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VN/TEXT [Pykrete Blue] Survive or Succumb - A post-apocalyptic text RPG.


Pykrete Blue

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<b>Please note that I can't vouch for the stability of the online player right now. A slight drop in internet connection can forcibly expire your session. My recommendation is that you download the game and use the Quest player.</b>
<b>Current Version; 0.5.1. Updated 27/10/2016.</b>


Follow to my Patreon! My text games are free and always will be, but support will allow me to keep making them, and devote more time to them. Even if you don't plan on pledging, it's where I'll be hosting information and links to everything I release.

-=-=-=-

Hey there!

Relevant links and downloads at the bottom of the OP.

Survive or Succumb is my first release pertaining to actual games, rather than CYOA's like The Flesh Cavern and Milking It. It's a post-apocalyptic, sandbox style text RPG, with custom character creation, survival mechanics, combat, choices, all that good stuff. Set in a world devastated by an unknown apocalyptic scenario, most of the world lies in ruins; save for the last bastion of civilization known simply as 'The City'. You play as a woman selected from a variety of races, a fresh arrival in The City, where it will remain to be seen whether this place will be her salvation or her damnation. You can choose from sixteen premade characters, or make your own.

Fetishes included are hopefully varied, but let's get the important stuff out the way first; protagonists are female only (player futa is possible but optional in almost all circumstances for it to occur), with men being rare, and almost always monstrous in form and mentality. Futa characters are pretty prominent; if that's not your thing, you may wish to wait for TCT, the other game I've got near demo status. There's monstergirls present and far more planned - furry is a no, but animalistic characters are a yes. (Hell, there's a whole race of them, after all.)

Other primary fetishes include tentacles, yuri, bondage, non-con, large insertions, pregnancy, eggs/oviposition, multiple partners, monstrous partners (no outright beastiality, but monsters, for sure), hypnotism, corruption and transformation, to name a few.

In this thread, please feel free to ask any questions you may have, and certainly don't hesitate to report bugs, or any concerns or suggestions you may have! Saves will not be compatible between versions, unfortunately, so I'm aiming to hold off on constant bugfix updates unless something gamebreaking or just really annoying pops up.

Disclaimers can be found on the game page itself, but, for your ease, here they are spoilered.

Welcome to Survive or Succumb, aka SoS! A sandbox adult RPG with a post-apocalyptic setting and character creation. I hope you enjoy, and please, don't hesitate to leave reports of any bugs you find, or suggestions for the future. This is very much a work in progress!

At current, the game features one zone, completed to around 90% completion for content available.

Survive or Succumb is a game by Pykrete, available for free online on or to be played through the Quest player, available at the same site. (But, if you're reading this, you're probably well aware of that already.) If you have received this game through any sources other than this site or my blog, , please be aware that I cannot vouch for the safety of the file, nor for the content of the game.

The following content is pornographic in nature and should not to consumed by anyone below their relevant legal age to so (18 years to be safe, if you're unsure or ignorant of your home nation's laws ). If you aren't old enough, sorry. All characters are over 18 years of age and any resemblances to people living or otherwise is purely coincidental. Sex without consent in reality is a crime, and the author in no way condones it; this is purely fantasy, and should be treated at such.

The following content includes various fetishes, including but not limited to tentacles, futa, (player futa is typically optional), yuri, large insertions, pregnancy, monster-on-girl, monster girls, and so on. Your mileage may vary.

<b>Some screenshots. It's a text game... but still.</b>


Changelog;
<b>0.5.1 - 27/10/2016.</b>
Most items can now be scrapped, or sold. Scrapping requires a workbench. Selling requires a willing buyer.
Under-the-counter scene with Zero, if Nina's quest is fulfilled by letting her do as she pleases.

Fixed a looping issue in Zero's shop, post Nina's quest.
Fixed a minor error flag in Nina's quest.
Fixed a scripting error that was halting crafting from beginning, causing menu hangs.
Fixed a minor formatting issue with a 'continue' screen in the Warehouse Shutters.
Cooldowns in combat now reset after combat ends.
Can no longer sell items to Vik if she's not there.
Fixed a minor error message in a threesome scene.
Libido and Energy now properly show up in the status box.
Shotgun Shell drop rate in Office 3 fixed.
Status Report during combat now displays the PC's energy and libido, as well as their max totals.
Anubrain no longer bad-ends the player when they have intelligence to spare.
<b>25/10/2016; First public release, 0.5.</b>
After getting everything I wanted finished done, here it is. 90% of content in 'The Gutter' has been finished, with a few placeholders remaining. That's not to say the first zone is finished; there's plans for a few more encounters, as well as a couple more quests, but for now I just want to display this 'proof of concept', I suppose.

