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(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

Another one of those instances where a mincost/near mincost unit(s) can make/break a clear is in War of Magic, which was JUST talked about not long ago in this very same thread. Only have max cost witches? Then you're SoL until you Cost Reduce them and/or buy the +5UP buff.

Using the units I have, I couldn't clear War of Magic with CC Calliope, Belinda, and Cloris using the ranged damage and unit point buffs.

Cost min Cloris would have let me pull it off, though.

As it stands, I'm just going to have to rework the units I have and try again later with the buffs. Or wait until we get the witch cost patch, if ever.
 
Re: (Nutaku) Milenium War Aigis (English Version)

However, here me out on this. Maybe they would replace Bella or Claire with a copy of Cloris in a GR where they appear.

That would be great if they did, esp for those who still need a lower cost second Witch, but I wouldn't bet money on them doing this.

Using the units I have, I couldn't clear War of Magic with CC Calliope, Belinda, and Cloris using the ranged damage and unit point buffs.

Cost min Cloris would have let me pull it off, though.

As it stands, I'm just going to have to rework the units I have and try again later with the buffs. Or wait until we get the witch cost patch, if ever.

You pretty much just added to what I meant, Min Cost units are essential on some maps and can make or break a clear.

I cleared it first try (technically second, but first clear was WITHOUT using the buffs as I didn't think I was going to need them) using 15UP Cloris, 2 10UP Calliopes, +5UP Buff and the 30% Ranged Attack buff, also with a 35UP 50cc40~50ish (I forget her level at the time) Odette, and I honestly think it was overkill. However, Odette didn't make it on the field until after Cloris > Calliope > Calliope > lull between enemy waves > Odette. I don't have a Belinda as I started WAY after her event and cleared before Yuyu was added to Nutaku. If I DID have Belinda/Yuyu in place of Cloris it would have been a possible 3* using the same buffs and both Calliopes but I'll find out if I can ever snag a copy of Yuyu or Belinda makes a revival event.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Using the units I have, I couldn't clear War of Magic with CC Calliope, Belinda, and Cloris using the ranged damage and unit point buffs.

Cost min Cloris would have let me pull it off, though.

As it stands, I'm just going to have to rework the units I have and try again later with the buffs. Or wait until we get the witch cost patch, if ever.

Actually I'm guessing you failed it because you missed timing on placing Belinda... which is important and was make or break for me. Playing them ASAP isn't recommended.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Actually I'm guessing you failed it because you missed timing on placing Belinda... which is important and was make or break for me. Playing them ASAP isn't recommended.

I think he's talking about 3 staring WoM, since it's pretty easy with Calliope and Belinda even without any shop buffs
 
Re: (Nutaku) Milenium War Aigis (English Version)

Regardless of how much you want to argue Cost Reducing units is not a requirement etc. There are times that even with those "required" early anti-rush units at near mincost, you're not quite at the point you need to be to actually pull off a clear and a enemy unit can slip past, resulting in a 2* (or a complete fail in the case of some 4* challenges that will be added later.) I've run into countless instances where I'm 1UP short of deploying a unit and those mincost/max lv Bronze units aren't quite strong enough to cut it. Another one of those instances where a mincost/near mincost unit(s) can make/break a clear is in War of Magic, which was JUST talked about not long ago in this very same thread. Only have max cost witches? Then you're SoL until you Cost Reduce them and/or buy the +5UP buff.

Personally I have 2 mincost/max lv Calliopes, if I need a Witch, I fall on them since they do the same job as Cloris, only they can do it 5seconds faster. My point here (and I'm guessing other's as well) is that while mincosting every single unit may not be a "requirement," it's definitely nice to have units with lower costs so you can deploy them earlier and take less risk in losing a map. Often times a mincost unit is only going to be "best" in niche roles, it's not required and useful for every single map, but for those UP-tight early rush maps, it can make or break some strategies.

