Re: [Nutaku] Osawari Island
Am I just blind or something?
From what I saw, Move UP [per level] until lv9 requires 100 exp, lv9 to lv10 requires 150 exp, 10-11 takes 500 *twitch*, 11-12 (or 13) - 550, and afterwards it's 600 until you hit the maximum (lv15). And, of course, the cost per item used keeps increasing by 500 per Move Level.
Absurd requirements spikes are absurd! Also could be the reason why in the veeeeery beginning people said "keep the gold - going to need lots of it". 7k per item used on lv14 - god forbid you use those 11-exp Eromons.
By the way, just tested lv51 Mujina's speed again, and....well - speed 273, with one self-buff goes up to ~470, with two it's up to ~570, and triple-buffed Mujina has ~620 speed. At 470 she is already capable of sustaining the combo
on her own. Might as well just make a team of three Mujinas in front row (there's no kill like overkill

), three healers in the back row for support, and two subs with the biggest MP pool. Mujinas own everything (for the record - her buff lasted almost two waves in Event Area 3, more than enough to recharge the cooldown and get some MP back), healers...well...HEAL (sounds like too much overkill, though - for example, you could use mid-level healers - the 500/750 ones - AND replace 3rd healer with an AoE attack-debuffer like Tsukasa, potentially seeing another healer go off-duty), and MP-pools just sit there....doing nothing. The obvious downside to that team is tons of wasted EXP since there's one extra slot (at best) to level a new Eromon....and, maybe, since Mujina is an Emerald, threats from Rubies, but that's what healers are there for. I'd test this myself just for the lulz, but I only have two Mujinas - one being lv1 >_>' - and my only healer is Izanai.
On another note, I also got a "MP Saving Lv2" Special for Mujina - MP Cost went from 890 (max Move Level, 15) to 712, which is a 20% reduction. Just in case someone is curious about numbers like I am.