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(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

Btw, Odette is fantastic for weaker/newer players, the MR skill will help the "OMG Dragon Mage too op".

Also, to the huge surprise of everyone else except me and Xovian, at our own pace = snail's pace. Lol.
 
Re: (Nutaku) Milenium War Aigis (English Version)

@Xraagen;

I like your idea of skipped events should get their own special revival weekends. That way we won't miss anything and they can speed thru the events as they please.

Also looking forward to back to back events, but wouldn't really like it if the skipped events were getting revival weekends instead. We would be getting way too many units at once for a free player to handle, due to box space and fodder limitations. I'm already lacking fodder and I'm yet to get Spica despite of sitting on 300 demon crystals :p
 
Re: (Nutaku) Milenium War Aigis (English Version)

nutakugames ‏@nutakugames 48m48 minutes ago
@vonDildo It's the JP team, not us, but we have high hopes for greater frequency.

That's what I got as an answer for wanting back to back events.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Well since we don't know if it is Rin or Karma....

Have guides for both

Monk's Training Field
Welcome boys and girls I hope you brought the rope; because I am not giving you any of mine! If you have not come prepared.... Well Rin shall beat your face in. Now this event is a farm event. If you do not know what that means. It means that you must rerun the event maps in hopes of the event unit Rin dropping for you. Don't worry I shall let you know which map is the best to run to hope to subdue her, and bring her into your harem.

Rewards
184d3d73a14e590b5550912238b4bc4a.png

The lead unit of the Monk Class Rin. All maps of this event have a chance to drop her, and you must actually fight her in each map. So you will know which unit has a chance of dropping her. As well... she will drop herself. The map in which map has the best chance of dropping her is of course the last 'Mystery Awakening'. Which like Maribel's last map has around a 50% chance of dropping her.

Blessings
Potentially none. There is no recorded data of Blessing for this event.

New Enemy Units
Rin
6ba7a13181145a42cb0c512ff57705a5.png

Attack type: Physical

HP: -
Atk: 240
Def: -
MR: -

HP: -
Atk: 270
Def: -
MR: -

HP: -
Atk: 600
Def: -
MR: -

HP: 7700
Atk: 770
Def: 200
MR: 50

HP: 8400
Atk: 960
Def: 300
MR: 50

Note: Each set is for each of the event maps in order.

Maps
Note: This time I'm going with videos from Niconico. It is simply better then Youtube, and I can find video from the original incarnation of the event instead of the revival; where all you see is awakened units.

White Belt
Charisma: 20
Stamina: 1
Experience: 150
Gold at 3☆: 750
Initial Unit Points: 5
Life: 10
Max # of Deployed Units: 8
Number of Enemies: 26
Video: |
Drops:
184d3d73a14e590b5550912238b4bc4a.png
5inTqvv.png
UeXafTG.png

The First Stage
Charisma: 25
Stamina: 2
Experience: 300
Gold at 3☆: 1125
Initial Unit Points: 5
Life: 10
Max # of Deployed Units: 8
Number of Enemies: 32
Video: |
Drops:
184d3d73a14e590b5550912238b4bc4a.png
34aa9d6a8e8265aa9b3db175982f21d3.png
5inTqvv.png

Ten Stages
Charisma: 30
Stamina: 3
Experience: 350
Gold at 3☆: 1500
Initial Unit Points: 10
Life: 10
Max # of Deployed Units: 8
Number of Enemies: 41
Video: |
Drops:
184d3d73a14e590b5550912238b4bc4a.png
8a54a0a8ac372f0e8a89921abbb2f3c7.png
UeXafTG.png

Assistant Instructor
Charisma: 35
Stamina: 5
Experience: 400
Gold at 3☆: 1875
Initial Unit Points: 10
Life: 10
Max # of Deployed Units: 8
Number of Enemies: 50
Video: |
Drops:
184d3d73a14e590b5550912238b4bc4a.png
7cd4503b387207a48a9c2783493fdcd3.png
84eba1baf0df571828a612e1e82ab826.png
PElQbul.png