I don't recall ever saying that reducing UC was a bad thing, my only point was a unit with high UC doesn't cross a magical threshhold that makes it "near useless". Most are usable, even useful, at their UC; you simply have to give them some thought as to when you can and can't use them or have to rely on other, cheaper units. Even War of Magic can be 2* with Cloris and a -1 or -2 (I forget) cost Calliope with the shop buffs, which is all you ever really need to do.

Again, the stress here is on whether they are an anti-rush unit or not; because anti-rush units have a disproportionate emphasis on their cost. This is why I mentioned soldiers and archers. By the time you're placing a mage or your 3rd or 4th healer, however, it really doesn't matter very much. Likewise, I've found very little incident with using Cloris and going "oh if only I had 4 more UP". This could just be my experience, and it could be that my units are just plain better than yours if you find UC a constant issue, but with properly leveled/affectioned units I feel that UC is less and less of an issue outside special circumstances. And those requirements are usually met with between 1-5 specially picked units.

Less UC is universally good. Not mincost is not universally bad. Not mincost does not equal unusable; unless your definition of unusable is "unable to solve every situation a lower cost unit could" in which case I feel you're just being finicky.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I don't recall ever saying that reducing UC was a bad thing, my only point was a unit with high UC doesn't cross a magical threshhold that makes it "near useless". Most are usable, even useful, at their UC; you simply have to give them some thought as to when you can and can't use them or have to rely on other, cheaper units. Even War of Magic can be 2* with Cloris and a -1 or -2 (I forget) cost Calliope with the shop buffs, which is all you ever really need to do.

Again, the stress here is on whether they are an anti-rush unit or not; because anti-rush units have a disproportionate emphasis on their cost. This is why I mentioned soldiers and archers. By the time you're placing a mage or your 3rd or 4th healer, however, it really doesn't matter very much. Likewise, I've found very little incident with using Cloris and going "oh if only I had 4 more UP". This could just be my experience, and it could be that my units are just plain better than yours if you find UC a constant issue, but with properly leveled/affectioned units I feel that UC is less and less of an issue outside special circumstances. And those requirements are usually met with between 1-5 specially picked units.

Less UC is universally good. Not mincost is not universally bad. Not mincost does not equal unusable; unless your definition of unusable is "unable to solve every situation a lower cost unit could" in which case I feel you're just being finicky.

My comment was far more of a generalized statement than I think you're making it out to be, and if you want to take a guess at my units you can always check my signature as I keep it fairly up-to-date (will prob update it later tonight since we're getting an event tomorrow), though my Berna and Horus are quite a bit higher level now than they are in the spoiler. Yet I also think you're assuming I'm talking about my own units as well, which I wasn't.

But that aside, I never once said that anyone was saying that every unit needs to be at or near mincost, but that the more useful units which are generally anti-rush are the better ones to have at or near mincost. However do keep in mind that not everyone has a few Platinum or Black units laying around to overpower most maps. I still use a majority of Silver and Gold units with an occasional Platinum and 1-2 of my Blacks (usually Berna for low cost/high attack, and Sybilla for destroying high defense targets.) I have plenty of units to get around most of the UP issues so I'm not even worried about it for myself.

My point was that UP and cost reduction being needed is not as black and white as some people are making it out to be, they should stop arguing about it and just accept that some people want their units at mincost. There are times when it is almost a requirement and most times you only need to have your Reinforcement Soldier(s) at/near mincost for Anti-Rush purposes. Witch's occasionally help with early slowing of big monsters, so they shouldn't be overlooked when it comes to cost reducing, aside from being used for War of Magic. Once you get past the initial rush (on the maps that require it) most times needing to field a UP heavy unit or two is not an issue even if they're max cost (like a 40UP CC'd Odette as an example) if it IS a problem still, then you should honestly look into a cheaper unit instead of fielding the strongest you have. This is why I have 2 mincost/max lv Bronze Mages, Archers, and Soldiers as well as 1-2 Silvers of most Unit types so UP is not an issue, this is also recommended in a lot of guides I've found online.