-=-=-=-

<b>Special thanks;</b>
BrassyandClassy, been a huge help with bug testing and idea bouncing.

-=-=-=-

<b>Links</b>


The game be played online here, <b>but online play has stability and server connection issues which could halt your game.</b> Alternately, it can be downloaded from there, or from here...



... but be aware, you'll need the Quest player for that.



The Quest player is free and small in size. <b>Personally, it is my recommended way of playing!</b>

At some point in the hopefully near future, Quest will be updated to allow for HTML versions of games to be output, at which point I'll not longer have a reliance on them. For now, online through their site or offline through their player are the only two options; apologies if this is an inconvenience to you.

And finally, here's a link to my blog.
 
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Pykrete Blue

Pykrete Blue

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Re: Survive or Succumb - A post-apocalyptic text RPG.

... Phew, think that's everything. Also, dibsing second post in case the OP gets too crowded; there's a lot of expansion planned here, after all!

(also waiting for first post to be 'attempting to play the game throws up 5 error messages, each more personally insulting than the last' or something soul crushing like that.)
 
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Rawr1125

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Re: Survive or Succumb - A post-apocalyptic text RPG.

(also waiting for first post to be 'attempting to play the game throws up 5 error messages, each more personally insulting than the last' or something soul crushing like that.)
If it makes you feel better, I successfully created a character and encountered no error messages yet. :p

Edit: Broke the game already I guess.

Went scavenging at the cars just northwest of the guide I think? Encountered a stalker and decided to equip the mouse gun(I think that's what it was called) I had just found at the same time as the encounter. Tried to shoot the stalker only to realize I need to get bullets first. Then decided to just attack the stalker finally.

After one attack the text bar came up and the battle vanished. At this point the minimap was gone, so I had to look to see I was at the scavenge area still. I attempted to scavenge again but was given this error message

Error running script: Only one wait can be in progress at a time.

Since I couldn't continue the battle, I tried moving around some. When I tried going back to where the guide was, I got this error message

Sorry, your session has expired and the game has finished.

Press your browser's Refresh button to start again.

Was using the textadventure link instead of playing from the direct download. Browser used was Firefox.
 
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Pykrete Blue

Pykrete Blue

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Re: Survive or Succumb - A post-apocalyptic text RPG.

Grand...

Could you try playing through the Player, instead? I've never encountered these errors before, but then I've not tried online.
 

Rawr1125

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Re: Survive or Succumb - A post-apocalyptic text RPG.

Grand...

Could you try playing through the Player, instead? I've never encountered these errors before, but then I've not tried online.
I could, but it'll have to wait until tomorrow since I'm about to go to sleep. :p
 
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Pykrete Blue

Pykrete Blue

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Re: Survive or Succumb - A post-apocalyptic text RPG.

Well, I just tried online and followed the same steps as you, and nothing went wrong... which is worrying, because now I don't know if that was an unfortunate random occurrence or what.

As for session's expiring, were you active the whole while, or did you step away for a bit?
 

Rawr1125

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Re: Survive or Succumb - A post-apocalyptic text RPG.

Well, I just tried online and followed the same steps as you, and nothing went wrong... which is worrying, because now I don't know if that was an unfortunate random occurrence or what.

As for session's expiring, were you active the whole while, or did you step away for a bit?
Other than tabbing out for a some seconds to start crafts on another game I was playing the whole time. I was probably more inactive reading some of the walls of text than being tabbed out though.
 
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Pykrete Blue

Pykrete Blue

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Re: Survive or Succumb - A post-apocalyptic text RPG.

I'm messing around with the online player and it's got some very strange delay to it, I'm wondering if that caused it. Thing is, if the battle system hung, you should have been stuck on a blank screen, not back in the world map.

I'd guess my recommendation's going to heavily lean on using the player, not online. Shame...

Edit: Added a warning at the top of the OP. The javarunner upgrade can't come quick enough, frankly.
 
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Brassyandclassy

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Re: Survive or Succumb - A post-apocalyptic text RPG.

Might wanna check ranged weapons just in case, Pyksies.

I highly recommend using the offline Quest player instead, it doesnt take up very much space (makes sense, its all text and no pictures or anything).

EDIT: Might have something to do with the finding item event and the enemy encounter event having conflicting wait times. Investigating.
 
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Rawr1125

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Re: Survive or Succumb - A post-apocalyptic text RPG.

