitute unit. Making all the experience put into them mostly a waste.
Now on how to build up this massive 39+ unit army. You'll first want to completely build up the minimum amount for the army. This is 24 units, this is quite easy as your should have 20-21 of these units already prepared for your army. Depending on whether or not you were able to acquire an assist unit during the intermediate stage. So in other words, you'll need to train up another duelist to preferable a second low cost Valkyrie such as Elaine. For the current time being Assist and Anti-Rush will be hard roles to fill as we have not gotten access to a lot of the units we will have in the future to fill those roles. The rogue class also been given its own specific slot. However, once we do get them fill in the minimum ASAP. After obtained the advance base slowly begin to add more non-sub(or sub if you don't have the non-sub) units in; focusing on one until they are 50CC50 then start on a new unit. As mentioned before all bronze units(2 bronze + 2 fairies) and platinum units(1 platinum + 3 fairies) should go to your non-sub units until they are all max level.