OAMP
Turtle Poker
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Re: OOC thread
Honestly I'm kinda partial to the modern setup (I'm assuming oWoD of course
)
That said, a little less rigidity would be nice too. Yes, each clan greatly prefers a specific organization/path, but it's far from set in stone. Granted, as is, you CAN go against the grain, but it's still very rare. The way I see vampire is typically "a group of stereotypes trying to break free from a world of stereotypes". A straight example of a Ventrue, Lasombra, what have you is fun, sure, but as of late I find most of my new chars as "An X that should have been embraced Y." Marie is kind of one example, but in my in person group I'm getting ready to play a modern Brujah that might be better suited as a Ventrue, and have previously helped someone play a Camerilla Tzimisce, though the other GMs in the group who claim to be rather flexible were almost in shock at that idea
Overall, I like the factions we have, and if I was going to make a change I would define them more in terms of ideology, and let the clans flow free a bit more. Camerilla values safety through masquerade, Sabbat values power and seeks to eventually openly rule mortals, Anarchs don't give a damn, with a side of vampiric democracy. Probably a lot more individualized cults too, but localized. IIRC it's on page 195, but the golden rule of any White Wolf game is whatever works
Honestly I'm kinda partial to the modern setup (I'm assuming oWoD of course
That said, a little less rigidity would be nice too. Yes, each clan greatly prefers a specific organization/path, but it's far from set in stone. Granted, as is, you CAN go against the grain, but it's still very rare. The way I see vampire is typically "a group of stereotypes trying to break free from a world of stereotypes". A straight example of a Ventrue, Lasombra, what have you is fun, sure, but as of late I find most of my new chars as "An X that should have been embraced Y." Marie is kind of one example, but in my in person group I'm getting ready to play a modern Brujah that might be better suited as a Ventrue, and have previously helped someone play a Camerilla Tzimisce, though the other GMs in the group who claim to be rather flexible were almost in shock at that idea
Overall, I like the factions we have, and if I was going to make a change I would define them more in terms of ideology, and let the clans flow free a bit more. Camerilla values safety through masquerade, Sabbat values power and seeks to eventually openly rule mortals, Anarchs don't give a damn, with a side of vampiric democracy. Probably a lot more individualized cults too, but localized. IIRC it's on page 195, but the golden rule of any White Wolf game is whatever works