I'm messing around with the online player and it's got some very strange delay to it, I'm wondering if that caused it. Thing is, if the battle system hung, you should have been stuck on a blank screen, not back in the world map.

I'd guess my recommendation's going to heavily lean on using the player, not online. Shame...
I was stuck on a blank screen. A text box came up and nothing was happening so I tried manually putting in a command to attack only to be met with messages about how it doesn't know what I'm talking about.

So I typed in help, and it gave me basic help commands.

Then I typed in look(I think it was look at least) and could see the scavenge area and directions to move. Just without the minimap which had vanished.
 

Six

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Re: Survive or Succumb - A post-apocalyptic text RPG.

Tried it online and worked fine but did get those strange delays at times and pretty much just explored the starting area.

Will give the offline a go when I got time for more than just a quick look.
Oh and game looks interesting so far.
 
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Pykrete Blue

Pykrete Blue

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Re: Survive or Succumb - A post-apocalyptic text RPG.

Yeah, I can confirm the online player is unfortunately quite laggy, and this can cause issues which are beyond my control.

My advice would be to use the online player as a preview; if you like what you see, download it.

Attempts to replicate the bug, and attempts to find anything abnormal in the script, have revealed nothing thus far.

Edit: I'll be posting bugfixes under the changelog, by the way.
 
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Augustus

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Re: Survive or Succumb - A post-apocalyptic text RPG.

My impression or you choose one of the few text-game formats that are proprietary and windows-only ?

I can't find a way to play your game on OSX...
 
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Pykrete Blue

Pykrete Blue

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Re: Survive or Succumb - A post-apocalyptic text RPG.

Unfortunately I think Quest is only available for Windows, as it's in development.

As an OSX user, are you able to play online, through the site?
 
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JonkoSlunko

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Re: Survive or Succumb - A post-apocalyptic text RPG.

Played your other 2 works, and have to say, I am liking this so far!
 

Augustus

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Re: Survive or Succumb - A post-apocalyptic text RPG.

Unfortunately I think Quest is only available for Windows, as it's in development.

As an OSX user, are you able to play online, through the site?
I tried, but couldn't even get past character creation, it kept losing the session or something.

EDIT: same applies to Linux too, I commented about OSX at the time because I was using a OSX machine.
 
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Pykrete Blue

Pykrete Blue

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Re: Survive or Succumb - A post-apocalyptic text RPG.

If you're losing session, unfortunately, there's not much that can be done. Are you on a stable internet connection? If it drops for even a second, the session will terminate; it's a flawed system. Unfortunate, but in a few months, the upgrade should allow me to create a version without these constraints.
 

Yuan-Tiki

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Re: Survive or Succumb - A post-apocalyptic text RPG.

Gave it a try, beyond a few error messages when I clicked unworkable combinations (like trying to take an option for a conversation while not in the conversation and similar), I had no real issues. Ran well enough and nothing happened that felt like it made no sense. A few further thoughts and observations below in the spoiler.

A few trifling issues did crop up, but only really in the "this is obviously not written yet" sense, like Zero and (Nina was it?) having no dialogue after their quest line to react to it having happened and simply going right back to what they were saying before you finished it. (Though I did finish it the virtuous way, rather than leaving Nina to it, if that's relevant).

Uh, what else to say? The writing seemed good quality. I did catch a reference to the player that should probably call for the character's name instead, but I forget where. Could have been in the police station scene, leading up to the confrontation?

I did manage to clear the area, but I didn't sample nearly any of the content. I went for a virtuous run so to speak, playing a tomboyish clone and trying to stay both nice and clean. Didn't take any lewd offers and played relatively safe. Got to say, in terms of that it did feel like I hit some kind of virtuous spiral, where the more I progressed the easier it was to stay safe and pure, though I guess levelling will do that to you.

Either way, Agility might not win you any fights on it's own, but it does seem to mean that if you start with two points in it you can pretty much escape any encounter you find. Usually first time, and if not then the second. That let me basically pick and choose my encounters very safely, only ever feeling threatened when I chose to play risky, which was an issue only at the very start when I had few other stats and limited resources.

By the time I was done, only the gate whorcs were any threat and I mean that in the sense that I had to use a couple of medi-stims and ended up nuking them with the only pipebomb I used in the whole playthrough, (but I might have still gotten away with it without it, though it was getting close to say the least).

The only other thing that stood out are odd bits that I'm not sure if I was missing or were simply not joined up to anything/checkable. The game talks about hunger, but there's no obvious way to check it and it doesn't seem to be mentioned anywhere and the Anubrain has an attack that does some kind of libido damage, but that doesn't seem to effect anything or be mentioned anywhere. I don't even know if it was actually being kept track of.