Mystery Awakening
Charisma: 60
Stamina: 7
Experience: 500
Gold at 3☆: 4500
Initial Unit Points: 30
Life: 10
Max # of Deployed Units: 8
Number of Enemies: 50
Video: |
Drops:
184d3d73a14e590b5550912238b4bc4a.png
7cd4503b387207a48a9c2783493fdcd3.png
a44b92ca0ea5068f7d09e1bb70744891.png
hgIdwME.png

Comments about the event
The maps seem pretty straight forward and easy. Only real advice I could give you, is that apparently have two good Archers will help a bit, and that magic is completely useless on the last two maps when it comes to Rin. Despite them being useless against Rin there are a few armors on the last map so Witches can serve well there.

Oh yeah, If you are an Akane user. A new silver unit that drop during this event has her skill.

Spotlight Units
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78f9db3299c59dd747344c268d05c63b.png


The Black unit is more then likely going to be replaced with
039b9960773e30a84246efde419cc3c5.png

New Characters Arriving
Fighting House Rin
39c6f3542f8061a8125af3908857202f.png

HP: 1652(1959 Awakened)
Atk: 503(588 Awakened)
Def: 210(236 Awakaened)
MR: 0
Block: 2
Cost: 11
Skill: She increase her attack and defense by 50% for 20 seconds. 17.5 second WT, 35 second CT.
Ability: N/A
Awakened Skill: She increase her attack by 60% and increase her attack speed for 10 seconds, In addition she attack all ground targets around her. 12.5 second WT, 25 second CT.
Awakened Ability: She increases the attack of all monks(including herself) by 7% by just being on the team.

Fairy Township Warrior Rosalie
1403014359_1.png

HP: 1000
Atk: 442
Def: 208
MR: 5
Block: 3
Cost: 8
Skill: For 60 seconds she has a 50% chance to dodge a physical attack. 55 second WT, 55 second CT.
Ability: N/A
Awakened Skill: N/A
Awakened Ability: N/A

Superhuman Strength Girl Dina(More then likely not being put in, and being replaced by Deine)
8ffa5b9987786eecafdfada00df1b2c0.png

HP: 2834(3874 Awakened)
Atk: 466(508 Awakened)
Def: 494(624 Awakened)
MR: 0
Block: 3(4 Awakened)
Cost: 22(24 Awakened)
Skill: She increases her attack by 90% for 45 seconds. 1 second WT, 25 second CT.
Ability: N/A
Awakened Skill: She increases her attack by 100% for 40 seconds, In addition she increases her attack range to 200 to become a ranged attacker. 5 second WT, 55 second CT.
Awakened Ability: She has a 20% chance to completely disable her targets attack.

New Class Being Introduced
Monk/Master Monk/KenKiyoshi
Damage Type: Physical
Blocks: 2
Role: Anti-Rush, Ganker
Description: Units of this class have high attack, and have the inherent ability to avoid attacks like rogues. However, due to low defense in combination with being able to block two units; they cannot really serve as a duelist. They can serve as a ganker, but you have to be extremely careful when using them to gank due to same reason that makes them bad duelist.

Vampire's Bride
Welcome boys and girls! It is time we save us/kidnap us a Vampire girl. Remember to bring your silver bolts and cross bows... just remember not to aim them at Karma. Now this is our first collection event. If you do not know what that is. It is very simple. You run the event maps to obtain the special event item. The more of that item(in this case Vampire Serum) you obtain, the strong the event unit(in this case Karma) becomes.

Rewards
_d4284f5e03b9513e1ba495ce8c59c5e0.png
a067dbf7ad3e2ef976d4485d89cf0173.png

Yes both of these beauties are Karma. Yes she does come in different rarities. Yes it does matter how much of the event item you collect. Yes you can get the black one without spending any SC if Aigis does not hate you during the event. Yes you do have to wait until after the event to get Karma.

