Re: Pokkaloh 0.8.3 - English open world adult game
Interesting and fun, but short (sounds like you're planning on expending it though). I liked the game in general, but I'll point out a few thing that I disliked, some possible glitches, and some suggestions.
What I disliked:
Seeds: Too hit or miss getting them. Played for about 30 days, only got medicinal herb seeds once (twice counting the original set of seeds). I grew and turned them into remedies before I got the seed maker unfortunately. No way to get them other than randomly from the seed girl, and she kept giving me seeds for crops that regrow (which you really only need 1 of ever).
Stingrays: May have been random bad luck every time, but for me they were almost always spawning near the top or bottom, and staying out of the range you can actually fish in. Could potentially be fishing level related (I stopped playing with it at 16). Didn't have this issue with any other type of fish.
Inconsistent art: From what I gathered, you're updating the girls, but the reworked girls are much better than the others.
The 'pet': Too inconsistent. I think you were going for her being feral, but she's wearing clothing that seemed way to well made for that (you don't get stripes like that using simplistic crafting methods). Seems like she should either be dressed in skins, a grass skirt type outfit, or even naked based on the way she's written. Current outfit could still be a viable option as a tailor crafted one if you do choose to change her and she ends up getting a dresser.
Nearly useless items: Too many items that are only used as a possible triple match gift for 1-2 girls (and you only need 2 of those per girl), or not used at all. It would be fairly easy to add these things into the pool of possible requests (assuming you coded it in a standard way).
The cancel button: It really should allow you to back out in the crafting menu's. I'm guessing you don't have this option since you use cancel to hide text when talking to girls, but not having it is extraordinarily annoying.
Sprites: There's no good way to say this, but they had an 80's feel to them. There's plenty of software out there that can aid in sprite creation (ProMotion is an inexpensive one that's fairly easy to use), and can be used to potentially up your sprite quality.
Possible glitches:
Squid/octopus hit-boxes: It's fairly easy to have the hook pass through the tentacle end of them (and even through the back of the 'head').
Mermaid: I got the hint to look for her, she showed up and told me to collect pearls for her, I got more than enough at the beach, then returned to the mermaid spot and couldn't get her to trigger again. I'm wondering if having too many was the issue (didn't test, by the time I thought of that I had 20+ pearls, and since the only way to get rid of them is 1 at a time from the random daily requests...)
Svetlana: No bottomless unlock. Not sure if this is intended, an oversight, or an unreleased event is needed for unlocking it.
Suggestions:
Affection speed: It's way to quick for my liking. I know flash games are generally fast paced, but it might be worth throwing in a hard mode or something that slows it down. Day 1 for a girl give her a triple match gift, day 2 another triple then the heart game, and finish off by banging her on night 2. Not saying you should make it Harvest Moon slow or anything, but 2 days is a bit quick.
Girl items: Might be worth considering setting up tiers based on their affection level, low levels giving less numbers of items (or even not all of the items), and the ardent level giving them a small chance for rare items (like the fishing girl having a shot at giving a squid or bass)
An option for having the trader put her clothing back on. Minor thing, but it seems weird to me that there's no way to.