One last bit, I didn't quote you when I made the post of mine that you quoted because it was my point of view on the subject and was not directed at you to begin with. Yes, it was directly under your post but that does not mean I was directing my post at you specifically. Not trying to sound like or be a dick, but this assumption of people directing their posts at others specifically due to their post being underneath that person's is getting ridiculous, so I'm making a note of that in this post.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Just so I understand Gold Rushes correctly:

1) Just a bunch of maps with gold units as drop completion rewards?
2) 2 SC reward for a 3*?
3) What's the overall drop rates?
4) What's the overall map difficulty?
 
Re: (Nutaku) Milenium War Aigis (English Version)

Just so I understand Gold Rushes correctly:

1) Just a bunch of maps with gold units as drop completion rewards?
2) 2 SC reward for a 3*?
3) What's the overall drop rates?
4) What's the overall map difficulty?


1. Correct
2. Incorrect, If we are getting the first Gold Rush you get an SC when you 3* a map. Then at the end of the event you get an additional SC for each map you 3*. Not much of a difference, but you don't get both at once.
3. No clue.
4. No idea... depends on how they choose to balance it for us.
 
Re: (Nutaku) Milenium War Aigis (English Version)

2) 2 SC reward for a 3*?
3) What's the overall drop rates?
4) What's the overall map difficulty?
2) Usually this is NOT the case even on DMM version. In GRs I've played you get 1 SC for 3*, as with any other map.
3) Very low. 5%-10% or less. Sometimes you are lucky and get drops from first run, sometimes you need to spend some SCs on refills to run it over and over again.
4) Very easy. GRs are newbie-friendly events, you can beat them with non-CC silvers.
 
Re: (Nutaku) Milenium War Aigis (English Version)

So I guess its clear each map for the SC, and then focus on the unit you want.

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Re: (Nutaku) Milenium War Aigis (English Version)

I don't know why people are saying we got Cloris's event, everyone knows we're talking about being able to mincost her. We can't min cost her, that's a fact. Japan has been able to do this. That's a fact. The fact the English Aigis continues to get the shaft is a continuing problem.

If English Aigis is going to continue to get shafted, second hand treatment, etc, what is the point in even throwing money at Nutaku and the Aigis developers? I don't like the idea of the English version getting screwed over constantly and I don't think anyone thinking of being a paying customer should accept it either.

English Aigis is long overdue to receive a lot of things, buff/debuff patches, units, events, so on and so forth.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I don't know why people are saying we got Cloris's event, everyone knows we're talking about being able to mincost her. We can't min cost her, that's a fact. Japan has been able to do this. That's a fact.

Show me how many people who play on the Japanese version that has a min-cost Chloris. I don't, for one. Mine is still at default cost.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I don't know why people are saying we got Cloris's event, everyone knows we're talking about being able to mincost her. We can't min cost her, that's a fact. Japan has been able to do this. That's a fact. The fact the English Aigis continues to get the shaft is a continuing problem.

If English Aigis is going to continue to get shafted, second hand treatment, etc, what is the point in even throwing money at Nutaku and the Aigis developers? I don't like the idea of the English version getting screwed over constantly and I don't think anyone thinking of being a paying customer should accept it either.

English Aigis is long overdue to receive a lot of things, buff/debuff patches, units, events, so on and so forth.

True
But since Shiho Event
We almost get a constant event per month
Let just think positive

Of course we are fall very far behind compare to Jap Aigis
But with this rate , I think it's not that bad
Considering veterans said , 6 month without a single of event
 
Re: (Nutaku) Milenium War Aigis (English Version)

I don't know why people are saying we got Cloris's event, everyone knows we're talking about being able to mincost her. We can't min cost her, that's a fact. Japan has been able to do this. That's a fact. The fact the English Aigis continues to get the shaft is a continuing problem.

If English Aigis is going to continue to get shafted, second hand treatment, etc, what is the point in even throwing money at Nutaku and the Aigis developers? I don't like the idea of the English version getting screwed over constantly and I don't think anyone thinking of being a paying customer should accept it either.

English Aigis is long overdue to receive a lot of things, buff/debuff patches, units, events, so on and so forth.