Requirements
250: Vampire Princess Karma joins you.
270: Karma starting level is 5
300: Karma gains -1 cost (Total: -1)
320: Karma gains 1 skill level (Total: 2/5)
340: Karma starting level is 10
370: Karma gains -1 cost (Total: -2)
400: Karma starting level is 15
450: Karma starting level is 20
500: Karma gains 1 skill level (Total: 3/5)
600: Karma gains -1 cost (Total: -3)
700: Karma changes classes from Vampire Princess(Platinum) to Immortal Princess(Black)
800: Karma gains 1 skill level (Total: 4/5)
900: Karma gains -1 cost (Total: -4)
1000: Karma gains 1 skill level (Total: 5/5)
1200: Karma gains -1 cost (Total: -5)

Blessings
Shield of the goddess: 10, Decrease physical damage taken 30%
Safety of Mystery: 10, Decrease magic damage taken 30%
Quick Formation: 10, All units cost -2
Arrow Time: 0, Increase Vampire Hunters base attack by 100%
Arrow of Light: 7, Increase Archers base attack by 50%
Silver Bullet: 7, Increase Pirates base attack by 50%
Fast healing: 5, Healers and Dragon Shamans heal for 50% more
Collectively Triggered: 40, All of the above effect are activated
Paralysis Resistant: 3, Less likely to become paralyzed. You also recover from paralysis faster.

New Enemy Units
Goblin Mage
60b621a1044cfb8055ea5640a64dcd64.png

Attack type: Ranged Magic
HP: 640
Atk: 181
Def: 0
MR: -

Werewolf
d7b02f8d6e8753764b6117b28bb84171.png

Attack type: Melee Physical
HP: 2000
Atk: 550
Def: 800
MR: 0

Silver Wolf
c1b768d0dd8eb2a5f803660bc39787a0.png

Attack type: Melee Physical
HP: 2400
Atk: 650
Def: 2000
MR: 0

Lesser Vampire
ef6d68dfa7f2cc071b62e9af712b3823.png

Attack type: Melee Physical
HP: 7000
Atk: 300
Def: 0
MR: 0
Note: This enemy has the ability to cause paralysis. If your unit is hit six times by this or any other enemy type that causes this status effect they will become paralyzed for around 12 seconds.

Vampire
86ebd3715f814d67c8f75c9d8895b59d.png

Attack type: Melee Physical
HP: 20000
Atk: 400
Def: 0
MR: 0
Note: This enemy has the ability to cause paralysis. If your unit is hit six times by this or any other enemy type that causes this status effect they will become paralyzed for around 12 seconds.

Maps
Note: This time I'm going with videos from Niconico. It is simply better then Youtube, and I can find video from the original incarnation of the event instead of the revival; where all you see is awakened units.

Unfortunately I couldn't get an image of Vampire Serum

Avenger
Charisma: 20
Stamina: 1
Experience: 150
Gold at 3☆: 1200
Initial Unit Points: 5
Life: 15
Max # of Deployed Units: 8
Number of Enemies: 31
Video: |
Drops:
5aWTEjU.png
15f4c617c3c777db9648755ab98c8c7b.png
3b1ecf1ea8aabedff74145657e3a549f.png

Servant of Darkness
Charisma: 30
Stamina: 1
Experience: 200
Gold at 3☆: 1500
Initial Unit Points: 10
Life: 15
Max # of Deployed Units: 8
Number of Enemies: 52
Video: |
Drops:
5aWTEjU.png
5aWTEjU.png
d69bbdd30eee8bc903e7b8bfe46a7991.png
acfa007f5838a761ae34ff682e8d1490.png

Maokami Attack
Charisma: 35
Stamina: 2
Experience: 250
Gold at 3☆: 1800
Initial Unit Points: 20
Life: 10
Max # of Deployed Units: 8
Number of Enemies: 44
Video: |
Drops:
5aWTEjU.png
5aWTEjU.png
5aWTEjU.png
43550d8d4989810f31662e6b1c23b814.png
20618e002410c97aa826525ecf34652b.png