Oh, and I was mildly amused by the note in your post saying that furry is a no, because as far as I can tell the hybrid race is pretty openly a race of the various common furries as I understand them and the insect version of the race wouldn't stand out as being unusual in something like Corruption of Champions, but I did like the relatively restrained balance of them in the game so far compared to most games like this.

I would like to see more digging in to what makes things like the Refurbs different in terms of personality, the implications of being a tech-witch-clone in terms of racial character and so on, some more focus on what makes your more original races different because they were a nice change of pace from the ones with more obvious inspirations like the Pudding, Whorc and Hybrid.

But yeah, I enjoyed it. It did feel like the sandbox element was relatively minor but the story content was relatively strong in it's own way, so I wasn't too disappointed even if it didn't quite match what I was expecting. Look forward to seeing how this develops.

Oh, and for the record I did download and play it locally.
 
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Pykrete Blue

Pykrete Blue

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Re: Survive or Succumb - A post-apocalyptic text RPG.

Thank you very much for taking the time to write down your thoughts, it's very much appreciated!

To respond to your comments;
There's a fair amount of little tweaks I need to do to dialogue post-quest, stuff like that. The other possible routes in Nina's quest change Zero's personality completely, altering all her responses from then on; but I admit I think I've neglected to do the same for the 'pure' route.

I'll have a look for that stray 'player' reference, thanks.

Interesting way of playing first time, I must say :p

Agility's a very useful stat, aye, but it won't help much when your back's against the wall. Incidentally, fleeing becomes slightly easier with each failed attempt. I'm going to try to make all four stats equally tempting, but it's a balancing act.

The Whorcs are tough, yeah. Pipebombs do additional damage to them, though, and will do so for any other 'multi encounters'.

Hunger is in the game. The PC gets hungrier every night they sleep, and will begin to suffer penalties. Why this is important is because sleeping is the best way to recover HP, as it's otherwise free. If the PC is starving, they cannot sleep, forcing them to find food at any costs. I should probably add it to the status bar, though. And thank you for pointing out libido is currently missing off of said bar; how the hell did I miss that? Hah...

What I mean by 'no furries', and I do make a note that stuff like catgirls is fine and dandy, is... well, no furries. Compared to CoC, for example, where I think it's fair the say a majority of characters are animal faced humanoids. It's a personal preference that I prefer animalistic traits over full blown furries, and it's a complaint I've seen echoed a few times by others. I personally don't mind them, much, but I do have trouble visualizing them probably.

Races start to be explored more in depth after The Gutter; with initial encounters with racial groups, like the Tech Witches and the Cult.

It's also where the game starts to branch off into exploration; the end of the Gutter leads to the subway, or to a more prosperous sector to the north, along with a miniature dungeon planned to start around that district too. I hope the scavenge spots provide a bit of soft exploration too, as well as a way of making certain dead ends of out of the way areas more interesting to explore.

Good to know you played locally, thank you for adding that.

I do have one question; what were you expecting when I advertised it as 'sandbox', and what do you think the experience is missing if I'm to justify calling it that?

Again, thanks for your time, and I hope you enjoyed the demo.
 

Yuan-Tiki

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Re: Survive or Succumb - A post-apocalyptic text RPG.

Interesting way of playing first time, I must say :p
It's really just how I tend to play games such as this. What can I say, I know what I'm looking for, even if I don't always find it.



I do have one question; what were you expecting when I advertised it as 'sandbox', and what do you think the experience is missing if I'm to justify calling it that?
Well, sandbox implies a certain level of non-directed, maybe even random and/or emergent gameplay. At least, to my mind. Perhaps other people have a different interpretation, I try not to claim to be particularly normal.

But basically, think Skyrim or Fallout played with no attention to the main quest, where you can very much just roll up a character and wander off into the hills. Conversely, the game reminds me much more of something like a JRPG or so on, with a couple of quest givers but one obvious main quest. I suspect a large amount of this is the limited scope and introductory nature of the existing content perhaps, rather than a fair interpretation if it opens up noticeably after this first area.

Hard to say at such an early stage.

Again, thanks for your time, and I hope you enjoyed the demo.
No problem, even playing in the style I did, it was fun.

EDIT - OH! and I forgot to mention last time, but I keep ending up with so many mouse guns. They can't be sold, or broken down for salvage and they spawn relatively reliably. In at least two scavenge locations even. And are given as a quest reward. So many mouse guns.
 
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