Awww, you guys beat me to updating this!
But yea. As usual i got a copy of the blog update for us (In MTL this time), and from what I gather they just keep making the game bigger and better so its going to be a nice little christmas gift to all us pervs waiting with bated breaths.
Heres the MTL Blog post:
It's Kei.
It's getting colder these days ... I'm sorry for the delay in updating. I had decided that the next update would be made when the completion was announced, but since the period was quite long, I decided to update it once.
First of all, let me tell you. Regarding the announcement time of the new work "CU Nitronil" under construction, it will be in early December.
From November to the beginning of January every year, due to the busy period in terms of realism, we can hardly take production time (excluding bug handling etc.). Therefore, we will make an announcement before we fall into a state of full-scale overwork.
As I told you last time, I was doing a test play, but in my case it takes a lot of time because I am adding, deleting, and reworking the composition from a bird's-eye view of the whole. I will do it.
In addition, this work has more play time and CG than the previous work, so this is the result.
By the way, it's a private matter, but this year I suffered from heat stroke for the first time in my life ... and in my room.
In addition, due to the corona-related turmoil, not only the real side but also the production environment was significantly affected, so when this work has settled down, the production environment including the PC, software, and the layout of my room will be reconstructed. I think so.
By the way, as for the content-related story, the impression that I played throughout was that there are many so-called "watching without operation" scenes, as always.
Of course, it is possible to skip messages at high speed by pressing a key, but in addition to this, we have considered various methods such as skipping each scene by choice, but there are many scenes that are absolutely difficult due to the composition such as so-called Tsuji matching, and it is jarring when playing I think there are many points that make me do it. Please forgive me for this point.
Also, I did my best to make the event scene of "there", so if you like my conventional work, I think that you will be satisfied with this work as well.
In addition, I wrote that I tried a configuration (development?) That I had never tried before, but I feel that my tastes are likely to differ in this regard.
However, I think that those who do not care are the parts that do not care at all.
(This part here corresponds with the images on the blog site)
In a sense, I intend to do what I want to do in terms of development. Heroine, Nitroline. I became a person whose fate was quite divided by a certain choice in the middle stage. The visual changes that accompany it may be a lot of heroines.
Heroine, Mirara Aurora mother and daughter. The production and development of a set of two people has become stronger. While writing through various trials and errors, the number of events that appeared has increased considerably from the original schedule ....
Millora flashback scene. Was it a little younger? As with Nitroline, both mother and daughter may have a lot of visual changes. I feel like I'm telling you every time it's nearing completion, but ... I found a lot of reflections and improvements. I will definitely make use of this point in my next work and make use of it in making works that I think are even better. I'm sorry that the production is slow, but please keep in touch with me for a while. Well then.