Moonlit Night of Battle
Charisma: 40
Stamina: 3
Experience: 300
Gold at 3☆: 2100
Initial Unit Points: 20
Life: 10
Max # of Deployed Units: 8
Number of Enemies: 63
Video: |
Drops:
5aWTEjU.png
5aWTEjU.png
45k7coE.png
84eba1baf0df571828a612e1e82ab826.png
15223c718f37cf2d76689a38deb3b4e2.png

Oinosu Kyoku-Kyu
Charisma: 60
Stamina: 3
Experience: 350
Gold at 3☆: 2250
Initial Unit Points: 30
Life: 10
Max # of Deployed Units: 8
Number of Enemies: 29
Video: |
Drops:
5aWTEjU.png
5aWTEjU.png
45k7coE.png
34aa9d6a8e8265aa9b3db175982f21d3.png
6d2eea34a101efc7a8f8404fe7778646.png

The Silver Wolf Threat
Charisma: 40
Stamina: 4
Experience: 300
Gold at 3☆: 2700
Initial Unit Points: 30
Life: 10
Max # of Deployed Units: 8
Number of Enemies: 44
Video: |
Drops:
5aWTEjU.png
45k7coE.png
45k7coE.png
a44b92ca0ea5068f7d09e1bb70744891.png
13b49fa3fd06ad60e4f30c68b4a8a566.png

Vampire
Charisma: 50
Stamina: 5
Experience: 350
Gold at 3☆: 3000
Initial Unit Points: 30
Life: 10
Max # of Deployed Units: 8
Number of Enemies: 51
Video: |
Drops:
45k7coE.png
45k7coE.png
BjOspQ4.png
01a57d7d02378d38f6b8d0dbde835b57.png
f3e3e14ac963f66e685cbb0aa1a81600.png

Residents of Darkness Kyoku-Kyu
Charisma: 60
Stamina: 6
Experience: 400
Gold at 3☆: 4500
Initial Unit Points: 30
Life: 10
Max # of Deployed Units: 8
Number of Enemies: 30
Video: |
Drops:
45k7coE.png
(two times)
BjOspQ4.png
8a54a0a8ac372f0e8a89921abbb2f3c7.png
6a691ab730c01ecfe096c1443a1c90ae.png

Comments about the event
Honestly, Witches and Mages are probably going to your best friend during this event, and you'll see just how useful Rogues can actually be. For those of you that hit the 'land mine' that was Liana in premium summon. Well guess what she is going to be extremely useful here. Not because she is a black healer, but because she has the ability to remove paralysis. That status effect is going to be a big factor during this event.

Spotlight Units
da4338fae9803c789181a671c857e54e.png
75876db0bf6ecd8b084d318b3411f7fe.png

New Characters Arriving
Immortal Princess Karma
ceec4d92644cbc197aa3264d79684bf7.png

HP: 3240(3720 Awakened)
Atk: 684(782 Awakened)
Def: 454(473 Awakened)
MR: 0
Block: 1
Cost: 18
Skill: She increases her attack and defense by 30% for 13 seconds, during the time this skill is active she cannot die. 1 second WT, 75 second CT.
Ability: N/A
Awakened Skill: She increases her attack by 60% at the cost of her defense becoming 0 for 13 seconds, during the time this skill is active she cannot die. 5 second WT, 65 second CT.
Awakened Ability: Heal all allied units(that can be healed) on the map for 50% of the damage she takes. If she happen to be at 1 HP due to the effects of her skill all damage taken is still read as if she was at full health. Meaning that if she was to take a 1000 damage hit at 1 HP with her skill active she would heal her allies for 500 not 1.