Well first of all you won't find many JP players with a mincost Cloris... unless they were playing since the start of JP Aigis.

Second what exact second hand treatment are you referring to? Other then being unreasonably upset at things you don't even know.

Third we are not long overdue shit. We are not due buff/debuff because that had not happened yet. We are not due units because we have gotten just about every units we should have outside of maybe 4-5. With reasons of Nutaku being shut down if we get them(Which is no longer the case so give it time for them to come). We are due one event. That is not exactly much to complain about.

You have no reason to complain other then simply not understanding anything. So instead of trying to do that you fuss.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Show me how many people who play on the Japanese version that has a min-cost Chloris. I don't, for one. Mine is still at default cost.
*Reports in*

Should be just me and Ashurmen and that's about it. Chloris's event is way too long ago for anyone else.

Heck, I get commented on Chloris being min-costed even in Nico Nico Douga.

English Aigis is long overdue to receive a lot of things, buff/debuff patches, units, events, so on and so forth.
In terms of thing that matter patch wise (will let Lafate confirm it, I am not sure the state of the balance patches being applied):
1) Awakening
2) Class buff for a lot of classes (60% of the classes were buffed minorly)
3) Class cost reduction for a few classes (valkyrie, ninja, witch, and a few more if I recall right)
4) Class debuff for front-line tactician and magic fencer (which also reduces the cost, so it ends up being a overall buff in usability)
5) Range boost affection patch (I assume Nanaly's still HP/ATK affection?)
6) x number of events before awakening. (Yurina?)

A bunch of minor adjustments in terms of class. Surprisingly enough, the 4) class debuff is the one felt the most. In a good way since magic fencer and front-line tactician becomes significantly more useful after the debuff (it was like -3 cost? or something) due to melee support role.

Another noticeable one, is witch cost reduction which allows war of magic to be cleared with less min-cost Calliopes. Ninja cost down puts them into fast deploys and make them viable. (before then, they were mostly favor unit)

Now in terms of recent buffs, the archer (by a noticeable amount) and bandit (by a hilarious amount) class buff is the one most significant. Rest didn't make much of a difference.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Well first of all you won't find many JP players with a mincost Cloris... unless they were playing since the start of JP Aigis.

Second what exact second hand treatment are you referring to? Other then being unreasonably upset at things you don't even know.

Third we are not long overdue shit. We are not due buff/debuff because that had not happened yet. We are not due units because we have gotten just about every units we should have outside of maybe 4-5. With reasons of Nutaku being shut down if we get them(Which is no longer the case so give it time for them to come). We are due one event. That is not exactly much to complain about.

You have no reason to complain other then simply not understanding anything. So instead of trying to do that you fuss.

Point is Japan still got the chance to reduce her cost. We have not. Hence second hand treatment. We should be getting every event Japan gets. Where it falls in a timeline needs to be determined.

Buffs/debuffs, i see people mention witch cost, ninja cost, magic swordsman cost etc all being different in our version compared to Japan's. Has english aigis received any unit cost or strength patches at all? Or word of when they'll come? Again second hand treatment.

We've been out units since the games launch. Thats undeniable. I don't think anyone should question that. You say that's no longer the case? Where's the proof behind that? What event or maintenence can we expect to be able to get these long overdue and missing units?

Awakening. Why are we doing events Japan had awakening for without it? All that does is force people to potentially buy buffs to supplement the lack of awakened units.

From what I've read on these boards there are a lot more than just 1 event missing, including units previously noted as not viable based on the units appearance. People only kept bringing up units that were viable for nutaku to bring over. Please do correct me if I'm wrong and you still agree we've only missed a single event japan got up to the point we're at.

Is it a horrible spot compared to 6 weeks of no events, absolutely not. Is the English version given equal treatment to Japan? I don't feel that way as a consumer.

But yeah clearly I don't understand absolutely anything so do feel free to enlighten me.
 
Re: (Nutaku) Milenium War Aigis (English Version)

MT is done
 
Re: (Nutaku) Milenium War Aigis (English Version)

So its GR1.
Lets see what happened with lolis.
 
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