Vampire Princess Karma
9723b75111ec88da334f79edb66d8166.png

HP: 2956(3437 Awakened)
Atk: 598(707 Awakened)
Def: 394(430 Awakened)
MR: 0
Block: 1
Cost: 16
Skill: She increases her attack and defense by 30% for 13 seconds. 12.5 second WT, 25 second CT.
Ability: N/A
Awakened Skill: N/A
Awakened Ability: She restores 1% of her maximum HP every time she attacks.

Bounty Hunter Elisabeth
b915c56d9ce9189cce9da5ad1318b308.png

HP: 1761(2142 Awakened)
Atk: 353(390 Awakened)
Def: 206(256 Awakened)
MR: 0
Range: 200
Cost: 14
Skill: She increased her attack by 70% and nearly doubles her attack speed for 30 seconds. 20 second WT, 40 second CT.
Ability: N/A
Awakened Skill: N/A
Awakened Ability: She increases her attack range by 10. Bringing it up to 210.

Avenger Vincent
08180c083134419a8b8fded9094ecc2c.png

HP: 1440(1805 Awakened)
Atk: 298(339 Awakened)
Def: 160(198 Awakened)
MR: 0
Range: 200
Cost: 13
Skill: He increase his attack range by 70% for 25 seconds. 20 second WT, 30 second CT.
Ability: N/A
Awakened Skill: N/A
Awakened Ability: He has a 20% chance to launch two attacks in a row.

Apprentice Cavalry Mischa(More then likely going to be replaced with Elaine)
f0aff3dad6ce6b2a75d878ef0bb0a5ac.png

HP: 1300
Atk: 513
Def: 277
MR: 10
Block: 1
Cost: 13
Skill: She heals herself for 25% of her maximum health. 30 second WT, 30 second CT.
Ability: N/A
Awakened Skill: N/A
Awakened Ability: N/A

New Classes Being Introduced
Vampire Hunter/Vampire Killer/Undead Killer
Damage Type: Physical
Blocks: -
Role: Rear
Description: Units of this class have a shorter attack range when compared to the Archer class. However, their damage per second is much higher when comparing the same rarity units. This is due to the class firing multiple arrows at once(2 before CC, and 3 after CC). In situation when you do not need the additional range from Archers; A Vampire Hunter will generally be preferred, but know that they are fairly ineffective when dealing with heavily armored units. After awakening, they deal additional damage when attacking undead enemy units. They work very well with buffers like Dancers.

Vampire Princess/Vampire Queen
Damage Type: Magical
Blocks: 1
Role: Duelist, Ganker
Description: The best use of this unit class is a Ganker. She cannot be healed by allied units, but after being awakened can heal herself for 1% of her maximum health every attack.

Immortal Princess/Immortal Queen
Damage Type: Magical
Blocks: 1
Role: Duelist, Ganker, Support(AW)
Description: The best use of this unit class is a lightning rod and boss fighter. When her skill is active she cannot die. Care must be taken to withdraw her before her skill ends if her health is to low. When awakened she will heal every allied unit on the field for half the damage dealt to her(When near death damage taken will still count as if she lost that much life).

Minimum, Average, and Maximum SC cost to achieve a perfect Karma
This is assuming you spent the entire 2 week trying to obtain her, and going in with full stamina and charisma. Passing on everything else. Remember you get 8 SC from the event maps.

100
Min: 10
Avg: 19
Max: 35

101
Min: 8
Avg: 17
Max: 33

120
Min: 8
Avg: 16
Max: 30

140
Min: 8
Avg: 15
Max: 28

160
Mix: 7
Avg: 14
Max: 26

180
Min: 7
Avg: 13
Max: 24

200
Min: 6
Avg: 12
Max: 23
 
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Re: (Nutaku) Milenium War Aigis (English Version)

nutakugames ‏@nutakugames 48m48 minutes ago
@vonDildo It's the JP team, not us, but we have high hopes for greater frequency.

That's what I got as an answer for wanting back to back events.

Shame the answer wasn't something like:

"We're still trying to pull our foot out of their collective asses, but don't worry back to back content is on the way!"

So much for wishful thinking.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Shame the answer wasn't something like:

"We're still trying to pull our foot out of their collective asses, but don't worry back to back content is on the way!"

So much for wishful thinking.

There's only so much you can do when you have to run everything through the original developers.

It's the same reason NA releases of JP or KR MMOs (that don't have worldwide releases) are always several updates behind.
 
Re: (Nutaku) Milenium War Aigis (English Version)

There's only so much you can do when you have to run everything through the original developers.

It's the same reason NA releases of JP or KR MMOs (that don't have worldwide releases) are always several updates behind.

Reminded me of old legendary game.... Ragnarok Online.
The game has been converted into may region about 8=10 i think with originaly Korea.
The international 1 was always 1-2 yrs behind, and some other country have their own unique / broken new item lol *chinese / thailand 1 there tons of rumor player bribing the GM to get their hand on godly equipment + and its not banned for using bot instead they support you use bot to lower market price*

O well from experience wise converted game can hardly keep up with original, and this 1 we also have problem with that loli law...
 
Re: (Nutaku) Milenium War Aigis (English Version)

the karma's... did they suddenly get younger in their awaken pictures then in their original pictures?

now that's what i call immortal lol
 
Re: (Nutaku) Milenium War Aigis (English Version)

Karma's event seems like a tough one. Well those werewolves in Monk's looks like tough ones too, at least without strong witches/mages.

And spotlights... Elisabeth :eek: Want her! (well Deine too, but just would like to have :p not I must have :p) Now I feel like i have too few SCs to have any chance to get her :( Anyway I still hope we will get those skipped events too.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Reminded me of old legendary game.... Ragnarok Online.
The game has been converted into may region about 8=10 i think with originaly Korea.
The international 1 was always 1-2 yrs behind, and some other country have their own unique / broken new item lol *chinese / thailand 1 there tons of rumor player bribing the GM to get their hand on godly equipment + and its not banned for using bot instead they support you use bot to lower market price*

O well from experience wise converted game can hardly keep up with original, and this 1 we also have problem with that loli law...

The issue with loli's is not the law for nutaku. As drawn loli are not affected by it in the US.

We'll be putting up an early version of a game with a partial list of characters first, much as we've done with Lord of Valkyrie. Once the build is stable and functional, we'll put in the rest of the characters and commence with events.

In terms of censorship, I can tell you that this version of the game will be completely unpixellated. We will also work to bring over every character we can, though the more... questionable... ones will need to be looked at very hard.

Keep in mind that decisions about content aren't made by us - they're made by banks and credit card companies. It's not the US Supreme Court ruling on what sort of content is unacceptable, it's "the company whose card is in your wallet" deciding what they will process payments for. Nutaku fights for every character, even the questionable ones, because we want to bring over the successful game as it exists currently.

So far we're doing a pretty good job. The list of characters that have been delayed is very short and we hope to get them in anyway, at some point.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

were is nutaku based? i'm not sure if it was stated, but if it's in the UK or Australia, loli in any way is a no-go.

if it was in america, which i highly doubt by their stiff loli objection. they would not be so scared to release the loli girls.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Nutaku's billing is located in Ireland, and I do understand that various counties ruling are different.

But Nutakudev has stated, as I posted in my qoute, that the laws have no bearing on the issue that its payment processors themselves would refuse them service if the game included loli.

Businesses usually have the right to refuse service to customers regardless if the customers product is legal or otherwise.
 
Re: (Nutaku) Milenium War Aigis (English Version)

were is nutaku based? i'm not sure if it was stated, but if it's in the UK or Australia, loli in any way is a no-go.

if it was in america, which i highly doubt by their stiff loli objection. they would not be so scared to release the loli girls.

Nutaku's parent company is based in Luxembourg and has various US and international offices. I don't know where the Nutaku office is specifically.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Am I weird that I'm finding Cellia more useful than my beautiful Dahlia?
 
Re: (Nutaku) Milenium War Aigis (English Version)

Am I weird that I'm finding Cellia more useful than my beautiful Dahlia?

We don't really have too many enemies that are magic-damage based AND must die ASAP currently, which is Dalia's forte. Meanwhile, Cellia's forte, higher defense enemies with medium - medium/strong physical attack, is quite common. So no, it's not strange that you'd find Cellia more useful now.
 
Re: (Nutaku) Milenium War Aigis (English Version)

We don't really have too many enemies that are magic-damage based AND must die ASAP currently, which is Dalia's forte. Meanwhile, Cellia's forte, higher defense enemies with medium - medium/strong physical attack, is quite common. So no, it's not strange that you'd find Cellia more useful now.

Well there's only 5 MR difference between them and Dahlia without skill on has lower atk. And against liches in Immortal Beast I'm finding the difference in hp (which is huge!) the main factor why Cellia is tanking from start to the end and not Dahlia ;/ Really, looking at stats it's hard to see where Dahlia could be better. Which, I feel, is a bit of shame.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Wow, so according to twitter, Nutaku's PeroPero will not be launching uncensored. That's kind of a bummer. I wonder why that is.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Well there's only 5 MR difference between them and Dahlia without skill on has lower atk. And against liches in Immortal Beast I'm finding the difference in hp (which is huge!) the main factor why Cellia is tanking from start to the end and not Dahlia ;/ Really, looking at stats it's hard to see where Dahlia could be better. Which, I feel, is a bit of shame.

Dahlia is better in regards that when fighting magic based enemies like the Lich, that she can use her ability and loose "nothing", as the damage they are doing will hit her -MR% regardless. So her damage goes through the roof while active, especially if you manage to get her skill at max level and she takes no penalty for doing so against such an opponent.

HP wise, yes Dahlia is at a deficit compared to Cellia. However, Cellia is at a deficit when it comes to MR, attack speed, and bonus UC when killing or being removed from the battle field.

With proper healing, even Dahlia can tank all three Lich, provided she has high enough level, and even Cellia can't be overly lacking when it comes to levels or she too can fall.

Overall it's not really a fair comparison to have a Bandit vs a Valkyrie. They do different things, even if the end result will be the same as they are both melee physical based units.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Wow, so according to twitter, Nutaku's PeroPero will not be launching uncensored. That's kind of a bummer. I wonder why that is.

im checking their twitter. where did you read this?
 
Re: (Nutaku) Milenium War Aigis (English Version)

Dahlia is better in regards that when fighting magic based enemies like the Lich, that she can use her ability and loose "nothing", as the damage they are doing will hit her -MR% regardless. So her damage goes through the roof while active, especially if you manage to get her skill at max level and she takes no penalty for doing so against such an opponent.

HP wise, yes Dahlia is at a deficit compared to Cellia. However, Cellia is at a deficit when it comes to MR, attack speed, and bonus UC when killing or being removed from the battle field.

With proper healing, even Dahlia can tank all three Lich, provided she has high enough level, and even Cellia can't be overly lacking when it comes to levels or she too can fall.

Overall it's not really a fair comparison to have a Bandit vs a Valkyrie. They do different things, even if the end result will be the same as they are both melee physical based units.

Well I'm not comparing Bandit vs Valkyrie. Just (dont know why or how) thought that Dahlia should be much better unit (and with that more useful) than Cellia. Their difference in HP is so big that it completely nullifies 5 MR difference which isnt big anyway. And Dahlia's skill doesnt last too long :/ Lately I was changing the mentality that Dahlia should be the one using in key points of the map. Now I'm getting more and more into using Cellia in those. Was just wondering where Dahlia would outmatch Cellia atm. It was just like, wow! really?! never thought that would happen! That is all :p

About liches... my Dahlia (still not well lvled like all my units ;/) just cant stand a chance against them, meanwhile lower lvled Cellia has no big problems against them :eek: that was my biggest surprise which I had a bit hard time to move on from :p
 
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